pmd-sky/include/overlay_31_02383880.h
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384 B
C

#ifndef PMDSKY_OVERLAY_31_02383880_H
#define PMDSKY_OVERLAY_31_02383880_H
#include "dungeon_mode.h"
struct window
{
};
u8 ov31_0238372C(struct position* x);
void ov31_02383768(s8* arg1);
// Cleans up and frees OVERLAY31_UNKNOWN_POINTER__NA_238A26C
void ov31_023837C8(void);
void ov31_02383854(struct window* w);
void ov31_02383880(u8* arg1);
#endif //PMDSKY_OVERLAY_31_02383880_H