Commit Graph

1454 Commits

Author SHA1 Message Date
ousttrue
b5a7c1b13b remove GltfMeshUtility.ForceUniqueName.
automatically force when createAvatar
2023-12-04 17:04:44 +09:00
ousttrue
e3404e1f16 refactor MeshUtility.Process params 2023-12-04 17:00:15 +09:00
ousttrue
f84a6ccb73 fix GltfMeshUtility.WriteAssets 2023-12-01 17:06:31 +09:00
ousttrue
f8f27d0619 prefab と runtime で整合性。
- prefab 時は instance 化する。統合グループをの内容をインスタンス後のもので置き換える
- 未使用削除
2023-11-29 20:02:46 +09:00
ousttrue
32af053a62 vrm-0.x firstperson 2023-11-28 18:20:43 +09:00
ousttrue
6d251c5993 fix menu priority 2023-11-27 14:53:14 +09:00
ousttrue
6dd4320656 TargetIsPrefab and DialogMessage 2023-11-21 19:36:40 +09:00
ousttrue
0394b2a5fe UpdateMeshIntegrationGroups 2023-11-17 21:39:40 +09:00
ousttrue
c0d29dd2e6 UniGLTF.MeshUtility.MeshIntegrationTab 2023-11-17 20:42:45 +09:00
ousttrue
8e6c005600 GltfMeshUtility を基底クラスとして切り出し 2023-11-17 19:36:57 +09:00
ousttrue
b216a5bbc0 メニューの表記、順番調整
- `-1.0` => ` 1.0`
- `Import` and `Export`
- `Export < Import < MeshUtility` order
2023-11-15 18:24:02 +09:00
ousttrue
90a1192be2 menu 名と dialog 名を整理
- menu 名を関連クラスの `public const string MENU_NAME` にした(特に validate=true で2回同名で呼ぶところ)
- menu 表示名と dialog のタイトルを同じ文字列にした
2023-11-15 16:01:21 +09:00
ousttrue
225d58cf12 fix 4 indent 2023-11-13 19:05:32 +09:00
ousttrue
e84472e9fd impl mesh split by BlendShape existence. 2023-11-07 21:36:28 +09:00
ousttrue
654974d4e9 add Undo.RegisterFullObjectHierarchyUndo 2023-11-07 19:28:10 +09:00
ousttrue
8deb17d18c WIP split by blendshape 2023-11-07 19:21:03 +09:00
ousttrue
d4ca89562e fix BoneWeights in MeshIntegration 2023-11-06 20:58:27 +09:00
ousttrue
f917b8f372 mesh empty 2023-11-06 19:47:06 +09:00
ousttrue
12c5f9a7d2 CreateErasedMeshAsync 2023-11-01 20:37:14 +09:00
ousttrue
acc47ef119 WIP generate FirstPerson headless model 2023-11-01 20:03:59 +09:00
ousttrue
18dccde65e 2tabに変更 2023-11-01 19:03:49 +09:00
ousttrue
c4fbd485ed
Merge pull request #2181 from FujiSunflower/master
Simplified some GUI
2023-11-01 18:30:28 +09:00
ousttrue
9aea31c951 remove using 2023-10-31 16:40:34 +09:00
Fuji Sunflower
48708b82c4 Fix switch-case
Fix switch-case
2023-10-28 20:40:36 +09:00
Fuji Sunflower
e479edcec0 Change simple code
Change simple GUI code
2023-10-28 20:37:06 +09:00
Fuji Sunflower
ad11124329 Fix null exception
Fix null exception by Humanoid
2023-10-28 20:12:52 +09:00
ousttrue
0f62aeffa1 impl inplace MeshFreeze and MeshIntegration 2023-10-27 16:18:07 +09:00
ousttrue
cd3d0573d6 MeshIntegrator use MeshIntegrationGroup 2023-10-27 15:15:27 +09:00
ousttrue
000662aeb0 mv MeshIntegrationGroup 2023-10-27 14:36:42 +09:00
ousttrue
