Decomped CanMoveThroughWalls

This commit is contained in:
AnonymousRandomPerson 2025-10-26 21:26:51 -04:00
parent 0e7fb3a6a7
commit b7494f9fc1
8 changed files with 561 additions and 548 deletions

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@ -1,12 +1,2 @@
#pragma once
.public DUNGEON_PTR
.public EXCL_ITEM_EFFECTS_WEATHER_MOVE_SPEED_BOOST
.public ExclusiveItemEffectIsActive__022FFF28
.public GetApparentWeather
.public GetMobilityTypeCheckSlipAndFloating
.public GetSpeedStatus
.public GetTile
.public IqSkillIsEnabled
.public IsCurrentTilesetBackground
.public ItemIsActive__022FF898
.public MonsterIsType

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#pragma once
.public DUNGEON_PTR
.public EXCL_ITEM_EFFECTS_WEATHER_MOVE_SPEED_BOOST
.public ExclusiveItemEffectIsActive__022FFF28
.public GetApparentWeather
.public GetMobilityTypeAfterIqSkills
.public GetMobilityTypeCheckSlipAndFloating
.public GetSpeedStatus
.public GetTile
.public IqSkillIsEnabled
.public IsCurrentTilesetBackground
.public ItemIsActive__022FF898
.public MonsterIsType

