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19 lines
636 B
C
19 lines
636 B
C
#ifndef PMDSKY_OVERLAY_29_0232E250_H
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#define PMDSKY_OVERLAY_29_0232E250_H
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#include "dungeon_mode.h"
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#include "move.h"
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#include "item.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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bool8 EntityIsValidMoveEffects__0232E250(struct entity *entity);
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// Move effect: Defend Order
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// attacker: attacker pointer
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// defender: defender pointer
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// move: move
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// item_id: item ID
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// return: whether the move was successfully used
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bool8 DoMoveDefendOrder(struct entity* attacker, struct entity* defender, struct move* move, enum item_id item_id);
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#endif //PMDSKY_OVERLAY_29_0232E250_H
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