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https://github.com/vrm-c/UniVRM.git
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UniVRM-0.109.0
This commit is contained in:
parent
10aead0b01
commit
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@ -4,8 +4,8 @@ namespace UniGLTF
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public static partial class UniGLTFVersion
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{
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public const int MAJOR = 2;
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public const int MINOR = 44;
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public const int MINOR = 45;
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public const int PATCH = 0;
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public const string VERSION = "2.44.0";
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public const string VERSION = "2.45.0";
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}
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}
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@ -1,6 +1,6 @@
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{
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"name": "com.vrmc.gltf",
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"version": "0.108.0",
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"version": "0.109.0",
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"displayName": "UniGLTF",
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"description": "GLTF importer and exporter",
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"unity": "2019.4",
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@ -11,7 +11,7 @@
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"name": "VRM Consortium"
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},
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"dependencies": {
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"com.vrmc.vrmshaders": "0.108.0",
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"com.vrmc.vrmshaders": "0.109.0",
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"com.unity.modules.animation": "1.0.0"
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},
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"samples": [
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@ -4,8 +4,8 @@ namespace VRM
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public static partial class VRMVersion
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{
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public const int MAJOR = 0;
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public const int MINOR = 108;
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public const int MINOR = 109;
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public const int PATCH = 0;
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public const string VERSION = "0.108.0";
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public const string VERSION = "0.109.0";
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}
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}
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@ -1,6 +1,6 @@
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{
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"name": "com.vrmc.univrm",
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"version": "0.108.0",
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"version": "0.109.0",
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"displayName": "VRM",
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"description": "VRM importer",
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"unity": "2019.4",
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@ -14,8 +14,8 @@
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"name": "VRM Consortium"
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},
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"dependencies": {
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"com.vrmc.vrmshaders": "0.108.0",
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"com.vrmc.gltf": "0.108.0",
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"com.vrmc.vrmshaders": "0.109.0",
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"com.vrmc.gltf": "0.109.0",
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"com.unity.ugui": "1.0.0"
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},
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"samples": [
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8
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Normal file
8
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userData:
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assetBundleVariant:
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@ -0,0 +1,21 @@
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{
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"name": "VRM10.Samples.VRM10RuntimeExporter",
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@ -0,0 +1,118 @@
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#if UNITY_STANDALONE_WIN
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
#endif
|
||||
|
||||
|
||||
namespace UniVRM10.RuntimeExporterSample
|
||||
{
|
||||
public static class VRM10FileDialogForWindows
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
#region GetOpenFileName
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
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public class OpenFileName
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{
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public int structSize = 0;
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public IntPtr dlgOwner = IntPtr.Zero;
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public IntPtr instance = IntPtr.Zero;
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public String filter = null;
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public String customFilter = null;
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public int maxCustFilter = 0;
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public int filterIndex = 0;
