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10 lines
337 B
C
10 lines
337 B
C
#ifndef PMDSKY_DUNGEON_UTIL_2_H
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#define PMDSKY_DUNGEON_UTIL_2_H
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#include "dungeon_mode.h"
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// Checks if a monster can target a position. This function just calls IsPositionInSight using the position of the user as the origin.
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bool8 CanTargetPosition(struct entity *monster, struct position *position);
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#endif //PMDSKY_DUNGEON_UTIL_2_H
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