#ifndef PMDSKY_DUNGEON_LOGIC_8_H #define PMDSKY_DUNGEON_LOGIC_8_H #include "dungeon_mode.h" // Checks if a given monster can move through walls, including both the innate ability of Ghost types and outside modifiers like Mobile Scarf/Orb. bool8 CanMoveThroughWalls(struct entity *monster); #endif //PMDSKY_DUNGEON_LOGIC_8_H