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public String file = null;
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public int maxFile = 0;
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public String fileTitle = null;
|
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public int maxFileTitle = 0;
|
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public String initialDir = null;
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public String title = null;
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public int flags = 0;
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public short fileOffset = 0;
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public short fileExtension = 0;
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public String defExt = null;
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public IntPtr custData = IntPtr.Zero;
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public IntPtr hook = IntPtr.Zero;
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public String templateName = null;
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public IntPtr reservedPtr = IntPtr.Zero;
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public int reservedInt = 0;
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public int flagsEx = 0;
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}
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|
||||
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
|
||||
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
|
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/*
|
||||
public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
|
||||
{
|
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return GetOpenFileName(ofn);
|
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}
|
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*/
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||||
[DllImport("Comdlg32.dll", SetLastError = true, CharSet = CharSet.Auto)]
|
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private static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
|
||||
|
||||
static string Filter(params string[] filters)
|
||||
{
|
||||
return string.Join("\0", filters) + "\0";
|
||||
}
|
||||
public static string FileDialog(string title, params string[] extensions)
|
||||
{
|
||||
OpenFileName ofn = new OpenFileName();
|
||||
ofn.structSize = Marshal.SizeOf(ofn);
|
||||
|
||||
var filters = new List<string>();
|
||||
filters.Add("All Files"); filters.Add("*.*");
|
||||
foreach (var ext in extensions)
|
||||
{
|
||||
filters.Add(ext); filters.Add("*" + ext);
|
||||
}
|
||||
ofn.filter = Filter(filters.ToArray());
|
||||
ofn.filterIndex = 2;
|
||||
ofn.file = new string(new char[256]);
|
||||
ofn.maxFile = ofn.file.Length;
|
||||
ofn.fileTitle = new string(new char[64]);
|
||||
ofn.maxFileTitle = ofn.fileTitle.Length;
|
||||
ofn.initialDir = UnityEngine.Application.dataPath;
|
||||
ofn.title = title;
|
||||
//ofn.defExt = "PNG";
|
||||
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
|
||||
if (!GetOpenFileName(ofn))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return ofn.file;
|
||||
}
|
||||
public static string SaveDialog(string title, string path)
|
||||
{
|
||||
var extension = Path.GetExtension(path);
|
||||
OpenFileName ofn = new OpenFileName();
|
||||
ofn.structSize = Marshal.SizeOf(ofn);
|
||||
ofn.filter = Filter("All Files", "*.*", extension, "*" + extension);
|
||||
ofn.filterIndex = 2;
|
||||
var chars = new char[256];
|
||||
var it = Path.GetFileName(path).GetEnumerator();
|
||||
for (int i = 0; i < chars.Length && it.MoveNext(); ++i)
|
||||
{
|
||||
chars[i] = it.Current;
|
||||
}
|
||||
ofn.file = new string(chars);
|
||||
ofn.maxFile = ofn.file.Length;
|
||||
ofn.fileTitle = new string(new char[64]);
|
||||
ofn.maxFileTitle = ofn.fileTitle.Length;
|
||||
ofn.initialDir = Path.GetDirectoryName(path);
|
||||
ofn.title = title;
|
||||
//ofn.defExt = "PNG";
|
||||
ofn.flags = 0x00000002 | 0x00000004; // OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY;
|
||||
if (!GetSaveFileName(ofn))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return ofn.file;
|
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}
|
||||
#endregion
|
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#endif
|
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}
|
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}
|
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|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: aa442bd5bf48b664a9cf7aa4d522c4a5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -0,0 +1,168 @@
|
|||
using System.IO;
|
||||
using UniGLTF;
|
||||
using UnityEngine;
|
||||
using VRMShaders;
|
||||
|
||||
namespace UniVRM10.RuntimeExporterSample
|
||||
{
|
||||
public class VRM10RuntimeExporter : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
VRM10ObjectMeta m_meta = new VRM10ObjectMeta();
|
||||
|
||||
GameObject m_model;
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if (GUILayout.Button("Load"))
|
||||
{
|
||||
Load();
|
||||
}
|
||||
|
||||
GUI.enabled = m_model != null;
|
||||
|
||||
// if (GUILayout.Button("Add custom blend shape"))
|
||||
// {
|
||||
// AddBlendShapeClip(m_model);
|
||||
// }
|
||||
|
||||
if (GUILayout.Button("Export"))
|
||||
{
|
||||
Export(m_model);
|
||||
}
|
||||
}
|
||||
|
||||
async void Load()
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
var path = VRM10FileDialogForWindows.FileDialog("open VRM", ".vrm");
|
||||
#elif UNITY_EDITOR
|
||||
var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
|
||||
#else
|
||||
var path = Application.dataPath + "/default.vrm";
|
||||
#endif
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var vrm10 = await Vrm10.LoadPathAsync(path);
|
||||
var loaded = vrm10.GetComponent<UniGLTF.RuntimeGltfInstance>();
|
||||
loaded.ShowMeshes();
|
||||
loaded.EnableUpdateWhenOffscreen();
|
||||
|
||||
if (m_model != null)
|
||||
{
|
||||
GameObject.Destroy(m_model.gameObject);
|
||||
}
|
||||
|
||||
m_model = loaded.gameObject;
|
||||
}
|
||||
|
||||
// static void AddBlendShapeClip(GameObject go)
|
||||
// {
|
||||
// // get or create blendshape proxy
|
||||
// var proxy = go.GetComponent<VRMBlendShapeProxy>();
