pmd-sky/include/spawn_1.h

12 lines
383 B
C

#ifndef PMDSKY_SPAWN_1_H
#define PMDSKY_SPAWN_1_H
s16 GetItemIdToSpawn(enum spawn_weight_type spawn_type);
s32 GetRandomBazaarItem();
s32 GetRandomSecretRoomItem();
s32 CopySpawnEntriesMaster(struct monster_spawn_entry out[], s32 idx_out);
s32 MonsterSpawnListPartialCopy(struct monster_spawn_entry entry_out[], s32 idx_out);
void CopySpawnEntriesOnce();
#endif //PMDSKY_SPAWN_1_H