ousttrue
b5a7c1b13b
remove GltfMeshUtility.ForceUniqueName.
...
automatically force when createAvatar
2023-12-04 17:04:44 +09:00
ousttrue
e3404e1f16
refactor MeshUtility.Process params
2023-12-04 17:00:15 +09:00
ousttrue
f84a6ccb73
fix GltfMeshUtility.WriteAssets
2023-12-01 17:06:31 +09:00
ousttrue
f8f27d0619
prefab と runtime で整合性。
...
- prefab 時は instance 化する。統合グループをの内容をインスタンス後のもので置き換える
- 未使用削除
2023-11-29 20:02:46 +09:00
ousttrue
32af053a62
vrm-0.x firstperson
2023-11-28 18:20:43 +09:00
ousttrue
6d251c5993
fix menu priority
2023-11-27 14:53:14 +09:00
ousttrue
6dd4320656
TargetIsPrefab and DialogMessage
2023-11-21 19:36:40 +09:00
ousttrue
0394b2a5fe
UpdateMeshIntegrationGroups
2023-11-17 21:39:40 +09:00
ousttrue
c0d29dd2e6
UniGLTF.MeshUtility.MeshIntegrationTab
2023-11-17 20:42:45 +09:00
ousttrue
8e6c005600
GltfMeshUtility を基底クラスとして切り出し
2023-11-17 19:36:57 +09:00
ousttrue
b216a5bbc0
メニューの表記、順番調整
...
- `-1.0` => ` 1.0`
- `Import` and `Export`
- `Export < Import < MeshUtility` order
2023-11-15 18:24:02 +09:00
ousttrue
90a1192be2
menu 名と dialog 名を整理
...
- menu 名を関連クラスの `public const string MENU_NAME` にした(特に validate=true で2回同名で呼ぶところ)
- menu 表示名と dialog のタイトルを同じ文字列にした
2023-11-15 16:01:21 +09:00
ousttrue
225d58cf12
fix 4 indent
2023-11-13 19:05:32 +09:00
ousttrue
e84472e9fd
impl mesh split by BlendShape existence.
2023-11-07 21:36:28 +09:00
ousttrue
654974d4e9
add Undo.RegisterFullObjectHierarchyUndo
2023-11-07 19:28:10 +09:00
ousttrue
8deb17d18c
WIP split by blendshape
2023-11-07 19:21:03 +09:00
ousttrue
d4ca89562e
fix BoneWeights in MeshIntegration
2023-11-06 20:58:27 +09:00
ousttrue
f917b8f372
mesh empty
2023-11-06 19:47:06 +09:00
ousttrue
12c5f9a7d2
CreateErasedMeshAsync
2023-11-01 20:37:14 +09:00
ousttrue
acc47ef119
WIP generate FirstPerson headless model
2023-11-01 20:03:59 +09:00
ousttrue
18dccde65e
2tabに変更
2023-11-01 19:03:49 +09:00
ousttrue
c4fbd485ed
Merge pull request #2181 from FujiSunflower/master
...
Simplified some GUI
2023-11-01 18:30:28 +09:00
ousttrue
9aea31c951
remove using
2023-10-31 16:40:34 +09:00
Fuji Sunflower
48708b82c4
Fix switch-case
...
Fix switch-case
2023-10-28 20:40:36 +09:00
Fuji Sunflower
e479edcec0
Change simple code
...
Change simple GUI code
2023-10-28 20:37:06 +09:00
Fuji Sunflower
ad11124329
Fix null exception
...
