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20 lines
535 B
C
20 lines
535 B
C
#ifndef PMDSKY_TILESET_H
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#define PMDSKY_TILESET_H
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#include "enums.h"
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struct tileset_property {
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s32 field_0x0;
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u8 field_0x4;
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u8 field_0x5;
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enum type_id camouflage_type;
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u16 nature_power_variant;
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u8 field_0xa;
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// 0xB: True if this is a water tileset. If so, a different kind of shadow will be displayed
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// under monsters in dungeons, drought orbs won't work and Dive can be used anywhere.
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bool8 is_water_tileset;
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};
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extern struct tileset_property TILESET_PROPERTIES[199];
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#endif //PMDSKY_TILESET_H
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