f769d696e1 NormalizeHierarchyFreezeMesh に freezeBlendShape を追加 2023-10-26 16:42:26 +09:00
ousttrue
16d17a7951 separate file 2023-10-26 16:28:51 +09:00
ousttrue
4e18060786 add ForceUniqueName. not implemented 2023-10-26 15:03:53 +09:00
ousttrue
787dada27e AvatarDescription.AddAnimator to CreateAvatarForCopyHierarchy 2023-10-26 14:56:23 +09:00
ousttrue
ced5dc8918 implement FreezeScaling 2023-10-25 21:50:06 +09:00
ousttrue
476c35433a rename 2023-10-25 21:09:32 +09:00
ousttrue
33691db463 Vrm10MeshUtility 2023-10-25 20:48:52 +09:00
ousttrue
2c8983b1ae Vrm10MeshUtilityDialog 2023-10-24 19:37:46 +09:00
ousttrue
8ff3faa857 rename UniVrmPackageVersion to PackageVersion 2023-10-20 19:16:20 +09:00
ousttrue
372f8869a6 glTFAssets.generator の指定を VRM10 エクスポーター領域に移動 2023-10-20 19:13:04 +09:00
ousttrue
443e0048bd VRMVersionをリネームして場所移動。VRM10から参照できるようになる。 assets.generator に使う。 2023-10-20 18:10:42 +09:00
ousttrue
3b08cccc06 VRMVersion を VRMSpecVersion にリネーム 2023-10-20 17:54:02 +09:00
ousttrue
4896e783da UniVRM-0.115.0 2023-10-12 13:38:35 +09:00
ousttrue
18285bf4e8
Merge pull request #2163 from Santarh/lookAtBugFix
Fix a incorrect eye direction control in VRM-1.0.
2023-10-12 13:23:44 +09:00
ousttrue
6b0e6605fe
Merge pull request #2162 from mkc1370/fix/error_on_expression_preview_prefab_changed
ExpressionのPreviewのPrefabを切り替えたときにパラメータが表示されなくなる問題を修正
2023-10-12 13:21:06 +09:00
ousttrue
74e6223469
Merge pull request #2155 from Santarh/editorToolCanControlCustomExpressions
VRM10ExpressionEditorTool can control custom expressions.
2023-10-12 13:18:37 +09:00
Masataka SUMI
b93dac4c46 Fix outer and inner limitation of eye direction in vrm-1.0 2023-10-11 18:40:22 +09:00
Masataka SUMI
a4dea7d279 Refactoring 2023-10-11 18:38:50 +09:00
Masataka SUMI
21c457a868 Fix incorrect eye direction control at VRM 1.0 2023-10-11 18:31:20 +09:00
mkc1370
b7320e3ef6 Fixed resource leak when updating Expression preview 2023-10-11 13:20:18 +09:00
Masataka SUMI
1a1b876108 VRM10ExpressionEditorTool can control custom expressions. 2023-09-29 17:49:08 +09:00
anatawa12
e87666994c
fix: 無名のアセットファイルを生成しようとする 2023-08-23 14:44:32 +09:00
anatawa12
97eb58b4fc
fix: dotから始まるアセットファイルを生成しようとする 2023-08-23 14:43:19 +09:00
ousttrue
0d8d6c538d UniVRM-0.114.0 2023-08-21 18:47:27 +09:00
ousttrue
ba77522f62 rename TPose to Vrm10TPose 2023-08-21 17:03:18 +09:00
ousttrue
1d05e845c9 sample の retarget を更新。
TPose を表現する empty クラスを追加。
2023-08-21 16:25:49 +09:00
ousttrue
f514e89962 LookAtEyeDirection を Yaw, Pitch 二値に縮小。
左目と右目の独立はまたの機会に・・・
2023-08-18 18:13:02 +09:00
ousttrue
0c4f768eb2 LookAtInput get, set 2023-08-18 18:03:51 +09:00
ousttrue
43033ae0dd Vrm10RuntimeLookAt やりなおし。 2023-08-18 17:35:03 +09:00
