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33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
#ifndef PMDSKY_ADVENTURE_LOG_H
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#define PMDSKY_ADVENTURE_LOG_H
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#include "dungeon.h"
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// The adventure log structure.
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struct adventure_log {
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u32 completion_flags[4]; // 0x0
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u32 nb_dungeons_cleared; // 0x10
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u32 nb_friend_rescues; // 0x14
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u32 nb_evolutions; // 0x18
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u32 nb_eggs_hatched; // 0x1C
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u32 successful_steals; // 0x20: Unused in Sky
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u32 nb_faints; // 0x24
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u32 nb_victories_on_one_floor; // 0x28
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u32 pokemon_joined_counter; // 0x2C
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u32 pokemon_battled_counter; // 0x30
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u32 moves_learned_counter; // 0x34
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u32 nb_big_treasure_wins; // 0x38
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u32 nb_recycled; // 0x3C
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u32 nb_gifts_sent; // 0x40
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u32 pokemon_joined_flags[37]; // 0x44
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u32 pokemon_battled_flags[37]; // 0xD8
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u32 moves_learned_flags[17]; // 0x16C
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u32 items_acquired_flags[44]; // 0x1B0
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u32 special_challenge_flags; // 0x260
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u32 sentry_duty_game_points[5]; // 0x264
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struct dungeon_floor_pair current_floor; // 0x278
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u16 padding; // 0x27A
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};
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#endif //PMDSKY_ADVENTURE_LOG_H
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