Fix null exception by Humanoid
2023-10-28 20:12:52 +09:00
ousttrue
0f62aeffa1
impl inplace MeshFreeze and MeshIntegration
2023-10-27 16:18:07 +09:00
ousttrue
cd3d0573d6
MeshIntegrator use MeshIntegrationGroup
2023-10-27 15:15:27 +09:00
ousttrue
000662aeb0
mv MeshIntegrationGroup
2023-10-27 14:36:42 +09:00
ousttrue
f769d696e1
NormalizeHierarchyFreezeMesh に freezeBlendShape を追加
2023-10-26 16:42:26 +09:00
ousttrue
16d17a7951
separate file
2023-10-26 16:28:51 +09:00
ousttrue
4e18060786
add ForceUniqueName. not implemented
2023-10-26 15:03:53 +09:00
ousttrue
787dada27e
AvatarDescription.AddAnimator to CreateAvatarForCopyHierarchy
2023-10-26 14:56:23 +09:00
ousttrue
ced5dc8918
implement FreezeScaling
2023-10-25 21:50:06 +09:00
ousttrue
476c35433a
rename
2023-10-25 21:09:32 +09:00
ousttrue
33691db463
Vrm10MeshUtility
2023-10-25 20:48:52 +09:00
ousttrue
2c8983b1ae
Vrm10MeshUtilityDialog
2023-10-24 19:37:46 +09:00
ousttrue
8ff3faa857
rename UniVrmPackageVersion to PackageVersion
2023-10-20 19:16:20 +09:00
ousttrue
372f8869a6
glTFAssets.generator の指定を VRM10 エクスポーター領域に移動
2023-10-20 19:13:04 +09:00
ousttrue
443e0048bd
VRMVersionをリネームして場所移動。VRM10から参照できるようになる。 assets.generator に使う。
2023-10-20 18:10:42 +09:00
ousttrue
3b08cccc06
VRMVersion を VRMSpecVersion にリネーム
2023-10-20 17:54:02 +09:00
ousttrue
4896e783da
UniVRM-0.115.0
2023-10-12 13:38:35 +09:00
ousttrue
18285bf4e8
Merge pull request #2163 from Santarh/lookAtBugFix
...
Fix a incorrect eye direction control in VRM-1.0.
2023-10-12 13:23:44 +09:00
ousttrue
6b0e6605fe
Merge pull request #2162 from mkc1370/fix/error_on_expression_preview_prefab_changed
...
ExpressionのPreviewのPrefabを切り替えたときにパラメータが表示されなくなる問題を修正
2023-10-12 13:21:06 +09:00
ousttrue
74e6223469
Merge pull request #2155 from Santarh/editorToolCanControlCustomExpressions
...
VRM10ExpressionEditorTool can control custom expressions.
2023-10-12 13:18:37 +09:00
Masataka SUMI
b93dac4c46
Fix outer and inner limitation of eye direction in vrm-1.0
2023-10-11 18:40:22 +09:00
Masataka SUMI
a4dea7d279
Refactoring
2023-10-11 18:38:50 +09:00
Masataka SUMI
21c457a868
Fix incorrect eye direction control at VRM 1.0
2023-10-11 18:31:20 +09:00
mkc1370
b7320e3ef6
Fixed resource leak when updating Expression preview
2023-10-11 13:20:18 +09:00
Masataka SUMI
1a1b876108
VRM10ExpressionEditorTool can control custom expressions.
2023-09-29 17:49:08 +09:00
anatawa12
e87666994c
fix: 無名のアセットファイルを生成しようとする
2023-08-23 14:44:32 +09:00
anatawa12
97eb58b4fc
fix: dotから始まるアセットファイルを生成しようとする
2023-08-23 14:43:19 +09:00
ousttrue
0d8d6c538d
UniVRM-0.114.0
2023-08-21 18:47:27 +09:00
ousttrue
ba77522f62
rename TPose to Vrm10TPose
2023-08-21 17:03:18 +09:00
ousttrue
1d05e845c9
sample の retarget を更新。
...
TPose を表現する empty クラスを追加。
2023-08-21 16:25:49 +09:00
ousttrue
f514e89962
LookAtEyeDirection を Yaw, Pitch 二値に縮小。
...
左目と右目の独立はまたの機会に・・・
2023-08-18 18:13:02 +09:00
ousttrue
0c4f768eb2
LookAtInput get, set
2023-08-18 18:03:51 +09:00
ousttrue
43033ae0dd
Vrm10RuntimeLookAt やりなおし。
2023-08-18 17:35:03 +09:00
ousttrue
44d2f2a926
LookAtInput を導入。LookAt.Process を整理。値の取得 => 位置ベースの場合に角度に解決 の2ステップ。
...
obsolete 削除
2023-08-18 15:51:59 +09:00
ousttrue
eddc4a0e27
rename variable
2023-08-18 15:06:41 +09:00
ousttrue
6883803f72
fix comment
2023-08-17 20:41:34 +09:00
ousttrue
ad9d05423a
mv ILookAtEyeDirectionProvider
2023-08-17 20:37:31 +09:00
ousttrue
0501c43a42
ILookAtEyeDirectionProvider を Vrm10RuntimeExpression から取り外し
2023-08-17 20:36:17 +09:00
Masataka SUMI
e6633dc495
Merge pull request #2135 from Santarh/expressionFaster
...