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@ -25,540 +25,3 @@ _022FF8EC:
ldmia sp!, {r3, r4, r5, pc}
arm_func_end GetMobilityTypeAfterIqSkills
#endif
arm_func_start CanMoveThroughWalls
CanMoveThroughWalls: ; 0x022FF908
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
ldr r4, [r5, #0xb4]
ldrb r1, [r4, #0xef]
cmp r1, #3
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, pc}
ldrsh r1, [r4, #2]
mov r0, r5
bl GetMobilityTypeCheckSlipAndFloating
cmp r0, #3
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, pc}
arm_func_end CanMoveThroughWalls
arm_func_start ov29_022FF958
ov29_022FF958: ; 0x022FF958
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
bl IsCurrentTilesetBackground
cmp r0, #0
bne _022FFA0C
ldrb r0, [r5, #0xef]
cmp r0, #3
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA0C:
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r2, [r4]
#ifdef JAPAN
mov r4, r0
mov r0, r6
mov r1, #0xc
and r5, r2, #3
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r6
mov r1, #0xd
movne r4, #2
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
cmp r4, #3
addls pc, pc, r4, lsl #2
#else
mov r1, r0
mov r0, r6
and r4, r2, #3
bl GetMobilityTypeAfterIqSkills
cmp r0, #3
addls pc, pc, r0, lsl #2
#endif
b _022FFA84
_022FFA38: ; jump table
b _022FFA48 ; case 0
b _022FFA58 ; case 1
b _022FFA74 ; case 2
b _022FFA84 ; case 3
_022FFA48:
#ifdef JAPAN
cmp r5, #1
#else
cmp r4, #1
#endif
bne _022FFA8C
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA58:
#ifdef JAPAN
cmp r5, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r5, #1
#else
cmp r4, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, #1
#endif
bne _022FFA8C
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA74:
#ifdef JAPAN
cmp r5, #0
#else
cmp r4, #0
#endif
beq _022FFA8C
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA84:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA8C:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end ov29_022FF958
arm_func_start ov29_022FFA94
ov29_022FFA94: ; 0x022FFA94
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r1, [r4]
cmp r0, #3
and r1, r1, #3
addls pc, pc, r0, lsl #2
b _022FFB80
_022FFB34: ; jump table
b _022FFB44 ; case 0
b _022FFB54 ; case 1
b _022FFB70 ; case 2
b _022FFB70 ; case 3
_022FFB44:
cmp r1, #1
bne _022FFB88
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB54:
cmp r1, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #1
bne _022FFB88
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB70:
cmp r1, #0
beq _022FFB88
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB80:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB88:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end ov29_022FFA94
arm_func_start ov29_022FFB90
ov29_022FFB90: ; 0x022FFB90
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
bl IsCurrentTilesetBackground
cmp r0, #0
bne _022FFC44
ldrb r0, [r5, #0xef]
cmp r0, #3
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_022FFC44:
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r2, [r4]
#ifdef JAPAN
mov r4, r0
mov r0, r6
mov r1, #0xc
and r5, r2, #3
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r6
mov r1, #0xd
movne r4, #2
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
cmp r4, #3
addls pc, pc, r4, lsl #2
#else
mov r1, r0
mov r0, r6
and r4, r2, #3
bl GetMobilityTypeAfterIqSkills
cmp r0, #3
addls pc, pc, r0, lsl #2
#endif
b _022FFC94
_022FFC70: ; jump table
b _022FFC80 ; case 0
b _022FFC80 ; case 1
b _022FFC80 ; case 2
b _022FFC94 ; case 3
_022FFC80:
#ifdef JAPAN
cmp r5, #0
#else
