pmd-sky/include
AnonymousRandomPerson 0ce65f77f1 Decomped sub_02051FF0
Decomped by @CacaBueno64
2026-03-19 23:44:55 -04:00
..
adventure_log.h Decomped SetPokemonJoined 2026-03-19 23:37:46 -04:00
ansi_params.h
common.h Decomped WriteMonsterToSave 2026-03-16 21:46:15 -04:00
config.h
debug.h
dg_camera.h
dg_effect.h
dg_object.h
dg_random.h
dg_uty.h
dg.h
direction.h
directional_bit_masks.h
directory_file_mngr.h
directory_file.h
dungeon_action_helper.h
dungeon_action.h
dungeon_ai_attack.h
dungeon_ai_itcm.h
dungeon_ai_item_weight.h
dungeon_ai_items_1.h
dungeon_ai_items.h
dungeon_ai_leader.h
dungeon_ai_movement.h
dungeon_ai_parameters.h
dungeon_ai_targeting_1.h
dungeon_ai_targeting.h
dungeon_ai.h
dungeon_capabilities_1.h
dungeon_capabilities_3.h
dungeon_capabilities_4.h
dungeon_capabilities.h
dungeon_damage.h
dungeon_generation.h
dungeon_init_2.h
dungeon_init.h
dungeon_items.h
dungeon_logic_2.h
dungeon_logic_3.h
dungeon_logic_4.h
dungeon_logic_5.h
dungeon_logic_6.h
dungeon_logic_7.h
dungeon_logic_8.h
dungeon_logic.h
dungeon_map_access_1.h
dungeon_map_access.h
dungeon_misc.h
dungeon_mobility.h
dungeon_mode.h Decomped sub_0205C75C 2026-03-19 21:10:54 -04:00
dungeon_move_util.h
dungeon_move.h
dungeon_parameters_1.h
dungeon_parameters_2.h
dungeon_parameters_3.h
dungeon_parameters_4.h
dungeon_parameters.h
dungeon_pokemon_attributes_1.h
dungeon_pokemon_attributes.h
dungeon_projectile_throw.h
dungeon_range_2.h
dungeon_range.h
dungeon_recruitment_2.h
dungeon_recruitment.h
dungeon_statuses.h
dungeon_util_1.h
dungeon_util_2.h
dungeon_util_static.h
dungeon_util.h
dungeon_visibility.h
dungeon.h Decomped SetPokemonJoined 2026-03-19 23:37:46 -04:00
enums.h Decomped sub_0205C75C 2026-03-19 21:10:54 -04:00
exclusive_item.h
file_rom.h
file.h
fixed_room_data_1.h
fixed_room_data.h
game_mode.h
get_category_string.h
global.pch
graphics.h
ground_bg.h
inflict_status.h
iq_skills.h
item_util_1.h
item_util_4.h
item_util.h
item.h
joined_at_checks.h
LICENSE.txt
main_0200ECFC.h
main_0200EDC0.h
main_0203C760.h
main_0204DA2C.h
main_0204DD80.h
main_0204F050.h Decomped sub_0204F050 2026-03-19 23:44:13 -04:00
main_0204FDFC.h Decomped SetPokemonJoined 2026-03-19 23:37:46 -04:00
main_0205A288.h Decomped HandleShedinjaEvolution 2026-03-16 22:36:19 -04:00
main_0205A430.h Decomped GetStatBoostsForMonsterSummary 2026-03-16 22:51:16 -04:00
main_0205B6EC.h Refactor structs 2026-03-18 17:43:47 -04:00
main_0205B008.h Decomped sub_0205B354 2026-03-17 21:08:34 -04:00
main_0205B9C8.h Decomped sub_0205B9C8 2026-03-17 22:59:00 -04:00
main_0205B77C.h Refactor structs 2026-03-18 17:43:47 -04:00
main_0205B354.h Synced from pmdsky-debug 2026-03-17 21:59:30 -04:00
main_0205B440.h Decomped sub_0205B44C 2026-03-17 22:01:34 -04:00
main_0205B554.h Decomped sub_0205B584 2026-03-17 22:05:24 -04:00
main_0205B690.h Decomped sub_0205C19C 2026-03-18 23:17:16 -04:00