ousttrue
44d2f2a926 LookAtInput を導入。LookAt.Process を整理。値の取得 => 位置ベースの場合に角度に解決 の2ステップ。
obsolete 削除
2023-08-18 15:51:59 +09:00
ousttrue
eddc4a0e27 rename variable 2023-08-18 15:06:41 +09:00
ousttrue
6883803f72 fix comment 2023-08-17 20:41:34 +09:00
ousttrue
ad9d05423a mv ILookAtEyeDirectionProvider 2023-08-17 20:37:31 +09:00
ousttrue
0501c43a42 ILookAtEyeDirectionProvider を Vrm10RuntimeExpression から取り外し 2023-08-17 20:36:17 +09:00
Masataka SUMI
e6633dc495
Merge pull request #2135 from Santarh/expressionFaster
Optimize `MorphTargetBindingMerger` with minimum `Dictionary` usage
2023-08-17 18:30:50 +09:00
Masataka SUMI
53416516de replace implementation of MorphTargetBindingMerger 2023-08-17 17:10:38 +09:00
ousttrue
72472c3f58 LookAt memo 2023-08-17 16:57:24 +09:00
ousttrue
1b10fff4db implement VrmAnimationInstance expression. 2023-08-17 16:43:34 +09:00
Masataka SUMI
adc22ed416 comment 2023-08-17 16:20:28 +09:00
ousttrue
a3d6579ec7 LoadHumanPose, LoadExpressions, LoadLookAt 2023-08-17 15:59:19 +09:00
ousttrue
7cab5161fa UniVRM10.VRM10Viewer.VrmAnimation to UniVRM10.Vrm10PoseLoader 2023-08-17 14:58:50 +09:00
Masataka SUMI
96d819f0c6 ordinal key comparer 2023-08-16 23:01:28 +09:00
Masataka SUMI
9574c15966 implement MorphTargetBindingMerger2 with minimum Dictionary access. 2023-08-16 23:01:12 +09:00
ousttrue
5bd34669f5 rename 2023-08-16 15:05:02 +09:00
ousttrue
00641d4720 naming 2023-08-16 14:58:40 +09:00
ousttrue
01fe012fbf 1 origin 2023-08-16 14:49:21 +09:00
Masataka SUMI
8950900bb9 Merge branch 'master' of https://github.com/vrm-c/UniVRM into expressionFaster 2023-08-16 14:18:41 +09:00
ousttrue
27b284bdb6 move Retarget to API 2023-08-16 13:53:54 +09:00
Masataka SUMI
506b2a5b04 Don't change raw blendshapes immediately when setting Expression's weights. 2023-08-15 21:24:12 +09:00
Masataka SUMI
95f405dae9 Add Alternative Implementation 2023-08-15 21:20:57 +09:00
Masataka SUMI
7308551d09 Pass IEqualityComparer<ExpressionKey> 2023-08-15 17:59:31 +09:00
ousttrue
6a32acbda4
Merge pull request #2124 from ousttrue/feature/vrma_animation_clip
VrmAnimation の Expression は float field に変更
2023-08-15 17:40:16 +09:00
Masataka SUMI
e57480dc00 make EqualityComparer implementation internal 2023-08-15 17:12:20 +09:00
Masataka SUMI
01394bbde7 Speed up ExpressionKey comparison. 2023-08-15 16:38:27 +09:00
Masataka SUMI
51fd586b4d Add tests 2023-08-15 16:32:33 +09:00
Masataka SUMI
d1c43030ea Add tests about ExpressionKey 2023-08-15 16:27:59 +09:00
Masataka SUMI
15f9de1101
Merge pull request #2114 from CrucibleNetworksLtd/auto-detect-render-pipelines
Auto detect render pipelines
2023-08-15 12:33:52 +09:00
