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11 lines
288 B
C
11 lines
288 B
C
#ifndef PMDSKY_DUNGEON_AI_ITCM_H
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#define PMDSKY_DUNGEON_AI_ITCM_H
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#include "dungeon_ai_attack.h"
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#include "dungeon_mode.h"
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// Determines if an AI-controlled monster will use a move and which one it will use.
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void ChooseAiMove(struct entity *monster);
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#endif //PMDSKY_DUNGEON_AI_ITCM_H
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