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10 lines
276 B
C
10 lines
276 B
C
#ifndef PMDSKY_OVERLAY_29_023018AC_H
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#define PMDSKY_OVERLAY_29_023018AC_H
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#include "dungeon_mode.h"
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#include "targeting.h"
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enum monster_treatment GetTreatmentBetweenMonstersIgnoreStatus(struct entity *entity1, struct entity *entity2);
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#endif //PMDSKY_OVERLAY_29_023018AC_H
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