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19 lines
938 B
C
19 lines
938 B
C
#ifndef PMDSKY_INFLICT_STATUS_H
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#define PMDSKY_INFLICT_STATUS_H
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#include "dungeon_mode.h"
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// Checks if the monster is under the effect of Mirror Move.
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// Returns 1 if the effects is a status, 2 if it comes from an exclusive item, 0 otherwise.
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u8 MirrorMoveIsActive(struct entity *entity);
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// Checks if a monster is a team member under the effects of a certain exclusive item effect.
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bool8 ExclusiveItemEffectIsActive__023197A8(struct entity *entity, enum exclusive_item_effect_id effect_id);
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// Checks if the monster is under the effect of Mist.
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// Returns 1 if the effects is a status, 2 if it comes from an exclusive item, 0 otherwise.
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u8 MistIsActive(struct entity *entity);
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// Checks if the monster is under the effect of Conversion 2 (its type was changed).
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// Returns 1 if the effects is a status, 2 if it comes from an exclusive item, 0 otherwise.
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u8 Conversion2IsActive(struct entity *entity);
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#endif //PMDSKY_INFLICT_STATUS_H
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