Optimize `MorphTargetBindingMerger` with minimum `Dictionary` usage
2023-08-17 18:30:50 +09:00
Masataka SUMI
53416516de
replace implementation of MorphTargetBindingMerger
2023-08-17 17:10:38 +09:00
ousttrue
72472c3f58
LookAt memo
2023-08-17 16:57:24 +09:00
ousttrue
1b10fff4db
implement VrmAnimationInstance expression.
2023-08-17 16:43:34 +09:00
Masataka SUMI
adc22ed416
comment
2023-08-17 16:20:28 +09:00
ousttrue
a3d6579ec7
LoadHumanPose, LoadExpressions, LoadLookAt
2023-08-17 15:59:19 +09:00
ousttrue
7cab5161fa
UniVRM10.VRM10Viewer.VrmAnimation to UniVRM10.Vrm10PoseLoader
2023-08-17 14:58:50 +09:00
Masataka SUMI
96d819f0c6
ordinal key comparer
2023-08-16 23:01:28 +09:00
Masataka SUMI
9574c15966
implement MorphTargetBindingMerger2 with minimum Dictionary access.
2023-08-16 23:01:12 +09:00
ousttrue
5bd34669f5
rename
2023-08-16 15:05:02 +09:00
ousttrue
00641d4720
naming
2023-08-16 14:58:40 +09:00
ousttrue
01fe012fbf
1 origin
2023-08-16 14:49:21 +09:00
Masataka SUMI
8950900bb9
Merge branch 'master' of https://github.com/vrm-c/UniVRM into expressionFaster
2023-08-16 14:18:41 +09:00
ousttrue
27b284bdb6
move Retarget to API
2023-08-16 13:53:54 +09:00
Masataka SUMI
506b2a5b04
Don't change raw blendshapes immediately when setting Expression's weights.
2023-08-15 21:24:12 +09:00
Masataka SUMI
95f405dae9
Add Alternative Implementation
2023-08-15 21:20:57 +09:00
Masataka SUMI
7308551d09
Pass IEqualityComparer<ExpressionKey>
2023-08-15 17:59:31 +09:00
ousttrue
6a32acbda4
Merge pull request #2124 from ousttrue/feature/vrma_animation_clip
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VrmAnimation の Expression は float field に変更
2023-08-15 17:40:16 +09:00
Masataka SUMI
e57480dc00
make EqualityComparer implementation internal
2023-08-15 17:12:20 +09:00
Masataka SUMI
01394bbde7
Speed up ExpressionKey comparison.
2023-08-15 16:38:27 +09:00
Masataka SUMI
51fd586b4d
Add tests
2023-08-15 16:32:33 +09:00
Masataka SUMI
d1c43030ea
Add tests about ExpressionKey
2023-08-15 16:27:59 +09:00
Masataka SUMI
15f9de1101
Merge pull request #2114 from CrucibleNetworksLtd/auto-detect-render-pipelines
...
Auto detect render pipelines
2023-08-15 12:33:52 +09:00
notargs
4621d51001
Add Vrm10RuntimeExpression.SetWeightNonAlloc method
2023-08-15 12:16:41 +09:00
ousttrue
0cfd37c9b4
custom_00 ~ custom_99 を追加
2023-08-08 21:01:38 +09:00
ousttrue
c5c91ccc37
nameof 全部小文字
2023-08-08 20:43:55 +09:00
ousttrue
1baf2e5e7d
VrmAnimation の Expression 実装を、透明な transform の x 座標を転用するのをやめて、
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AnimationClip に普通の float curve として格納する様に変更した。
VrmAnimationInstance の public field と連動する。
2023-08-08 18:53:32 +09:00
Masataka SUMI
1477102f6a
Merge pull request #2116 from notargs/material_desc_generator_factory
...
