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12 lines
466 B
C
12 lines
466 B
C
#ifndef PMDSKY_OVERLAY_29_022EBC50_H
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#define PMDSKY_OVERLAY_29_022EBC50_H
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#include "dungeon_mode.h"
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// Sets a monster's action to action::ACTION_REGULAR_ATTACK, with a specified direction.
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void SetActionRegularAttack(struct action_data *monster_action, u8 direction);
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// Sets a monster's action to action::ACTION_STRUGGLE, with a specified direction.
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void SetActionStruggle(struct action_data *monster_action, u8 direction);
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#endif //PMDSKY_OVERLAY_29_022EBC50_H
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