main_0205BBFC.h Refactor structs 2026-03-18 17:43:47 -04:00
main_0205BD14.h Decomped sub_0205BFB0 2026-03-18 23:22:12 -04:00
main_0205C73C.h Decomped sub_0205C8E0 2026-03-19 21:17:59 -04:00
main_0205C440.h Decomped sub_0205C440 2026-03-19 02:02:25 -04:00
main_0205D11C.h Decomped sub_0205D11C 2026-03-19 21:27:11 -04:00
main_0205E01C.h Decomped sub_0205E01C 2026-03-19 21:31:55 -04:00
main_0205E288.h Decomped sub_0205E3F8 2026-03-19 21:50:48 -04:00
main_0205E954.h Decomped CountJobListMissions 2026-03-19 22:23:31 -04:00
main_0205EAC8.h Decomped CountJobListMissions 2026-03-19 22:23:31 -04:00
main_0205EBD8.h Decomped sub_0205EC18 2026-03-19 22:18:28 -04:00
main_0205EC18.h Decomped sub_0205EC18 2026-03-19 22:18:28 -04:00
main_0205EC78.h Decomped sub_0205EC78 2026-03-19 22:20:19 -04:00
main_0205ED84.h Decomped CountJobListMissions 2026-03-19 22:23:31 -04:00
main_0206A84C.h Decomped sub_0206A84C 2026-03-19 23:38:50 -04:00
main_0206C98C.h
main_0207B848.h
main_0207B860.h
main_0207BC20.h
main_0207E81C.h
main_0207F3E4.h
main_0207F818.h
main_02000C6C.h
main_02003D2C.h
main_02008BD4.h
main_02013C04.h
main_02014CEC.h
main_02051FF0.h Decomped sub_02051FF0 2026-03-19 23:44:55 -04:00
main_02052B28.h
main_02054AA4.h
main_02054BE0.h
main_02054DC4.h
main_02058C3C.h
main_02058CD8.h
main_02058E68.h
main_02058FA4.h Refactor structs 2026-03-18 17:43:47 -04:00
main_02059A74.h Decomped sub_02059B08 2026-03-16 22:18:04 -04:00
main_020018D0.h
main_020251AC.h
main_020265C4.h
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main_0208655C.h
main_02001188.h
main_02001894.h
main_02008254.h
main_02025788.h
main_02051760.h
main_02059334.h Fixed bad import 2026-03-19 22:43:18 -04:00
main_02089678.h
math.h
mission.h Decomped sub_0205C75C 2026-03-19 21:10:54 -04:00
monster_data.h
monster_parameters.h
move_checks.h
move_data.h
move_effects.h
move_orb_effects.h
move.h
moves_1.h
moves_2.h
moves_3.h
moves_4.h
moves.h
natural_gift_data.h
number_util.h
options.h
overlay_03_0233CA80.h
overlay_10_022BCC60.h
overlay_10_022C434C.h
overlay_10_022C2574.h
overlay_13_0238BDA8.h
overlay_13_0238BE4C.h
overlay_13_EntryOverlay13.h
overlay_15_0238A140.h
overlay_15_0238AD78.h
overlay_15_0238AE6C.h
overlay_17_0238A71C.h
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overlay_31_02382820.h
overlay_31_02383328.h
overlay_31_02383478.h
overlay_31_02383880.h
overlay_00_0230D388.h
pokemon.h
poly_text.h
position_util.h
preprocessString.h
progression.h
run_dungeon_1.h
run_dungeon.h
scenario_flag.h
script_variable_2.h
script_variable.h
secondary_terrain_types.h
special_episode.h
special_move_types.h
status_checks.h
stdarg.h
story_progress.h
tactics_data.h
targeting.h
thread.h
tileset.h
trap.h
two_turn_moves_and_statuses.h
type_effectiveness.h
type_matchup_table.h
util.h
wan.h
weather.h
window.h