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33 lines
927 B
C
33 lines
927 B
C
#ifndef PMDSKY_MAIN_02058FA4_H
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#define PMDSKY_MAIN_02058FA4_H
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#include "util.h"
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struct unkStruct_02058FCC {
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s8 explorer_maze_team_native_language;
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u8 field_0x1;
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u8 explorer_maze_team_name[20];
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u16 fill_0x16;
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const u8 field_0x18[4][0x4c];
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};
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struct WriteMonsterInfoToSave_struct {
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u32 unk0;
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u32 unk4;
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s32 result;
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u32 unkC;
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};
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bool8 ExplorerMazeMonsterExists(void);
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void sub_02058FCC(struct unkStruct_02058FCC *ptr);
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// Returns the name of the explorer maze team. If the language of the team name is different from the
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// language of selected in this game a default team name is written to the buffer instead.
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// dest: [output] Buffer
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void GetExplorerMazeTeamName(u8 *dest);
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u64 sub_020590C0(void);
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void sub_020590DC(u64 param0);
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struct ground_monster* GetExplorerMazeMonster(s16 entry_number);
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s32 WriteMonsterInfoToSave(void* start_addr, u32 total_len);
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#endif //PMDSKY_MAIN_02058FA4_H
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