|
||||
// if (proxy == null)
|
||||
// {
|
||||
// proxy = go.AddComponent<VRMBlendShapeProxy>();
|
||||
// }
|
||||
//
|
||||
// // get or create blendshapeavatar
|
||||
// var avatar = proxy.BlendShapeAvatar;
|
||||
// if (avatar == null)
|
||||
// {
|
||||
// avatar = ScriptableObject.CreateInstance<BlendShapeAvatar>();
|
||||
// proxy.BlendShapeAvatar = avatar;
|
||||
// }
|
||||
//
|
||||
// // add blendshape clip to avatar.Clips
|
||||
// var clip = ScriptableObject.CreateInstance<BlendShapeClip>();
|
||||
// var name = $"custom#{avatar.Clips.Count}";
|
||||
// Debug.Log($"Add {name}");
|
||||
// // unity asset name
|
||||
// clip.name = name;
|
||||
// // vrm export name
|
||||
// clip.BlendShapeName = name;
|
||||
// clip.Preset = BlendShapePreset.Unknown;
|
||||
//
|
||||
// clip.IsBinary = false;
|
||||
// clip.Values = new BlendShapeBinding[]
|
||||
// {
|
||||
// new BlendShapeBinding
|
||||
// {
|
||||
// RelativePath = "mesh/face", // target Renderer relative path from root
|
||||
// Index = 0, // BlendShapeIndex in SkinnedMeshRenderer
|
||||
// Weight = 75f // BlendShape weight, range is [0-100]
|
||||
// },
|
||||
// };
|
||||
// clip.MaterialValues = new MaterialValueBinding[]
|
||||
// {
|
||||
// new MaterialValueBinding
|
||||
// {
|
||||
// MaterialName = "Alicia_body", // target_material_name
|
||||
// ValueName = "_Color", // target_material_property_name,
|
||||
// BaseValue = new Vector4(1, 1, 1, 1), // Target value when the Weight value of BlendShapeClip is 0
|
||||
// TargetValue = new Vector4(0, 0, 0, 1), // Target value when the Weight value of BlendShapeClip is 1
|
||||
// },
|
||||
// };
|
||||
// avatar.Clips.Add(clip);
|
||||
//
|
||||
// // done
|
||||
// }
|
||||
|
||||
|
||||
void Export(GameObject model)
|
||||
{
|
||||
//#if UNITY_STANDALONE_WIN
|
||||
#if false
|
||||
var path = FileDialogForWindows.SaveDialog("save VRM", Application.dataPath + "/export.vrm");
|
||||
#else
|
||||
var path = Application.dataPath + "/../export.vrm";
|
||||
#endif
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var bytes = ExportSimple(model, m_meta);
|
||||
|
||||
File.WriteAllBytes(path, bytes);
|
||||
Debug.LogFormat("export to {0}", path);
|
||||
}
|
||||
|
||||
static byte[] ExportSimple(GameObject root, VRM10ObjectMeta meta)
|
||||
{
|
||||
using (var arrayManager = new NativeArrayManager())
|
||||
{
|
||||
var converter = new UniVRM10.ModelExporter();
|
||||
var model = converter.Export(arrayManager, root);
|
||||
|
||||
// 右手系に変換
|
||||
Debug.Log($"convert to right handed coordinate...");
|
||||
model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false);
|
||||
|
||||
// export vrm-1.0
|
||||
var exporter = new UniVRM10.Vrm10Exporter(new RuntimeTextureSerializer(), new GltfExportSettings
|
||||
{
|
||||
|
||||
});
|
||||
exporter.Export(root, model, converter, new VrmLib.ExportArgs
|
||||
{
|
||||
}, meta);
|
||||
|
||||
return exporter.Storage.ToGlbBytes();
|
||||
}
|
||||
|
||||
// var vrm = VRMExporter.Export(new UniGLTF.GltfExportSettings(), model, new RuntimeTextureSerializer());
|
||||
// var bytes = vrm.ToGlbBytes();
|
||||
// return bytes;
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
void OnExported(UniGLTF.glTF vrm)
|
||||
{
|
||||
Debug.LogFormat("exported");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5dc760ebc4dd80f4faf25812fbf931ce
|
||||
timeCreated: 1531915350
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
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guid: aa442bd5bf48b664a9cf7aa4d522c4a5
|
||||
guid: e79c316c74b94c84188456df8b51b292
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ namespace UniVRM10.VRM10Viewer
|
|||
{
|
||||
RuntimeGltfInstance m_instance;
|
||||
Vrm10Instance m_controller;
|
||||
public Vrm10RuntimeControlRig ControlRig => m_controller.Runtime.ControlRig;
|
||||
|
||||
VRM10AIUEO m_lipSync;
|
||||
bool m_enableLipSyncValue;
|
||||
|
|
@ -69,8 +70,8 @@ namespace UniVRM10.VRM10Viewer
|
|||
m_blink = instance.gameObject.AddComponent<VRM10Blinker>();
|
||||
m_autoExpression = instance.gameObject.AddComponent<VRM10AutoExpression>();
|
||||
|
||||
m_controller.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.CalcYawPitchToGaze;
|
||||
m_controller.Gaze = lookAtTarget;
|
||||
m_controller.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.SpecifiedTransform;
|
||||
m_controller.LookAtTarget = lookAtTarget;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -87,115 +88,5 @@ namespace UniVRM10.VRM10Viewer
|
|||
// destroy GameObject
|
||||
GameObject.Destroy(m_instance.gameObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// from v0.103
|
||||
/// </summary>
|
||||
/// <param name="src"></param>
|
||||
public void UpdateControlRigExplicit(Animator src)
|
||||
{
|
||||
var controlRig = m_controller.Runtime.ControlRig;
|
||||
|
||||
foreach (HumanBodyBones bone in CachedEnum.GetValues<HumanBodyBones>())
|
||||
{
|
||||
if (bone == HumanBodyBones.LastBone)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var controlRigBone = controlRig.GetBoneTransform(bone);
|
||||
if (controlRigBone == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var bvhBone = src.GetBoneTransform(bone);
|
||||
if (bvhBone != null)
|
||||
{
|
||||
// set normalized pose
|
||||
controlRigBone.localRotation = bvhBone.localRotation;
|
||||
}
|
||||
|
||||
if (bone == HumanBodyBones.Hips)
|
||||
{
|
||||
controlRigBone.localPosition = bvhBone.localPosition * controlRig.InitialHipsHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// from v0.104
|
||||
/// </summary>
|
||||
public void UpdateControlRigImplicit(Animator src)
|
||||
{
|
||||
var dst = m_controller.GetComponent<Animator>();
|
||||
|
||||
foreach (HumanBodyBones bone in CachedEnum.GetValues<HumanBodyBones>())
|
||||
{
|
||||
if (bone == HumanBodyBones.LastBone)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var boneTransform = dst.GetBoneTransform(bone);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var bvhBone = src.GetBoneTransform(bone);
|
||||
if (bvhBone != null)
|
||||
{
|
||||
// set normalized pose
|
||||
boneTransform.localRotation = bvhBone.localRotation;
|
||||
}
|
||||
|
||||
if (bone == HumanBodyBones.Hips)
|
||||
{
|
||||
// TODO: hips position scaling ?
