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19 lines
1.2 KiB
C
19 lines
1.2 KiB
C
#ifndef PMDSKY_DUNGEON_CAPABILITIES_1_H
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#define PMDSKY_DUNGEON_CAPABILITIES_1_H
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#include "dungeon_mode.h"
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// Returns 0 if none of these conditions holds for the given entity: is a rescue client,
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// doesn't gain experience (a mission client/story teammate?), is a terrified non-team-leader,
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// meets any of the conditions in CheckVariousStatuses2 (with blind_check = 0), is charging a two-turn move.
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bool8 CheckVariousConditions__0230156C(struct entity *entity);
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// Returns 0 if none of these conditions holds for the given entity: is a rescue client,
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// doesn't gain experience (a mission client/story teammate?), is a terrified non-team-leader,
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// meets any of the conditions in CheckVariousStatuses2 (with blind_check = 0), is charging a two-turn move.
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bool8 CheckVariousConditions__02301624(struct entity *entity);
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// Returns false if none of these conditions holds for the given entity: asleep, frozen, petrified, biding.
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bool8 CheckVariousStatuses__023016DC(struct entity *entity);
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// Returns false if none of these conditions holds for the given entity: asleep, frozen, petrified, biding.
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bool8 CheckVariousStatuses__0230172C(struct entity *entity);
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#endif //PMDSKY_DUNGEON_CAPABILITIES_H
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