notargs
4621d51001 Add Vrm10RuntimeExpression.SetWeightNonAlloc method 2023-08-15 12:16:41 +09:00
ousttrue
0cfd37c9b4 custom_00 ~ custom_99 を追加 2023-08-08 21:01:38 +09:00
ousttrue
c5c91ccc37 nameof 全部小文字 2023-08-08 20:43:55 +09:00
ousttrue
1baf2e5e7d VrmAnimation の Expression 実装を、透明な transform の x 座標を転用するのをやめて、
AnimationClip に普通の float curve として格納する様に変更した。

VrmAnimationInstance の public field と連動する。
2023-08-08 18:53:32 +09:00
Masataka SUMI
1477102f6a
Merge pull request #2116 from notargs/material_desc_generator_factory
EditorImport時、ユーザーが任意のMaterialDescriptorGeneratorを差し込むための拡張の窓を追加
2023-08-08 15:53:16 +09:00
notargs
de7b4a77ed 不要なstringを削除 2023-08-08 15:48:13 +09:00
notargs
8bd617e7d7 Remove linq snippets disused on unity update. 2023-08-08 15:31:13 +09:00
notargs
466ced078c 編集可能に設定 2023-07-26 16:02:05 +09:00
notargs
7178f62e80 Merge remote-tracking branch 'upstream/master' into material_desc_generator_factory 2023-07-26 15:11:18 +09:00
notargs
0185601db4 EditorImportにて、ユーザーが任意のMaterialDescriptorGeneratorを差し込むための拡張の窓を追加 2023-07-26 15:04:56 +09:00
ousttrue
01659457d8
Merge pull request #2112 from ousttrue/version/v0_113_0
UniVRM-0.113.0
2023-07-26 14:40:46 +09:00
thoxey
efa33106c7 Implement the change in the VRM10 importer and show where it could be used elsewhere
in my local version of UniVRM I have the change I made, and will leave other changes to your discretion
2023-07-25 12:24:18 +01:00
thoxey
88588bf111 Adds a new trio of utility classes
These allow for the creation of materialdescriptorgenerators that use the current render pipeline
2023-07-25 12:23:25 +01:00
ousttrue
760a4aee3c UniVRM-0.113.0 2023-07-24 20:45:26 +09:00
ousttrue
98e9581229 float4 でない VertexColor が含まれるとエラーになることを回避 #2105 2023-07-24 19:54:43 +09:00
ousttrue
6ba2cd21a7
Merge pull request #2093 from ousttrue/fix/vrma_export
[vrm-animation] VrmAnimationExporter の実装と bvh 変換の実験
2023-07-03 23:38:22 +09:00
ousttrue
9ebcf51b3f bvh に関する注意を追加 2023-07-03 18:46:09 +09:00
ousttrue
58a3ea598f
Merge pull request #2091 from saturday06/VRM10.Tests.PlayMode.dll-no-script
Unity 2021からVRM10.Tests.PlayModeアセンブリのスクリプト不存在警告が出るようになったのに対応
2023-06-22 16:21:13 +09:00
ousttrue
a4cfc4ebdb separate bvh from VrmAnimationExporter 2023-06-19 17:07:50 +09:00
ousttrue
16ff381cdc impl VrmAnimationExporter for bvh 2023-06-19 16:50:55 +09:00
Isamu Mogi
90e92fa6ca Unity 2021からVRM10.Tests.PlayModeアセンブリのスクリプト不存在警告が出るようになったのに対応
Unity 2021から、次のようなVRM10.Tests.PlayModeアセンブリにスクリプトが含まれないという趣旨の警告が出ていました。

```
Assembly for Assembly Definition File 'Assets/VRM10/Tests.PlayMode/VRM10.Tests.PlayMode.asmdef' will not be compiled, because it has no scripts associated with it.