cmp r4, #0
#endif
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFC94:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end ov29_022FFB90
arm_func_start CannotStandOnTile
CannotStandOnTile: ; 0x022FFC9C
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r1, [r4, #0xc]
cmp r1, #0
beq _022FFD38
ldr r0, [r1]
cmp r0, #1
bne _022FFD30
ldr r0, [r1, #0xb4]
cmp r0, r5
beq _022FFD38
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFD30:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFD38:
bl IsCurrentTilesetBackground
cmp r0, #0
bne _022FFD6C
ldrb r0, [r5, #0xef]
cmp r0, #3
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_022FFD6C:
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r2, [r4]
#ifdef JAPAN
mov r4, r0
mov r0, r6
mov r1, #0xc
and r5, r2, #3
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r6
mov r1, #0xd
movne r4, #2
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
cmp r4, #3
addls pc, pc, r4, lsl #2
#else
mov r1, r0
mov r0, r6
and r4, r2, #3
bl GetMobilityTypeAfterIqSkills
cmp r0, #3
addls pc, pc, r0, lsl #2
#endif
b _022FFDE4
_022FFD98: ; jump table
b _022FFDA8 ; case 0
b _022FFDB8 ; case 1
b _022FFDD4 ; case 2
b _022FFDE4 ; case 3
_022FFDA8:
#ifdef JAPAN
cmp r5, #1
#else
cmp r4, #1
#endif
bne _022FFDEC
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDB8:
#ifdef JAPAN
cmp r5, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r5, #1
#else
cmp r4, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, #1
#endif
bne _022FFDEC
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDD4:
#ifdef JAPAN
cmp r5, #0
#else
cmp r4, #0
#endif
beq _022FFDEC
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDE4:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDEC:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end CannotStandOnTile
arm_func_start CalcSpeedStage
CalcSpeedStage: ; 0x022FFDF4
#ifdef JAPAN
#define CALC_SPEED_STAGE_OFFSET -4
#else
#define CALC_SPEED_STAGE_OFFSET 0
#endif
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r8, r0
mov r7, r1
ldr r6, [r8, #0xb4]
bl GetApparentWeather
mov r4, #0
mov r5, r0
mov r1, r4
_022FFE14:
add r2, r6, r1
ldrb r0, [r2, #0x119 + CALC_SPEED_STAGE_OFFSET]
add r1, r1, #1
cmp r0, #0
ldrb r0, [r2, #0x114 + CALC_SPEED_STAGE_OFFSET]
subne r4, r4, r7
cmp r0, #0
addne r4, r4, r7
cmp r1, #5
blt _022FFE14
ldrb r0, [r6, #0xbf]
cmp r0, #4
ldrsh r0, [r6, #2]
subeq r4, r4, #1
bl GetSpeedStatus
add r4, r4, r0
mov r0, r8
mov r1, #6
bl MonsterIsType
cmp r0, #0
beq _022FFE78
mov r0, r8
bl GetApparentWeather
cmp r0, #7
addeq r4, r4, #1
_022FFE78:
mov r0, r8
mov r1, #0x3a
bl IqSkillIsEnabled
cmp r0, #0
ldr r1, _022FFF18 ; =EXCL_ITEM_EFFECTS_WEATHER_MOVE_SPEED_BOOST
addne r4, r4, #1
ldrb r0, [r1, r5]
cmp r0, #0
beq _022FFEB0
ldrb r1, [r1, r5]
mov r0, r8
bl ExclusiveItemEffectIsActive__022FFF28
cmp r0, #0
addne r4, r4, #1
_022FFEB0:
ldrsh r1, [r6, #4]
ldr r0, _022FFF1C ; =0x000001A5
cmp r1, r0
addne r0, r0, #0x72
cmpne r1, r0
ldrsh r1, [r6, #2]
ldr r0, _022FFF20 ; =0x0000017F
addeq r4, r4, #1
cmp r1, r0
addne r0, r0, #0x258
cmpne r1, r0
bne _022FFEFC
ldrb r0, [r6, #6]
cmp r0, #0
ldrne r0, _022FFF24 ; =DUNGEON_PTR
ldrne r0, [r0]
ldrneb r0, [r0, #0x790]
cmpne r0, #0
addne r4, r4, #1
_022FFEFC:
cmp r4, #0
movlt r4, #0
cmp r4, #5
movge r4, #4
mov r0, r4
str r4, [r6, #0x110 + CALC_SPEED_STAGE_OFFSET]
ldmia sp!, {r4, r5, r6, r7, r8, pc}
.align 2, 0
_022FFF18: .word EXCL_ITEM_EFFECTS_WEATHER_MOVE_SPEED_BOOST
_022FFF1C: .word 0x000001A5
_022FFF20: .word 0x0000017F
_022FFF24: .word DUNGEON_PTR
arm_func_end CalcSpeedStage