EditorImport時、ユーザーが任意のMaterialDescriptorGeneratorを差し込むための拡張の窓を追加
2023-08-08 15:53:16 +09:00
notargs
de7b4a77ed
不要なstringを削除
2023-08-08 15:48:13 +09:00
notargs
8bd617e7d7
Remove linq snippets disused on unity update.
2023-08-08 15:31:13 +09:00
notargs
466ced078c
編集可能に設定
2023-07-26 16:02:05 +09:00
notargs
7178f62e80
Merge remote-tracking branch 'upstream/master' into material_desc_generator_factory
2023-07-26 15:11:18 +09:00
notargs
0185601db4
EditorImportにて、ユーザーが任意のMaterialDescriptorGeneratorを差し込むための拡張の窓を追加
2023-07-26 15:04:56 +09:00
ousttrue
01659457d8
Merge pull request #2112 from ousttrue/version/v0_113_0
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UniVRM-0.113.0
2023-07-26 14:40:46 +09:00
thoxey
efa33106c7
Implement the change in the VRM10 importer and show where it could be used elsewhere
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in my local version of UniVRM I have the change I made, and will leave other changes to your discretion
2023-07-25 12:24:18 +01:00
thoxey
88588bf111
Adds a new trio of utility classes
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These allow for the creation of materialdescriptorgenerators that use the current render pipeline
2023-07-25 12:23:25 +01:00
ousttrue
760a4aee3c
UniVRM-0.113.0
2023-07-24 20:45:26 +09:00
ousttrue
98e9581229
float4 でない VertexColor が含まれるとエラーになることを回避 #2105
2023-07-24 19:54:43 +09:00
ousttrue
6ba2cd21a7
Merge pull request #2093 from ousttrue/fix/vrma_export
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[vrm-animation] VrmAnimationExporter の実装と bvh 変換の実験
2023-07-03 23:38:22 +09:00
ousttrue
9ebcf51b3f
bvh に関する注意を追加
2023-07-03 18:46:09 +09:00
ousttrue
58a3ea598f
Merge pull request #2091 from saturday06/VRM10.Tests.PlayMode.dll-no-script
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Unity 2021からVRM10.Tests.PlayModeアセンブリのスクリプト不存在警告が出るようになったのに対応
2023-06-22 16:21:13 +09:00
ousttrue
a4cfc4ebdb
separate bvh from VrmAnimationExporter
2023-06-19 17:07:50 +09:00
ousttrue
16ff381cdc
impl VrmAnimationExporter for bvh
2023-06-19 16:50:55 +09:00
Isamu Mogi
90e92fa6ca
Unity 2021からVRM10.Tests.PlayModeアセンブリのスクリプト不存在警告が出るようになったのに対応
...
Unity 2021から、次のようなVRM10.Tests.PlayModeアセンブリにスクリプトが含まれないという趣旨の警告が出ていました。
```
Assembly for Assembly Definition File 'Assets/VRM10/Tests.PlayMode/VRM10.Tests.PlayMode.asmdef' will not be compiled, because it has no scripts associated with it.
```
ダミーのテストを追加する対応も検討したのですが、メンテナンス対象のソースは少ない方が良いと思うのでアセンブリを削除することで対応しました。
2023-06-19 00:33:50 +09:00
ousttrue
709387fb12
export VRMC_vrm_animation
2023-06-16 16:26:36 +09:00
ousttrue
60c79b5e7a
VrmAnimationExporter
2023-06-15 15:22:32 +09:00
ousttrue
77ecdc2d55
VrmAnimationImporter create VrmAnimationInstance
2023-06-14 17:00:25 +09:00
ousttrue
464a5c8953
VrmAnimationInstance
2023-06-14 16:45:42 +09:00
ousttrue
122f15fc42
VrmAnimationImporter
2023-06-14 16:23:54 +09:00
ousttrue
e8861704d2
UniVRM-0.112.0
2023-06-09 17:13:42 +09:00
ousttrue
e60d972bd1
Editor要素がビルドエラー。サンプル更新を反映
2023-06-06 14:44:31 +09:00
ousttrue
3f3f97d4e9
Merge pull request #2075 from ousttrue/version/v0_111_0
...