```

ダミーのテストを追加する対応も検討したのですが、メンテナンス対象のソースは少ない方が良いと思うのでアセンブリを削除することで対応しました。
2023-06-19 00:33:50 +09:00
ousttrue
709387fb12 export VRMC_vrm_animation 2023-06-16 16:26:36 +09:00
ousttrue
60c79b5e7a VrmAnimationExporter 2023-06-15 15:22:32 +09:00
ousttrue
77ecdc2d55 VrmAnimationImporter create VrmAnimationInstance 2023-06-14 17:00:25 +09:00
ousttrue
464a5c8953 VrmAnimationInstance 2023-06-14 16:45:42 +09:00
ousttrue
122f15fc42 VrmAnimationImporter 2023-06-14 16:23:54 +09:00
ousttrue
e8861704d2 UniVRM-0.112.0 2023-06-09 17:13:42 +09:00
ousttrue
e60d972bd1 Editor要素がビルドエラー。サンプル更新を反映 2023-06-06 14:44:31 +09:00
ousttrue
3f3f97d4e9
Merge pull request #2075 from ousttrue/version/v0_111_0
UniVRM-0.111.0
2023-06-05 20:04:23 +09:00
ousttrue
32bc5d6d86 UniVRM-0.111.0
バージョン番号の更新。サンプルの更新による差分あり。
2023-06-05 17:07:50 +09:00
ousttrue
f014a91b6e SpringBone center のマイグレーションが無かった 2023-06-05 16:34:47 +09:00
notargs
449cdf29df コメントを追加 2023-04-26 16:41:04 +09:00
notargs
6cdfc7fe86 UrpVrm10MaterialDescriptorGeneratorを更新 2023-04-26 16:38:24 +09:00
notargs
d756e3487d MToon URPの読み込み処理を追加 2023-04-26 16:24:23 +09:00
ousttrue
4c3de71408 UniVRM-0.110.0
sample追加あり
2023-04-12 14:12:03 +09:00
ousttrue
4bfd536e0e UniVRM-0.109.0 2023-03-10 13:58:43 +09:00
ousttrue
db152888d3
Merge pull request #2009 from ousttrue/fix10/meta_array_field_name
ArrayProperty name `Element 0` to `{Array.Name}[0]`
2023-03-08 18:31:06 +09:00
ousttrue
70f8afdd89 ArrayProperty name Element 0 to {Array.Name}[0] 2023-03-08 18:15:38 +09:00
ousttrue
144df734f2 copyright が抜けてる 2023-03-07 19:41:48 +09:00
ousttrue
8b3b4b292e
Merge pull request #2000 from ousttrue/feature/experimental_vrm_animation
[experimental][vrm-animation] vrm animation の試験実装
2023-03-06 18:43:59 +09:00
Masataka SUMI
358fd8b939 Fix for failed tests. 2023-03-06 17:53:07 +09:00
notargs
5f2d94e1fe rename VRN10/Tests/Resources -> TestAssets 2023-03-06 17:30:30 +09:00
ousttrue
655adf3c8d vrm spec 更新。InitRotationPoseProvider 修正。ENDSITE 対策 2023-03-02 19:54:37 +09:00
ousttrue
29e885c0d7 生成コード UniGLTF.Extensions.VRMC_vrm_animation.GltfDeserializer.Deserialize 動いた 2023-02-28 19:21:56 +09:00
ousttrue
061c7e9acc generate 2023-02-28 17:29:21 +09:00
ousttrue
4f6ff8f798 明示的なインターフェイスの実装 2023-02-27 19:18:51 +09:00
ousttrue
18660498a5 mv EuclideanTransform to UniGLTF.Utils 2023-02-27 18:59:27 +09:00
ousttrue
ef80237782 ITPoseProvider を縮小。EuclideanTransform 導入 2023-02-27 18:51:09 +09:00
ousttrue
d329e3cb89 ITPoseProvider を修正
* bone, parent
* Quaternion?, Vector3? にして throw しない
* Vrm10RuntimeControlRig のインターフェース実装でない property を削り
2023-02-27 15:33:51 +09:00
ousttrue
2e29b7da65 VRM10Retarget 実装実験から ITPoseProvider, INormalizedPoseProvider, INormalizedPoseApplicable を整理 2023-02-21 17:29:18 +09:00
ousttrue
a310e2dcf5 rename NormalizedPoseProvider to AnimatorPoseProvider. fix Bvh height 2023-02-21 17:21:50 +09:00
ousttrue
437dc1b1b3 mv 2023-02-20 19:21:36 +09:00
ousttrue
4629a8b586 mv to Assets/VRM10/Runtime/Components/Vrm10RuntimeControlRig 2023-02-20 19:20:20 +09:00
ousttrue
