#ifndef PMDSKY_OVERLAY_29_023018AC_H #define PMDSKY_OVERLAY_29_023018AC_H #include "dungeon_mode.h" #include "targeting.h" enum monster_treatment GetTreatmentBetweenMonstersIgnoreStatus(struct entity *entity1, struct entity *entity2); #endif //PMDSKY_OVERLAY_29_023018AC_H