pmd-sky/include/overlay_29_022FB538.h
2026-01-09 10:00:14 -08:00

16 lines
450 B
C

#ifndef PMDSKY_OVERLAY_29_022FB538_H
#define PMDSKY_OVERLAY_29_022FB538_H
#include "dungeon_mode.h"
#ifndef JAPAN
// If there is a decoy on the floor that the entity can see, sets the entity's decoy_ai_tracker to 1 or 2,
// depending on whether the attacker who caused the decoy status is on the team or not, respectively.
void SetDecoyAiTracker(struct entity* entity);
#endif
u8 CheckSpawnThreshold(void);
#endif //PMDSKY_OVERLAY_29_022FB538_H