UniVRM-0.111.0
2023-06-05 20:04:23 +09:00
ousttrue
32bc5d6d86
UniVRM-0.111.0
...
バージョン番号の更新。サンプルの更新による差分あり。
2023-06-05 17:07:50 +09:00
ousttrue
f014a91b6e
SpringBone center のマイグレーションが無かった
2023-06-05 16:34:47 +09:00
notargs
449cdf29df
コメントを追加
2023-04-26 16:41:04 +09:00
notargs
6cdfc7fe86
UrpVrm10MaterialDescriptorGeneratorを更新
2023-04-26 16:38:24 +09:00
notargs
d756e3487d
MToon URPの読み込み処理を追加
2023-04-26 16:24:23 +09:00
ousttrue
4c3de71408
UniVRM-0.110.0
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sample追加あり
2023-04-12 14:12:03 +09:00
ousttrue
4bfd536e0e
UniVRM-0.109.0
2023-03-10 13:58:43 +09:00
ousttrue
db152888d3
Merge pull request #2009 from ousttrue/fix10/meta_array_field_name
...
ArrayProperty name `Element 0` to `{Array.Name}[0]`
2023-03-08 18:31:06 +09:00
ousttrue
70f8afdd89
ArrayProperty name Element 0 to {Array.Name}[0]
2023-03-08 18:15:38 +09:00
ousttrue
144df734f2
copyright が抜けてる
2023-03-07 19:41:48 +09:00
ousttrue
8b3b4b292e
Merge pull request #2000 from ousttrue/feature/experimental_vrm_animation
...
[experimental][vrm-animation] vrm animation の試験実装
2023-03-06 18:43:59 +09:00
Masataka SUMI
358fd8b939
Fix for failed tests.
2023-03-06 17:53:07 +09:00
notargs
5f2d94e1fe
rename VRN10/Tests/Resources -> TestAssets
2023-03-06 17:30:30 +09:00
ousttrue
655adf3c8d
vrm spec 更新。InitRotationPoseProvider 修正。ENDSITE 対策
2023-03-02 19:54:37 +09:00
ousttrue
29e885c0d7
生成コード UniGLTF.Extensions.VRMC_vrm_animation.GltfDeserializer.Deserialize 動いた
2023-02-28 19:21:56 +09:00
ousttrue
061c7e9acc
generate
2023-02-28 17:29:21 +09:00
ousttrue
4f6ff8f798
明示的なインターフェイスの実装
2023-02-27 19:18:51 +09:00
ousttrue
18660498a5
mv EuclideanTransform to UniGLTF.Utils
2023-02-27 18:59:27 +09:00
ousttrue
ef80237782
ITPoseProvider を縮小。EuclideanTransform 導入
2023-02-27 18:51:09 +09:00
ousttrue
d329e3cb89
ITPoseProvider を修正
...
* bone, parent
* Quaternion?, Vector3? にして throw しない
* Vrm10RuntimeControlRig のインターフェース実装でない property を削り
2023-02-27 15:33:51 +09:00
ousttrue
2e29b7da65
VRM10Retarget 実装実験から ITPoseProvider, INormalizedPoseProvider, INormalizedPoseApplicable を整理
2023-02-21 17:29:18 +09:00
ousttrue
a310e2dcf5
rename NormalizedPoseProvider to AnimatorPoseProvider. fix Bvh height
2023-02-21 17:21:50 +09:00
ousttrue
437dc1b1b3
mv
2023-02-20 19:21:36 +09:00
ousttrue
4629a8b586
mv to Assets/VRM10/Runtime/Components/Vrm10RuntimeControlRig
2023-02-20 19:20:20 +09:00
ousttrue
33725cbab5
3 interfaces. ITPoseProvider, INormalizedPoseProvider and INormalizedPoseApplicable
2023-02-20 19:06:13 +09:00
ousttrue
360aa6fcf0
元の場所に
2023-02-20 18:20:04 +09:00
ousttrue
6dd2bb38cc
IControlRigGetter と IControlRigSetter を追加
...