|
||||
boneTransform.localPosition = bvhBone.localPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// from v0.108
|
||||
/// </summary>
|
||||
public void UpdateControlRigImplicit(UniHumanoid.Humanoid src)
|
||||
{
|
||||
var dst = m_controller.GetComponent<Animator>();
|
||||
|
||||
foreach (HumanBodyBones bone in CachedEnum.GetValues<HumanBodyBones>())
|
||||
{
|
||||
if (bone == HumanBodyBones.LastBone)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var boneTransform = dst.GetBoneTransform(bone);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var bvhBone = src.GetBoneTransform(bone);
|
||||
if (bvhBone != null)
|
||||
{
|
||||
// set normalized pose
|
||||
boneTransform.localRotation = bvhBone.localRotation;
|
||||
if (bone == HumanBodyBones.Hips)
|
||||
{
|
||||
// TODO: hips position scaling ?
|
||||
boneTransform.localPosition = bvhBone.localPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TPoseControlRig()
|
||||
{
|
||||
var controlRig = m_controller.Runtime.ControlRig;
|
||||
controlRig.EnforceTPose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
227
Assets/VRM10/Samples~/VRM10Viewer/VRM10Motion.cs
Normal file
227
Assets/VRM10/Samples~/VRM10Viewer/VRM10Motion.cs
Normal file
|
|
@ -0,0 +1,227 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using UniGLTF;
|
||||
using UniHumanoid;
|
||||
using UniJSON;
|
||||
using UnityEngine;
|
||||
using VRMShaders;
|
||||
|
||||
namespace UniVRM10.VRM10Viewer
|
||||
{
|
||||
public interface IMotion : IDisposable
|
||||
{
|
||||
(INormalizedPoseProvider, ITPoseProvider) ControlRig { get; }
|
||||
void ShowBoxMan(bool enable);
|
||||
}
|
||||
|
||||
public class BvhMotion : IMotion
|
||||
{
|
||||
UniHumanoid.BvhImporterContext m_context;
|
||||
public Transform Root => m_context?.Root.transform;
|
||||
public SkinnedMeshRenderer m_boxMan;
|
||||
public SkinnedMeshRenderer BoxMan => m_boxMan;
|
||||
(INormalizedPoseProvider, ITPoseProvider) m_controlRig;
|
||||
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_controlRig;
|
||||
public BvhMotion(UniHumanoid.BvhImporterContext context)
|
||||
{
|
||||
m_context = context;
|
||||
var provider = new AnimatorPoseProvider(m_context.Root.transform, m_context.Root.GetComponent<Animator>());
|
||||
m_controlRig = (provider, provider);
|
||||
|
||||
// create SkinnedMesh for bone visualize
|
||||
var animator = m_context.Root.GetComponent<Animator>();
|
||||
m_boxMan = SkeletonMeshUtility.CreateRenderer(animator);
|
||||
var material = new Material(Shader.Find("Standard"));
|
||||
BoxMan.sharedMaterial = material;
|
||||
var mesh = BoxMan.sharedMesh;
|
||||
mesh.name = "box-man";
|
||||
}
|
||||
|
||||
public static BvhMotion LoadBvhFromText(string source, string path = "tmp.bvh")
|
||||
{
|
||||
var context = new UniHumanoid.BvhImporterContext();
|
||||
context.Parse(path, source);
|
||||
context.Load();
|
||||
return new BvhMotion(context);
|
||||
}
|
||||
public static BvhMotion LoadBvhFromPath(string path)
|
||||
{
|
||||
return LoadBvhFromText(File.ReadAllText(path), path);
|
||||
}
|
||||
|
||||
public void ShowBoxMan(bool enable)
|
||||
{
|
||||
m_boxMan.enabled = enable;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GameObject.Destroy(m_context.Root);
|
||||
}
|
||||
}
|
||||
|
||||
public class VrmAnimation : IMotion
|
||||
{
|
||||
UniGLTF.RuntimeGltfInstance m_instance;
|
||||
public SkinnedMeshRenderer m_boxMan;
|
||||
public SkinnedMeshRenderer BoxMan => m_boxMan;
|
||||
(INormalizedPoseProvider, ITPoseProvider) m_controlRig;
|
||||
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_controlRig;
|
||||
public VrmAnimation(UniGLTF.RuntimeGltfInstance instance)
|
||||
{
|
||||
m_instance = instance;
|
||||
if (instance.GetComponent<Animation>() is Animation animation)
|
||||
{
|
||||
animation.Play();
|
||||
}
|
||||
|
||||
var humanoid = instance.gameObject.AddComponent<Humanoid>();
|
||||
humanoid.AssignBonesFromAnimator();
|
||||
|
||||
var provider = new InitRotationPoseProvider(instance.transform, humanoid);
|
||||
m_controlRig = (provider, provider);
|
||||
|
||||
// create SkinnedMesh for bone visualize
|
||||
var animator = instance.GetComponent<Animator>();
|
||||