517
asm/overlay_29_022FF958.s Normal file
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@ -0,0 +1,517 @@
.include "asm/macros.inc"
.include "overlay_29_022FF958.inc"
.text
arm_func_start ov29_022FF958
ov29_022FF958: ; 0x022FF958
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
bl IsCurrentTilesetBackground
cmp r0, #0
bne _022FFA0C
ldrb r0, [r5, #0xef]
cmp r0, #3
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA0C:
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r2, [r4]
#ifdef JAPAN
mov r4, r0
mov r0, r6
mov r1, #0xc
and r5, r2, #3
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r6
mov r1, #0xd
movne r4, #2
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
cmp r4, #3
addls pc, pc, r4, lsl #2
#else
mov r1, r0
mov r0, r6
and r4, r2, #3
bl GetMobilityTypeAfterIqSkills
cmp r0, #3
addls pc, pc, r0, lsl #2
#endif
b _022FFA84
_022FFA38: ; jump table
b _022FFA48 ; case 0
b _022FFA58 ; case 1
b _022FFA74 ; case 2
b _022FFA84 ; case 3
_022FFA48:
#ifdef JAPAN
cmp r5, #1
#else
cmp r4, #1
#endif
bne _022FFA8C
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA58:
#ifdef JAPAN
cmp r5, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r5, #1
#else
cmp r4, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, #1
#endif
bne _022FFA8C
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA74:
#ifdef JAPAN
cmp r5, #0
#else
cmp r4, #0
#endif
beq _022FFA8C
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA84:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA8C:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end ov29_022FF958
arm_func_start ov29_022FFA94
ov29_022FFA94: ; 0x022FFA94
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r1, [r4]
cmp r0, #3
and r1, r1, #3
addls pc, pc, r0, lsl #2
b _022FFB80
_022FFB34: ; jump table
b _022FFB44 ; case 0
b _022FFB54 ; case 1
b _022FFB70 ; case 2
b _022FFB70 ; case 3
_022FFB44:
cmp r1, #1
bne _022FFB88
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB54:
cmp r1, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #1
bne _022FFB88
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB70:
cmp r1, #0
beq _022FFB88
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB80:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB88:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end ov29_022FFA94
arm_func_start ov29_022FFB90
ov29_022FFB90: ; 0x022FFB90
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
bl IsCurrentTilesetBackground
cmp r0, #0
bne _022FFC44
ldrb r0, [r5, #0xef]
cmp r0, #3
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_022FFC44:
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r2, [r4]
#ifdef JAPAN
mov r4, r0
mov r0, r6
mov r1, #0xc
and r5, r2, #3
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r6
mov r1, #0xd
movne r4, #2
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
cmp r4, #3
addls pc, pc, r4, lsl #2
#else
mov r1, r0
mov r0, r6
and r4, r2, #3
bl GetMobilityTypeAfterIqSkills
cmp r0, #3
addls pc, pc, r0, lsl #2
#endif
b _022FFC94
_022FFC70: ; jump table
b _022FFC80 ; case 0
b _022FFC80 ; case 1
b _022FFC80 ; case 2
b _022FFC94 ; case 3
_022FFC80:
#ifdef JAPAN
cmp r5, #0
#else
cmp r4, #0
#endif
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFC94:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end ov29_022FFB90
arm_func_start CannotStandOnTile
CannotStandOnTile: ; 0x022FFC9C
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r1, [r4, #0xc]
cmp r1, #0
beq _022FFD38
ldr r0, [r1]
cmp r0, #1
bne _022FFD30
ldr r0, [r1, #0xb4]
cmp r0, r5
beq _022FFD38
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFD30:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFD38:
bl IsCurrentTilesetBackground
cmp r0, #0
bne _022FFD6C
ldrb r0, [r5, #0xef]
cmp r0, #3
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_022FFD6C:
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r2, [r4]
#ifdef JAPAN
mov r4, r0
mov r0, r6
mov r1, #0xc
and r5, r2, #3
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r6
mov r1, #0xd
movne r4, #2
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
cmp r4, #3
addls pc, pc, r4, lsl #2
#else
mov r1, r0
mov r0, r6
and r4, r2, #3
bl GetMobilityTypeAfterIqSkills
cmp r0, #3
addls pc, pc, r0, lsl #2
#endif
b _022FFDE4
_022FFD98: ; jump table
b _022FFDA8 ; case 0
b _022FFDB8 ; case 1
b _022FFDD4 ; case 2
b _022FFDE4 ; case 3
_022FFDA8:
#ifdef JAPAN
cmp r5, #1
#else
cmp r4, #1
#endif
bne _022FFDEC
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDB8:
#ifdef JAPAN
cmp r5, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r5, #1
#else
cmp r4, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, #1
#endif
bne _022FFDEC
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDD4:
#ifdef JAPAN
cmp r5, #0
#else
cmp r4, #0
#endif
beq _022FFDEC
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDE4:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDEC:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end CannotStandOnTile
arm_func_start CalcSpeedStage
CalcSpeedStage: ; 0x022FFDF4
#ifdef JAPAN
#define CALC_SPEED_STAGE_OFFSET -4
#else
#define CALC_SPEED_STAGE_OFFSET 0
#endif
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r8, r0
mov r7, r1
ldr r6, [r8, #0xb4]
bl GetApparentWeather
mov r4, #0
mov r5, r0
mov r1, r4
_022FFE14:
add r2, r6, r1
ldrb r0, [r2, #0x119 + CALC_SPEED_STAGE_OFFSET]
add r1, r1, #1
cmp r0, #0
ldrb r0, [r2, #0x114 + CALC_SPEED_STAGE_OFFSET]
subne r4, r4, r7
cmp r0, #0
addne r4, r4, r7
cmp r1, #5
blt _022FFE14
ldrb r0, [r6, #0xbf]
cmp r0, #4
ldrsh r0, [r6, #2]
subeq r4, r4, #1
bl GetSpeedStatus
add r4, r4, r0
mov r0, r8
mov r1, #6
bl MonsterIsType
cmp r0, #0
beq _022FFE78
mov r0, r8
bl GetApparentWeather
cmp r0, #7
addeq r4, r4, #1
_022FFE78:
mov r0, r8
mov r1, #0x3a
bl IqSkillIsEnabled
cmp r0, #0
ldr r1, _022FFF18 ; =EXCL_ITEM_EFFECTS_WEATHER_MOVE_SPEED_BOOST
addne r4, r4, #1
ldrb r0, [r1, r5]
cmp r0, #0
beq _022FFEB0
ldrb r1, [r1, r5]
mov r0, r8
bl ExclusiveItemEffectIsActive__022FFF28
cmp r0, #0
addne r4, r4, #1
_022FFEB0:
ldrsh r1, [r6, #4]
ldr r0, _022FFF1C ; =0x000001A5
cmp r1, r0
addne r0, r0, #0x72
cmpne r1, r0
ldrsh r1, [r6, #2]
ldr r0, _022FFF20 ; =0x0000017F
addeq r4, r4, #1
cmp r1, r0
addne r0, r0, #0x258
cmpne r1, r0
bne _022FFEFC
ldrb r0, [r6, #6]
cmp r0, #0
ldrne r0, _022FFF24 ; =DUNGEON_PTR
ldrne r0, [r0]
ldrneb r0, [r0, #0x790]
cmpne r0, #0
addne r4, r4, #1
_022FFEFC:
cmp r4, #0
movlt r4, #0
cmp r4, #5
movge r4, #4
mov r0, r4
str r4, [r6, #0x110 + CALC_SPEED_STAGE_OFFSET]
ldmia sp!, {r4, r5, r6, r7, r8, pc}
.align 2, 0
_022FFF18: .word EXCL_ITEM_EFFECTS_WEATHER_MOVE_SPEED_BOOST
_022FFF1C: .word 0x000001A5
_022FFF20: .word 0x0000017F
_022FFF24: .word DUNGEON_PTR
arm_func_end CalcSpeedStage

