mirror of
https://github.com/pret/pmd-sky.git
synced 2026-10-01 22:57:58 -05:00
Decomped NoGastroAcidStatus
This commit is contained in:
@@ -4,7 +4,6 @@
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.public ExclusiveItemEffectIsActive__022FFF28
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.public GetApparentWeather
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.public GetExclusiveItemWithEffectFromBag
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.public IsMonster__02301A60
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.public LogMessageByIdWithPopupCheckUserTarget
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.public MistIsActive
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.public SubstitutePlaceholderStringTags
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@@ -196,20 +196,3 @@ _02301CCC:
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mov r0, #0
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ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
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arm_func_end ov29_02301C2C
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arm_func_start NoGastroAcidStatus
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NoGastroAcidStatus: ; 0x02301CDC
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stmdb sp!, {r4, lr}
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mov r4, r0
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bl IsMonster__02301A60
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cmp r0, #0
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moveq r0, #0
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ldmeqia sp!, {r4, pc}
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ldr r0, [r4, #0xb4]
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ldrb r0, [r0, #0xd8]
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cmp r0, #4
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movne r0, #1
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moveq r0, #0
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and r0, r0, #0xff
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ldmia sp!, {r4, pc}
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arm_func_end NoGastroAcidStatus
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022E0354(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022E0354_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022E32E8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022E32E8_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022E37B8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022E37B8_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022E1A1C(struct entity *entity);
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void UpdateEntityPixelPos(struct entity *entity, struct pixel_position *pixel_pos);
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void SetEntityPixelPosXY(struct entity *entity, u32 x, u32 y);
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022E95F4(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022E95F4_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if a monster does not have the Gastro Acid status.
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bool8 NoGastroAcidStatus(struct entity *entity, enum ability_id ability);
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// Checks if a monster has a certain ability that isn't disabled by Gastro Acid.
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bool8 AbilityIsActive(struct entity *pokemon, enum ability_id ability);
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#endif //PMDSKY_DUNGEON_POKEMON_ATTRIBUTES_H
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@@ -3632,6 +3632,7 @@ enum status_id {
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#define CRINGE_STATUS_CONFUSED (STATUS_CONFUSED - STATUS_CRINGE + 1) // 2
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#define CURSED_STATUS_DECOY (STATUS_DECOY - STATUS_CURSED + 1) // 2
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#define CURSED_STATUS_GASTRO_ACID (STATUS_GASTRO_ACID - STATUS_CURSED + 1) // 4
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// Mission type on a floor
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enum mission_type {
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022EC608(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022EC608_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022ECDC0(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022ECDC0_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022EE348(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022EE348_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022EF7A0(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022EF7A0_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022F0590(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022F0590_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022F528C(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022F528C_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022F62A8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022F62A8_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022F7364(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022F7364_H
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@@ -3,6 +3,7 @@
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#include "dungeon_mode.h"
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// Checks if an entity is a monster (entity type 1).
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bool8 IsMonster__022F9720(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022F9720_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022FC99C(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022FC99C_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__022FED98(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022FED98_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__023000E4(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_023000E4_H
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@@ -3,6 +3,7 @@
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#include "dungeon_mode.h"
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// Checks if an entity is a monster (entity type 1).
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bool8 IsMonster__02301A60(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02301A60_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__02302A38(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02302A38_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__023047B8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_023047B8_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__0230558C(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_0230558C_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__02305C04(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02305C04_H
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__02307EF8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02307EF8_H
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||||
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@@ -4,8 +4,6 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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bool8 EntityIsValid__0230827C(struct entity *entity);
|
||||
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||||
#endif //PMDSKY_OVERLAY_29_0230827C_H
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||||
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@@ -4,8 +4,6 @@
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||||
#include "dungeon_mode.h"
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||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
|
||||
// return: bool
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||||
bool8 EntityIsValid__02308FBC(struct entity *entity);
|
||||
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||||
#endif //PMDSKY_OVERLAY_29_02308FBC_H
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||||
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||||
@@ -3,6 +3,7 @@
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||||
|
||||
#include "dungeon_mode.h"
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||||
// Checks if an entity is a monster (entity type 1).
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bool8 IsMonster__0230A994(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0230A994_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0230E8F0(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0230E8F0_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0230F008(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0230F008_H
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
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|
||||
// Checks if an entity is a monster (entity type 1).
|
||||
bool8 IsMonster__0230F980(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0230F980_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02311010(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02311010_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__023118B4(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_023118B4_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02315118(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02315118_H
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity is a monster (entity type 1).
|
||||
bool8 IsMonster__02318AB0(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02318AB0_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02318D34(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02318D34_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02318E4C(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02318E4C_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02319F8C(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02319F8C_H
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity is a monster (entity type 1).
|
||||
bool8 IsMonster__0231A9D4(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231A9D4_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0231B194(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231B194_H
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity is a monster (entity type 1).
|
||||
bool8 IsMonster__0231B318(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231B318_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0231CBC8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231CBC8_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0231EDD8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231EDD8_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0231F570(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231F570_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0231FBFC(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231FBFC_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0232017C(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232017C_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02320764(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02320764_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02321438(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02321438_H
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity is a monster (entity type 1).
|
||||
bool8 IsMonster__02322DB8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02322DB8_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02325620(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02325620_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValidMoveEffects__0232800C(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232800C_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValidMoveEffects__0232A3D8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232A3D8_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValidMoveEffects__0232C500(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232C500_H
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
#include "dungeon_mode_common.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValidMoveEffects__0232E250(struct entity *entity);
|
||||
// Move effect: Defend Order
|
||||
// attacker: attacker pointer
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0232E840(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232E840_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02333FAC(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02333FAC_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__023350D8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_023350D8_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02337CA8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02337CA8_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02344AF8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02344AF8_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02345698(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02345698_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__02347BA4(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02347BA4_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0234987C(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0234987C_H
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity is a monster (entity type 1).
|
||||
bool8 IsMonster__0234D460(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0234D460_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0234DDD0(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0234DDD0_H
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
bool8 EntityIsValid__0234EC14(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0234EC14_H
|
||||
|
||||
@@ -2,7 +2,16 @@
|
||||
#include "dungeon_util.h"
|
||||
#include "overlay_29_02301A60.h"
|
||||
|
||||
extern bool8 NoGastroAcidStatus(struct entity *pokemon, enum ability_id ability);
|
||||
bool8 NoGastroAcidStatus(struct entity *entity, enum ability_id ability)
|
||||
{
|
||||
if (!IsMonster__02301A60(entity))
|
||||
return FALSE;
|
||||
|
||||
if (GetEntInfo(entity)->curse_class_status.curse == CURSED_STATUS_GASTRO_ACID)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 AbilityIsActive(struct entity *pokemon, enum ability_id ability)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user