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12 lines
454 B
C
12 lines
454 B
C
#ifndef PMDSKY_OVERLAY_29_02307EF8_H
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#define PMDSKY_OVERLAY_29_02307EF8_H
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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bool8 EntityIsValid__02307EF8(struct entity *entity);
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// Checks if a monster is holding a certain item that isn't disabled by Klutz.
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bool8 ItemIsActive__02307F1C(struct entity *entity, enum item_id item_id);
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#endif //PMDSKY_OVERLAY_29_02307EF8_H
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