Files
pmd-sky/include/main_0200F14C.h
cecilarmitais 658a92a802 Decomp four leftover single-function asm files
Sixth cleanup sweep. Four asm files and their includes removed:

  asm/overlay_29_02328A74.s   DoMoveDamagePoison40
  asm/overlay_29_02329FE0.s   DoMoveMudSlap
  asm/overlay_29_0232B820.s   DoMoveMistBall
  asm/main_0200F18C.s         GetEquivItemIndex

The three move effects share DoMoveBubble's shape: deal damage, and on a random
outcome apply a secondary effect, returning whether damage landed rather than
whether the effect did. The result variable doubles as an argument in two of
them -- MistBall passes it as both the stage count and the checkProtected flag,
MudSlap passes 0 as the chance.

GetEquivItemIndex walks the 50 bag slots with a cursor, testing each item's
exists flag as `(flags & 1) != 0` so the boolify emits tst/movne/moveq, and
returns the index of the first equivalent item or -1.

A fifth was prepared and not landed: GetNextIqSkill (asm/main_02058F24.s) sits at
30, the whole difference being that the target keeps its skill-list cursor in lr
where the candidate uses r5. Four spellings tried -- hoisting the value local,
moving the cursor declaration, a group temporary, and a while loop -- all 30 or
worse.

Authored by Claude (Opus 5) under human direction. All four verified at score 0.
Confirmed by a matching build: build/pmdsky.us/pmdsky.us.nds: OK. None carries a
region conditional, so US alone is sufficient.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 20:03:40 -07:00

13 lines
216 B
C

#ifndef PMDSKY_MAIN_0200F14C_H
#define PMDSKY_MAIN_0200F14C_H
#include "util.h"
#include "item.h"
u32 HasStorableItems(void);
s16 GetItemIndex(struct item* item);
s16 GetEquivItemIndex(struct item* item);
#endif