m_boxMan = SkeletonMeshUtility.CreateRenderer(animator);
|
||||
var material = new Material(Shader.Find("Standard"));
|
||||
BoxMan.sharedMaterial = material;
|
||||
var mesh = BoxMan.sharedMesh;
|
||||
mesh.name = "box-man";
|
||||
}
|
||||
|
||||
public void ShowBoxMan(bool enable)
|
||||
{
|
||||
m_boxMan.enabled = enable;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GameObject.Destroy(m_boxMan.gameObject);
|
||||
}
|
||||
|
||||
static int? GetNodeIndex(UniGLTF.Extensions.VRMC_vrm_animation.Humanoid humanoid, HumanBodyBones bone)
|
||||
{
|
||||
switch (bone)
|
||||
{
|
||||
case HumanBodyBones.Hips: return humanoid.HumanBones.Hips?.Node;
|
||||
case HumanBodyBones.LeftUpperLeg: return humanoid.HumanBones.LeftUpperLeg?.Node;
|
||||
case HumanBodyBones.RightUpperLeg: return humanoid.HumanBones.RightUpperLeg?.Node;
|
||||
case HumanBodyBones.LeftLowerLeg: return humanoid.HumanBones.LeftLowerLeg?.Node;
|
||||
case HumanBodyBones.RightLowerLeg: return humanoid.HumanBones.RightLowerLeg?.Node;
|
||||
case HumanBodyBones.LeftFoot: return humanoid.HumanBones.LeftFoot?.Node;
|
||||
case HumanBodyBones.RightFoot: return humanoid.HumanBones.RightFoot?.Node;
|
||||
case HumanBodyBones.Spine: return humanoid.HumanBones.Spine?.Node;
|
||||
case HumanBodyBones.Chest: return humanoid.HumanBones.Chest?.Node;
|
||||
case HumanBodyBones.Neck: return humanoid.HumanBones.Neck?.Node;
|
||||
case HumanBodyBones.Head: return humanoid.HumanBones.Head?.Node;
|
||||
case HumanBodyBones.LeftShoulder: return humanoid.HumanBones.LeftShoulder?.Node;
|
||||
case HumanBodyBones.RightShoulder: return humanoid.HumanBones.RightShoulder?.Node;
|
||||
case HumanBodyBones.LeftUpperArm: return humanoid.HumanBones.LeftUpperArm?.Node;
|
||||
case HumanBodyBones.RightUpperArm: return humanoid.HumanBones.RightUpperArm?.Node;
|
||||
case HumanBodyBones.LeftLowerArm: return humanoid.HumanBones.LeftLowerArm?.Node;
|
||||
case HumanBodyBones.RightLowerArm: return humanoid.HumanBones.RightLowerArm?.Node;
|
||||
case HumanBodyBones.LeftHand: return humanoid.HumanBones.LeftHand?.Node;
|
||||
case HumanBodyBones.RightHand: return humanoid.HumanBones.RightHand?.Node;
|
||||
case HumanBodyBones.LeftToes: return humanoid.HumanBones.LeftToes?.Node;
|
||||
case HumanBodyBones.RightToes: return humanoid.HumanBones.RightToes?.Node;
|
||||
// case HumanBodyBones.LeftEye: return humanoid.HumanBones.LeftEye?.Node;
|
||||
// case HumanBodyBones.RightEye: return humanoid.HumanBones.RightEye?.Node;
|
||||
case HumanBodyBones.Jaw: return humanoid.HumanBones.Jaw?.Node;
|
||||
case HumanBodyBones.LeftThumbProximal: return humanoid.HumanBones.LeftThumbMetacarpal?.Node; // Metacarpal
|
||||
case HumanBodyBones.LeftThumbIntermediate: return humanoid.HumanBones.LeftThumbProximal?.Node; // Proximal
|
||||
case HumanBodyBones.LeftThumbDistal: return humanoid.HumanBones.LeftThumbDistal?.Node;
|
||||
case HumanBodyBones.LeftIndexProximal: return humanoid.HumanBones.LeftIndexProximal?.Node;
|
||||
case HumanBodyBones.LeftIndexIntermediate: return humanoid.HumanBones.LeftIndexIntermediate?.Node;
|
||||
case HumanBodyBones.LeftIndexDistal: return humanoid.HumanBones.LeftIndexDistal?.Node;
|
||||
case HumanBodyBones.LeftMiddleProximal: return humanoid.HumanBones.LeftMiddleProximal?.Node;
|
||||
case HumanBodyBones.LeftMiddleIntermediate: return humanoid.HumanBones.LeftMiddleIntermediate?.Node;
|
||||
case HumanBodyBones.LeftMiddleDistal: return humanoid.HumanBones.LeftMiddleDistal?.Node;
|
||||
case HumanBodyBones.LeftRingProximal: return humanoid.HumanBones.LeftRingProximal?.Node;
|
||||
case HumanBodyBones.LeftRingIntermediate: return humanoid.HumanBones.LeftRingIntermediate?.Node;
|
||||
case HumanBodyBones.LeftRingDistal: return humanoid.HumanBones.LeftRingDistal?.Node;
|
||||
case HumanBodyBones.LeftLittleProximal: return humanoid.HumanBones.LeftLittleProximal?.Node;
|
||||
case HumanBodyBones.LeftLittleIntermediate: return humanoid.HumanBones.LeftLittleIntermediate?.Node;
|
||||
case HumanBodyBones.LeftLittleDistal: return humanoid.HumanBones.LeftLittleDistal?.Node;
|
||||
case HumanBodyBones.RightThumbProximal: return humanoid.HumanBones.RightThumbMetacarpal?.Node; // Metacarpal
