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10 lines
265 B
C
10 lines
265 B
C
#ifndef PMDSKY_STATUS_CHECKS_H
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#define PMDSKY_STATUS_CHECKS_H
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#include "dungeon_mode.h"
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// Returns true if the monster has any status problem that prevents it from acting
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bool8 HasStatusThatPreventsActing(struct entity *monster);
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#endif //PMDSKY_STATUS_CHECKS_H
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