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16 lines
450 B
C
16 lines
450 B
C
#ifndef PMDSKY_OVERLAY_29_022FB538_H
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#define PMDSKY_OVERLAY_29_022FB538_H
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#include "dungeon_mode.h"
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#ifndef JAPAN
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// If there is a decoy on the floor that the entity can see, sets the entity's decoy_ai_tracker to 1 or 2,
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// depending on whether the attacker who caused the decoy status is on the team or not, respectively.
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void SetDecoyAiTracker(struct entity* entity);
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#endif
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u8 CheckSpawnThreshold(void);
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#endif //PMDSKY_OVERLAY_29_022FB538_H
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