|
||||
case HumanBodyBones.RightThumbIntermediate: return humanoid.HumanBones.RightThumbProximal?.Node; // Proximal
|
||||
case HumanBodyBones.RightThumbDistal: return humanoid.HumanBones.RightThumbDistal?.Node;
|
||||
case HumanBodyBones.RightIndexProximal: return humanoid.HumanBones.RightIndexProximal?.Node;
|
||||
case HumanBodyBones.RightIndexIntermediate: return humanoid.HumanBones.RightIndexIntermediate?.Node;
|
||||
case HumanBodyBones.RightIndexDistal: return humanoid.HumanBones.RightIndexDistal?.Node;
|
||||
case HumanBodyBones.RightMiddleProximal: return humanoid.HumanBones.RightMiddleProximal?.Node;
|
||||
case HumanBodyBones.RightMiddleIntermediate: return humanoid.HumanBones.RightMiddleIntermediate?.Node;
|
||||
case HumanBodyBones.RightMiddleDistal: return humanoid.HumanBones.RightMiddleDistal?.Node;
|
||||
case HumanBodyBones.RightRingProximal: return humanoid.HumanBones.RightRingProximal?.Node;
|
||||
case HumanBodyBones.RightRingIntermediate: return humanoid.HumanBones.RightRingIntermediate?.Node;
|
||||
case HumanBodyBones.RightRingDistal: return humanoid.HumanBones.RightRingDistal?.Node;
|
||||
case HumanBodyBones.RightLittleProximal: return humanoid.HumanBones.RightLittleProximal?.Node;
|
||||
case HumanBodyBones.RightLittleIntermediate: return humanoid.HumanBones.RightLittleIntermediate?.Node;
|
||||
case HumanBodyBones.RightLittleDistal: return humanoid.HumanBones.RightLittleDistal?.Node;
|
||||
case HumanBodyBones.UpperChest: return humanoid.HumanBones.UpperChest?.Node;
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
static Dictionary<HumanBodyBones, Transform> GetHumanMap(GltfData data, IReadOnlyList<Transform> nodes)
|
||||
{
|
||||
var humanMap = new Dictionary<HumanBodyBones, Transform>();
|
||||
|
||||
|
||||
if (data.GLTF.extensions is UniGLTF.glTFExtensionImport extensions)
|
||||
{
|
||||
foreach (var kv in extensions.ObjectItems())
|
||||
{
|
||||
if (kv.Key.GetString() == "VRMC_vrm_animation")
|
||||
{
|
||||
var animation = UniGLTF.Extensions.VRMC_vrm_animation.GltfDeserializer.Deserialize(kv.Value);
|
||||
foreach (HumanBodyBones bone in UniGLTF.Utils.CachedEnum.GetValues<HumanBodyBones>())
|
||||
{
|
||||
// Debug.Log($"{bone} => {index}");
|
||||
var node = GetNodeIndex(animation.Humanoid, bone);
|
||||
if (node.HasValue)
|
||||
{
|
||||
humanMap.Add(bone, nodes[node.Value]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return humanMap;
|
||||
}
|
||||
|
||||
public static async Task<VrmAnimation> LoadVrmAnimationFromPathAsync(string path)
|
||||
{
|
||||
//
|
||||
// GetHumanoid Mapping
|
||||
//
|
||||
using (GltfData data = new AutoGltfFileParser(path).Parse())
|
||||
using (var loader = new UniGLTF.ImporterContext(data))
|
||||
{
|
||||
loader.InvertAxis = Axes.X;
|
||||
// loader.PositionScaling = 0.01f;
|
||||
var instance = await loader.LoadAsync(new ImmediateCaller());
|
||||
var humanMap = GetHumanMap(data, loader.Nodes);
|
||||
if (humanMap.Count == 0)
|
||||
{
|
||||
throw new ArgumentException("fail to load VRMC_vrm_animation");
|
||||
}
|
||||
var description = AvatarDescription.Create(humanMap);
|
||||
|
||||
//
|
||||
// avatar
|
||||
//
|
||||
var avatar = description.CreateAvatar(instance.Root.transform);
|
||||
avatar.name = "Avatar";
|
||||
// AvatarDescription = description;
|
||||
var animator = instance.gameObject.AddComponent<Animator>();
|
||||
animator.avatar = avatar;
|
||||
|
||||
return new VrmAnimation(instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/VRM10/Samples~/VRM10Viewer/VRM10Motion.cs.meta
Normal file
11
Assets/VRM10/Samples~/VRM10Viewer/VRM10Motion.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 08f06b12436bf594b9982c6a8ec71374
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
31
Assets/VRM10/Samples~/VRM10Viewer/VRM10Retarget.cs
Normal file
31
Assets/VRM10/Samples~/VRM10Viewer/VRM10Retarget.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace UniVRM10.VRM10Viewer
|
||||
{
|
||||
public static class VRM10Retarget
|
||||
{
|
||||
public static void Retarget((INormalizedPoseProvider Pose, ITPoseProvider TPose) source, (INormalizedPoseApplicable Pose, ITPoseProvider TPose) sink)
|
||||
{
|
||||
