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10 lines
327 B
C
10 lines
327 B
C
#ifndef PMDSKY_DUNGEON_LOGIC_8_H
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#define PMDSKY_DUNGEON_LOGIC_8_H
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#include "dungeon_mode.h"
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// Checks if a given monster can move through walls, including both the innate ability of Ghost types and outside modifiers like Mobile Scarf/Orb.
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bool8 CanMoveThroughWalls(struct entity *monster);
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#endif //PMDSKY_DUNGEON_LOGIC_8_H
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