pmd-sky/include/dungeon_util_2.h
2025-10-29 17:26:37 -04:00

10 lines
337 B
C

#ifndef PMDSKY_DUNGEON_UTIL_2_H
#define PMDSKY_DUNGEON_UTIL_2_H
#include "dungeon_mode.h"
// Checks if a monster can target a position. This function just calls IsPositionInSight using the position of the user as the origin.
bool8 CanTargetPosition(struct entity *monster, struct position *position);
#endif //PMDSKY_DUNGEON_UTIL_2_H