add ControlRigRetarget
impl InitialRotationRigGetter.cs
impl NormalizedRotationRigGetter.cs
mv Assets/Vrm10/Runtime/ControlRig/Vrm10ControlBone.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10ControlBone.cs
mv Assets/VRM10/Runtime/ControlRig/InitialRotations/ControlRigGenerationOption.cs => Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRigGenerationOption.cs
rename Vrm10BoneInitialRotation => BoneInitialRotation
remove Vrm0XCompatibleRig.cs
2023-02-20 15:49:50 +09:00
ousttrue
e9f981c0ee
keep controlRigGenerationOption argument
...
remove ControlRigGenerationOption.Vrm0XCompatibleWithXR_EXT_hand_tracking and Vrm0XCompatibleWithXR_FB_body_tracking
2023-02-20 14:20:53 +09:00
ousttrue
a82dfd4611
Vrm10RuntimeControlRig は、正規化されたTPoseを受け取る責務に特化して単純化する。
...
初期回転を持つポーズの受付は、Vrm10BoneInitialRotation を使う別クラスに委譲する。
(次で作ります)
2023-02-20 13:54:12 +09:00
ousttrue
8e5a99eb7f
mv Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig to Assets/VRM10/Runtime/ControlRig
2023-02-20 13:02:53 +09:00
Masataka SUMI
e7b5d23690
Add a LookAtOrigin transform to ControlRig.
2023-02-17 17:43:20 +09:00
Masataka SUMI
95ef1b839f
rename and add comment
2023-02-15 00:07:05 +09:00
Masataka SUMI
02aae32acb
rename
2023-02-14 23:34:22 +09:00
Masataka SUMI
b25e58c3ff
reorder
2023-02-14 23:05:12 +09:00
Masataka SUMI
b376a94d75
rename gaze to LookAt
2023-02-14 22:56:16 +09:00
Masataka SUMI
dbfd5212c7
make CalculateYawPitchFromGazePosition public
2023-02-14 22:14:48 +09:00
Masataka SUMI
a344a8d12b
Refactoring about Vrm10 LookAtRuntime
2023-02-14 22:08:18 +09:00
ousttrue
563c6333c1
コード生成の更新。beta が取れた
2023-02-14 17:56:56 +09:00
ousttrue
0ac90179c5
コード生成フォルダから退避
2023-02-14 17:55:01 +09:00
ousttrue
2c4d344902
remove unused tests
2023-01-26 21:54:17 +09:00
ousttrue
d8456e0480
PlayMode テストの修正
2023-01-26 16:25:58 +09:00
ousttrue
51c2275f4b
Merge pull request #1976 from virtual-cast/fix-Fast-Spring-Bone-Execution-Order
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Change FastSpringBoneService ExecutionOrder To 11010
2023-01-25 15:27:20 +09:00
T-Kuhn
b8445abf1f
Changed FastSpringBoneService ExecutionOrder to make sure FastSpringBoneService executes after Vrm10Instance
2023-01-25 12:56:15 +09:00
Masataka SUMI
ac97d693ad
Add defines of VRM-1.0 humanoid bone specification
2023-01-18 20:12:30 +09:00
amamagi
e663091fee
feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync()
2023-01-11 11:43:58 +09:00
ousttrue
983a66471b
Merge pull request #1957 from ousttrue/feature10/openxr_fb_body_tracking
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Feature10/openxr fb body tracking
2022-12-13 12:48:13 +09:00
ousttrue
3e5535cb72
fix hand rotation
2022-12-09 21:37:55 +09:00
ousttrue
30a2262104
Add XR_FB_body_tracking rig.
