#ifndef PMDSKY_OVERLAY_29_022FB538_H #define PMDSKY_OVERLAY_29_022FB538_H #include "dungeon_mode.h" #ifndef JAPAN // If there is a decoy on the floor that the entity can see, sets the entity's decoy_ai_tracker to 1 or 2, // depending on whether the attacker who caused the decoy status is on the team or not, respectively. void SetDecoyAiTracker(struct entity* entity); #endif u8 CheckSpawnThreshold(void); #endif //PMDSKY_OVERLAY_29_022FB538_H