foreach (var (head, parent) in sink.TPose.EnumerateBoneParentPairs())
|
||||
{
|
||||
var q = source.Pose.GetNormalizedLocalRotation(head, parent);
|
||||
sink.Pose.SetNormalizedLocalRotation(head, q);
|
||||
}
|
||||
|
||||
// scaling hips position
|
||||
var scaling = sink.TPose.GetWorldTransform(HumanBodyBones.LeftUpperLeg).Value.Translation.y / source.TPose.GetWorldTransform(HumanBodyBones.LeftUpperLeg).Value.Translation.y;
|
||||
var delta = source.Pose.GetRawHipsPosition() - source.TPose.GetWorldTransform(HumanBodyBones.Hips).Value.Translation;
|
||||
sink.Pose.SetRawHipsPosition(sink.TPose.GetWorldTransform(HumanBodyBones.Hips).Value.Translation + delta * scaling);
|
||||
}
|
||||
|
||||
public static void EnforceTPose((INormalizedPoseApplicable Pose, ITPoseProvider TPose) sink)
|
||||
{
|
||||
foreach (var (bone, parent) in sink.TPose.EnumerateBoneParentPairs())
|
||||
{
|
||||
sink.Pose.SetNormalizedLocalRotation(bone, Quaternion.identity);
|
||||
}
|
||||
|
||||
sink.Pose.SetRawHipsPosition(sink.TPose.GetWorldTransform(HumanBodyBones.Hips).Value.Translation);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/VRM10/Samples~/VRM10Viewer/VRM10Retarget.cs.meta
Normal file
11
Assets/VRM10/Samples~/VRM10Viewer/VRM10Retarget.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 49423dc9e9a224545a90221f41d975c8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -230,7 +230,7 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 339774397}
|
||||
m_RootOrder: 11
|
||||
m_RootOrder: 13
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
|
|
@ -394,6 +394,127 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 154330167}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!1 &168425994
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 168425995}
|
||||
- component: {fileID: 168425998}
|
||||
- component: {fileID: 168425997}
|
||||
- component: {fileID: 168425996}
|
||||
m_Layer: 5
|
||||
m_Name: OpenMotion
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &168425995
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 168425994}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 1923525315}
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 14
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 10
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: 'Open Motion
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|
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'
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--- !u!222 &1923525317
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1923525314}
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m_CullTransparentMesh: 0
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--- !u!1 &1954133884
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GameObject:
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m_ObjectHideFlags: 0
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|
|
@ -6061,7 +6667,9 @@ MonoBehaviour:
|
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Open
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m_Text: 'Open Model
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|
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'
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--- !u!222 &1963417401
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -6070,6 +6678,81 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1963417398}
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m_CullTransparentMesh: 0
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--- !u!1 &1987265554
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GameObject:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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- component: {fileID: 1987265555}
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- component: {fileID: 1987265557}
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- component: {fileID: 1987265556}
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m_StaticEditorFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1987265554}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 826167456}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1987265556
