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10 lines
240 B
C
10 lines
240 B
C
#ifndef PMDSKY_DUNGEON_UTIL_1_H
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#define PMDSKY_DUNGEON_UTIL_1_H
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#include "dungeon_mode.h"
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// Returns a pointer to the tile where an entity is located.
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struct tile* GetTileAtEntity(struct entity *entity);
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#endif //PMDSKY_DUNGEON_UTIL_1_H
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