33725cbab5 3 interfaces. ITPoseProvider, INormalizedPoseProvider and INormalizedPoseApplicable 2023-02-20 19:06:13 +09:00
ousttrue
360aa6fcf0 元の場所に 2023-02-20 18:20:04 +09:00
ousttrue
6dd2bb38cc IControlRigGetter と IControlRigSetter を追加
add ControlRigRetarget
impl InitialRotationRigGetter.cs
impl NormalizedRotationRigGetter.cs
mv Assets/Vrm10/Runtime/ControlRig/Vrm10ControlBone.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10ControlBone.cs
mv Assets/VRM10/Runtime/ControlRig/InitialRotations/ControlRigGenerationOption.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRigGenerationOption.cs
rename Vrm10BoneInitialRotation => BoneInitialRotation
remove Vrm0XCompatibleRig.cs
2023-02-20 15:49:50 +09:00
ousttrue
e9f981c0ee keep controlRigGenerationOption argument
remove ControlRigGenerationOption.Vrm0XCompatibleWithXR_EXT_hand_tracking and Vrm0XCompatibleWithXR_FB_body_tracking
2023-02-20 14:20:53 +09:00
ousttrue
a82dfd4611 Vrm10RuntimeControlRig は、正規化されたTPoseを受け取る責務に特化して単純化する。
初期回転を持つポーズの受付は、Vrm10BoneInitialRotation を使う別クラスに委譲する。
(次で作ります)
2023-02-20 13:54:12 +09:00
ousttrue
8e5a99eb7f mv Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig to Assets/VRM10/Runtime/ControlRig 2023-02-20 13:02:53 +09:00
Masataka SUMI
e7b5d23690 Add a LookAtOrigin transform to ControlRig. 2023-02-17 17:43:20 +09:00
Masataka SUMI
95ef1b839f rename and add comment 2023-02-15 00:07:05 +09:00
Masataka SUMI
02aae32acb rename 2023-02-14 23:34:22 +09:00
Masataka SUMI
b25e58c3ff reorder 2023-02-14 23:05:12 +09:00
Masataka SUMI
b376a94d75 rename gaze to LookAt 2023-02-14 22:56:16 +09:00
Masataka SUMI
dbfd5212c7 make CalculateYawPitchFromGazePosition public 2023-02-14 22:14:48 +09:00
Masataka SUMI
a344a8d12b Refactoring about Vrm10 LookAtRuntime 2023-02-14 22:08:18 +09:00
ousttrue
563c6333c1 コード生成の更新。beta が取れた 2023-02-14 17:56:56 +09:00
ousttrue
0ac90179c5 コード生成フォルダから退避 2023-02-14 17:55:01 +09:00
ousttrue
2c4d344902 remove unused tests 2023-01-26 21:54:17 +09:00
ousttrue
d8456e0480 PlayMode テストの修正 2023-01-26 16:25:58 +09:00
ousttrue
51c2275f4b
Merge pull request #1976 from virtual-cast/fix-Fast-Spring-Bone-Execution-Order
Change FastSpringBoneService ExecutionOrder To 11010
2023-01-25 15:27:20 +09:00
T-Kuhn
b8445abf1f Changed FastSpringBoneService ExecutionOrder to make sure FastSpringBoneService executes after Vrm10Instance 2023-01-25 12:56:15 +09:00
Masataka SUMI
ac97d693ad Add defines of VRM-1.0 humanoid bone specification 2023-01-18 20:12:30 +09:00
amamagi
e663091fee feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync() 2023-01-11 11:43:58 +09:00
ousttrue
983a66471b
Merge pull request #1957 from ousttrue/feature10/openxr_fb_body_tracking
Feature10/openxr fb body tracking
2022-12-13 12:48:13 +09:00
ousttrue
3e5535cb72 fix hand rotation 2022-12-09 21:37:55 +09:00
ousttrue
30a2262104 Add XR_FB_body_tracking rig. 2022-12-09 21:20:58 +09:00
0b5vr
e8942a4f42 fix: Add [CanEditMultipleObjects] to VRM10SpringBoneJointEditor
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140952
2022-12-09 16:05:39 +09:00
0b5vr
9c194d55e7 refactor: SpringBoneEditor, change FindProperty specifier from string literal to nameof
