pmd-sky/include/dungeon_ai_itcm.h
2025-06-21 23:47:29 -05:00

11 lines
288 B
C

#ifndef PMDSKY_DUNGEON_AI_ITCM_H
#define PMDSKY_DUNGEON_AI_ITCM_H
#include "dungeon_ai_attack.h"
#include "dungeon_mode.h"
// Determines if an AI-controlled monster will use a move and which one it will use.
void ChooseAiMove(struct entity *monster);
#endif //PMDSKY_DUNGEON_AI_ITCM_H