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10 lines
294 B
C
10 lines
294 B
C
#ifndef PMDSKY_DUNGEON_MISC_H
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#define PMDSKY_DUNGEON_MISC_H
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#include "dungeon_mode.h"
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// Given a monster, updates its target_pos field based on its current position and the direction in which it plans to attack.
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void UpdateAiTargetPos(struct entity *monster);
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#endif //PMDSKY_DUNGEON_MISC_H
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