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133280
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133784
2022-12-09 16:03:45 +09:00
0b5vr
3f9071f679 feature (VRM1, SpringBone): add limit break slider to spring bone joint properties 2022-12-08 20:27:57 +09:00
ousttrue
e16dd2f8c0
Merge pull request #1943 from ousttrue/version/v0_108_0
UniVRM-0.108.0
2022-12-05 20:35:37 +09:00
Masataka SUMI
0a7ac08dac specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
ousttrue
92caf36471 UniVRM-0.108.0 2022-12-05 16:45:35 +09:00
Masataka SUMI
2f915b4777 Take off responsibility of determining shaders from ImporterContext. 2022-12-05 16:30:43 +09:00
ousttrue
675060175b 修正漏れ 2022-11-29 20:16:54 +09:00
ousttrue
432dfb60f0 fix comment 2022-11-29 19:17:55 +09:00
ousttrue
d72f004cd4 fix NormalizedLocalRotation logic 2022-11-29 18:54:08 +09:00
ousttrue
7f275062ab 親指の左右が逆 2022-11-29 18:52:05 +09:00
ousttrue
5353ef14ef 小文字 2022-11-28 17:20:40 +09:00
ousttrue
dd646cabb0 private readonly 2022-11-28 17:08:37 +09:00
ousttrue
02ea223822 controlRigInitialRotations = null
* 順番
* null 引き数の省略
2022-11-28 17:06:31 +09:00
ousttrue
60ecc165c8 internal 2022-11-28 17:03:45 +09:00
ousttrue
7af375cf34 Vrm10Importer の引き数を整理
* controlRigGenerationOption を削除
* controlRigInitialRotations に一本化
* IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う
* XR_EXT_hand_tracking の親指のロールを修正
2022-11-28 15:44:25 +09:00
ousttrue
18c4b2c904 NormalizedLocalRotation 2022-11-27 23:07:08 +09:00
ousttrue
a0d4621547 WIP OpenXRHandTracking 2022-11-25 22:22:12 +09:00
ousttrue
4a4dbb447a initialRotations 2022-11-25 20:29:02 +09:00
Masataka SUMI
62085d255a rename vrm10 material importer class names 2022-11-10 21:41:01 +09:00
Masataka SUMI
bd63c7e14f mv function of importing material name 2022-11-10 21:30:13 +09:00
Masataka SUMI
9f16a268a6 rename 2022-11-10 21:26:02 +09:00
ousttrue
d25f6d3f24 UniVRM-0.107.0 2022-11-09 16:27:28 +09:00
ousttrue
59a2d74ffd VRM-1.0 向けの ReduceBlendshape と ReduceBlendshapeClip の実装は v0.108 以降でやります。 2022-11-09 14:21:15 +09:00
ousttrue
7c9fb5ea1d add sparse check box 2022-11-09 14:10:42 +09:00
ousttrue
1345972859
Merge pull request #1905 from mkc1370/feature/support_packages_directory
UnityPathでパッケージ管理下のファイルを扱えるように
2022-11-09 13:27:07 +09:00
Masataka SUMI
00d7f8e27b fix 2022-11-08 13:25:44 +09:00
Masataka SUMI
763d0b516b fix tests 2022-11-07 21:30:00 +09:00
Masataka SUMI
f63d03475a comment 2022-11-07 20:31:43 +09:00
Masataka SUMI
61041a5b7d Add test 2022-11-07 19:23:09 +09:00
Masataka SUMI
2eefacbde3 satisfy emissiveFactor spec 2022-11-07 19:21:47 +09:00
Masataka SUMI
5b95b6e1ae comment 2022-11-07 18:16:40 +09:00
Masataka SUMI
3ae3c2aef5 Support in vrm 1.0 migration. 2022-11-07 18:14:06 +09:00
Masataka SUMI
da66cf768f Set externalData as initial value. 2022-11-04 21:38:58 +09:00
Masataka SUMI
36e9ca8605 fix directory name cases 2022-11-04 16:28:04 +09:00
Masataka SUMI
6fe4f9ac24 stop inheritance 2022-11-04 16:11:45 +09:00
Masataka SUMI
907ecf74bd suppress unnecessary diffs 2022-11-04 16:06:33 +09:00