pmd-sky/include/tileset.h
2025-07-12 17:43:16 -04:00

20 lines
535 B
C

#ifndef PMDSKY_TILESET_H
#define PMDSKY_TILESET_H
#include "enums.h"
struct tileset_property {
s32 field_0x0;
u8 field_0x4;
u8 field_0x5;
enum type_id camouflage_type;
u16 nature_power_variant;
u8 field_0xa;
// 0xB: True if this is a water tileset. If so, a different kind of shadow will be displayed
// under monsters in dungeons, drought orbs won't work and Dive can be used anywhere.
bool8 is_water_tileset;
};
extern struct tileset_property TILESET_PROPERTIES[199];
#endif //PMDSKY_TILESET_H