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35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
#ifndef PMDSKY_OVERLAY_29_02347BA4_H
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#define PMDSKY_OVERLAY_29_02347BA4_H
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#include "dungeon_mode.h"
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// Parameters used when throwing a projectile item.
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struct projectile_throw_info
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{
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u8 unk0;
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u8 unk1;
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s16 unk2;
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};
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struct projectile_hit_entry
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{
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struct entity *target;
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bool8 did_hit;
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};
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// Checks if a monster is holding a certain item that isn't disabled by Klutz.
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bool8 ItemIsActive__02347B50(struct entity *entity, enum item_id item_id);
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// Checks if a monster is a team member under the effects of a certain exclusive item effect.
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bool8 ExclusiveItemEffectIsActive__02347B80(struct entity *entity, enum exclusive_item_effect_id effect_id);
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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bool8 EntityIsValid__02347BA4(struct entity *entity);
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// Throws an item in a curved arc, like a Gravelerock.
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// user: monster entity throwing the item
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// item: item being thrown
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// start_pos: position to start throwing the item from
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// target_pos: position to throw the item to
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// projectile_throw_info: Metadata about the item being thrown
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void HandleCurvedProjectileThrow(struct entity *user, struct item *item, struct position *start_pos, struct position *target_pos, struct projectile_throw_info *projectile_throw_info);
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#endif //PMDSKY_OVERLAY_29_02347BA4_H
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