2022-12-09 21:20:58 +09:00
0b5vr
e8942a4f42
fix: Add [CanEditMultipleObjects] to VRM10SpringBoneJointEditor
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Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140952
2022-12-09 16:05:39 +09:00
0b5vr
9c194d55e7
refactor: SpringBoneEditor, change FindProperty specifier from string literal to nameof
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Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133280
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133784
2022-12-09 16:03:45 +09:00
0b5vr
3f9071f679
feature (VRM1, SpringBone): add limit break slider to spring bone joint properties
2022-12-08 20:27:57 +09:00
ousttrue
e16dd2f8c0
Merge pull request #1943 from ousttrue/version/v0_108_0
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UniVRM-0.108.0
2022-12-05 20:35:37 +09:00
Masataka SUMI
0a7ac08dac
specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 17:21:20 +09:00
ousttrue
92caf36471
UniVRM-0.108.0
2022-12-05 16:45:35 +09:00
Masataka SUMI
2f915b4777
Take off responsibility of determining shaders from ImporterContext.
2022-12-05 16:30:43 +09:00
ousttrue
675060175b
修正漏れ
2022-11-29 20:16:54 +09:00
ousttrue
432dfb60f0
fix comment
2022-11-29 19:17:55 +09:00
ousttrue
d72f004cd4
fix NormalizedLocalRotation logic
2022-11-29 18:54:08 +09:00
ousttrue
7f275062ab
親指の左右が逆
2022-11-29 18:52:05 +09:00
ousttrue
5353ef14ef
小文字
2022-11-28 17:20:40 +09:00
ousttrue
dd646cabb0
private readonly
2022-11-28 17:08:37 +09:00
ousttrue
02ea223822
controlRigInitialRotations = null
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* 順番
* null 引き数の省略
2022-11-28 17:06:31 +09:00
ousttrue
60ecc165c8
internal
2022-11-28 17:03:45 +09:00
ousttrue
7af375cf34
Vrm10Importer の引き数を整理
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* controlRigGenerationOption を削除
* controlRigInitialRotations に一本化
* IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う
* XR_EXT_hand_tracking の親指のロールを修正
2022-11-28 15:44:25 +09:00
ousttrue
18c4b2c904
NormalizedLocalRotation
2022-11-27 23:07:08 +09:00
ousttrue
a0d4621547
WIP OpenXRHandTracking
2022-11-25 22:22:12 +09:00
ousttrue
4a4dbb447a
initialRotations
2022-11-25 20:29:02 +09:00
Masataka SUMI
62085d255a
rename vrm10 material importer class names
2022-11-10 21:41:01 +09:00
Masataka SUMI
bd63c7e14f
mv function of importing material name
2022-11-10 21:30:13 +09:00
Masataka SUMI
9f16a268a6
rename
2022-11-10 21:26:02 +09:00
ousttrue
d25f6d3f24
UniVRM-0.107.0
2022-11-09 16:27:28 +09:00
ousttrue
59a2d74ffd
VRM-1.0 向けの ReduceBlendshape と ReduceBlendshapeClip の実装は v0.108 以降でやります。
2022-11-09 14:21:15 +09:00
ousttrue
7c9fb5ea1d
add sparse check box
2022-11-09 14:10:42 +09:00
ousttrue
1345972859
Merge pull request #1905 from mkc1370/feature/support_packages_directory
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UnityPathでパッケージ管理下のファイルを扱えるように
2022-11-09 13:27:07 +09:00
Masataka SUMI
00d7f8e27b
fix
2022-11-08 13:25:44 +09:00
Masataka SUMI
763d0b516b
fix tests
2022-11-07 21:30:00 +09:00
Masataka SUMI
f63d03475a
comment
2022-11-07 20:31:43 +09:00
Masataka SUMI
61041a5b7d
Add test
2022-11-07 19:23:09 +09:00
Masataka SUMI
2eefacbde3
satisfy emissiveFactor spec
2022-11-07 19:21:47 +09:00
Masataka SUMI
5b95b6e1ae
comment
2022-11-07 18:16:40 +09:00
Masataka SUMI
3ae3c2aef5
Support in vrm 1.0 migration.
2022-11-07 18:14:06 +09:00
Masataka SUMI
da66cf768f
Set externalData as initial value.
2022-11-04 21:38:58 +09:00
Masataka SUMI
36e9ca8605
fix directory name cases
2022-11-04 16:28:04 +09:00
Masataka SUMI
6fe4f9ac24
stop inheritance
2022-11-04 16:11:45 +09:00
Masataka SUMI
907ecf74bd
suppress unnecessary diffs
2022-11-04 16:06:33 +09:00