pmd-sky/include/dungeon_misc.h
2025-06-18 18:45:30 -05:00

10 lines
294 B
C

#ifndef PMDSKY_DUNGEON_MISC_H
#define PMDSKY_DUNGEON_MISC_H
#include "dungeon_mode.h"
// Given a monster, updates its target_pos field based on its current position and the direction in which it plans to attack.
void UpdateAiTargetPos(struct entity *monster);
#endif //PMDSKY_DUNGEON_MISC_H