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10 lines
244 B
C
10 lines
244 B
C
#ifndef PMDSKY_OVERLAY_29_02318AB0_H
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#define PMDSKY_OVERLAY_29_02318AB0_H
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#include "dungeon_mode.h"
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// Checks if an entity is a monster (entity type 1).
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bool8 IsMonster__02318AB0(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02318AB0_H
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