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@ -0,0 +1,9 @@
#ifndef PMDSKY_DUNGEON_LOGIC_8_H
#define PMDSKY_DUNGEON_LOGIC_8_H
#include "dungeon_mode.h"
// Checks if a given monster can move through walls, including both the innate ability of Ghost types and outside modifiers like Mobile Scarf/Orb.
bool8 CanMoveThroughWalls(struct entity *monster);
#endif //PMDSKY_DUNGEON_LOGIC_8_H

View File

@ -458,6 +458,8 @@ Overlay OVY_29
Object asm/overlay_29_022FF6C4.o
Object src/overlay_29_022FF898.o
Object asm/overlay_29_022FF8C8.o
Object src/dungeon_logic_8.o
Object asm/overlay_29_022FF958.o
Object src/overlay_29_022FFF28.o
Object asm/overlay_29_022FFF4C.o
Object src/overlay_29_023000E4.o

View File

@ -8,6 +8,7 @@
#include "dungeon_capabilities_1.h"
#include "dungeon_capabilities_4.h"
#include "dungeon_logic_7.h"
#include "dungeon_logic_8.h"
#include "dungeon_map_access.h"
#include "dungeon_pokemon_attributes_1.h"
#include "dungeon_util.h"
@ -50,7 +51,6 @@ extern bool8 CanTargetEntity(struct entity *user, struct entity *target);
extern bool8 CanTargetPosition(struct entity *monster, struct position *position);
extern bool8 IsPositionWithinTwoTiles(struct position *origin, struct position *target);
extern s32 ov29_022FBE04(struct monster*);
extern bool8 CanMoveThroughWalls(struct entity *monster);
extern bool8 ShouldAvoidFirstHit(struct entity *monster, bool8 force_avoid);
extern bool8 CanSeeTeammate(struct entity *monster);
extern struct entity* GetLeaderIfVisible(struct entity *monster);

19
src/dungeon_logic_8.c Normal file
View File

@ -0,0 +1,19 @@
#include "dungeon_logic_8.h"
#include "dungeon_mobility.h"
#include "dungeon_util_static.h"
#include "overlay_29_022FF898.h"
bool8 CanMoveThroughWalls(struct entity *monster)
{
struct monster *pokemon_info = GetEntInfo(monster);
if (pokemon_info->invisible_class_status.status == STATUS_INVISIBLE_MOBILE)
return TRUE;
if (ItemIsActive__022FF898(monster, ITEM_MOBILE_SCARF))
return TRUE;
if (GetMobilityTypeCheckSlipAndFloating(monster, pokemon_info->id) == MOBILITY_INTANGIBLE)
return TRUE;
return FALSE;
}