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1987265554}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_Calls: []
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m_Sprite: {fileID: 10901, guid: 0000000000000000f000000000000000, type: 0}
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1987265557
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1987265554}
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m_CullTransparentMesh: 1
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--- !u!1 &2009818431
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GameObject:
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m_ObjectHideFlags: 0
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@ -6083,7 +6766,7 @@ GameObject:
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- component: {fileID: 2009818434}
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- component: {fileID: 2009818433}
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m_Layer: 5
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m_Name: Open
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m_Name: OpenModel
|
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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|
|
|
|||
|
|
@ -3,7 +3,6 @@ using System.IO;
|
|||
using System.Linq;
|
||||
using System.Threading;
|
||||
using UniGLTF;
|
||||
using UniHumanoid;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using VRMShaders;
|
||||
|
|
@ -12,12 +11,18 @@ namespace UniVRM10.VRM10Viewer
|
|||
{
|
||||
public class VRM10ViewerUI : MonoBehaviour
|
||||
{
|
||||
[Header("UI")]
|
||||
[SerializeField]
|
||||
Text m_version = default;
|
||||
|
||||
[Header("UI")]
|
||||
[SerializeField]
|
||||
Button m_open = default;
|
||||
Button m_openModel = default;
|
||||
|
||||
[SerializeField]
|
||||
Button m_openMotion = default;
|
||||
|
||||
[SerializeField]
|
||||
Toggle m_showBoxMan = default;
|
||||
|
||||
[SerializeField]
|
||||
Toggle m_enableLipSync = default;
|
||||
|
|
@ -34,31 +39,42 @@ namespace UniVRM10.VRM10Viewer
|
|||
[SerializeField]
|
||||
Toggle m_useAsync = default;
|
||||
|
||||
[Header("Runtime")]
|
||||
[SerializeField]
|
||||
Animator m_src = default;
|
||||
|
||||
[SerializeField]
|
||||
GameObject m_target = default;
|
||||
|
||||
[SerializeField]
|
||||
TextAsset m_motion;
|
||||
|
||||
GameObject Root = default;
|
||||
|
||||
[SerializeField]
|
||||
TextAsset m_motion;
|
||||
IMotion m_src = default;
|
||||
public IMotion Motion
|
||||
{
|
||||
get { return m_src; }
|
||||
set
|
||||
{
|
||||
if (m_src != null)
|
||||
{
|
||||
m_src.Dispose();
|
||||
}
|
||||
m_src = value;
|
||||
}
|
||||
}
|
||||
|
||||
private CancellationTokenSource _cancellationTokenSource;
|
||||
|
||||
[Serializable]
|
||||
class TextFields
|
||||
{
|
||||
[SerializeField, Header("Info")]
|
||||
[SerializeField]
|
||||
Text m_textModelTitle = default;
|
||||
[SerializeField]
|
||||
Text m_textModelVersion = default;
|
||||
[SerializeField]
|
||||
Text m_textModelAuthor = default;
|
||||
[SerializeField]
|
||||
Text m_textModelCopyright = default;
|
||||
[SerializeField]
|
||||
Text m_textModelContact = default;
|
||||
[SerializeField]
|
||||
Text m_textModelReference = default;
|
||||
|
|
@ -81,11 +97,35 @@ namespace UniVRM10.VRM10Viewer
|
|||
[SerializeField]
|
||||
Text m_textDistributionOther = default;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
var texts = GameObject.FindObjectsOfType<Text>();
|
||||
m_textModelTitle = texts.First(x => x.name == "Title (1)");
|
||||
m_textModelVersion = texts.First(x => x.name == "Version (1)");
|
||||
m_textModelAuthor = texts.First(x => x.name == "Author (1)");
|
||||
m_textModelCopyright = texts.First(x => x.name == "Copyright (1)");
|
||||
m_textModelContact = texts.First(x => x.name == "Contact (1)");
|
||||
m_textModelReference = texts.First(x => x.name == "Reference (1)");
|
||||
|
||||
m_textPermissionAllowed = texts.First(x => x.name == "AllowedUser (1)");
|
||||
m_textPermissionViolent = texts.First(x => x.name == "Violent (1)");
|
||||
m_textPermissionSexual = texts.First(x => x.name == "Sexual (1)");
|
||||
m_textPermissionCommercial = texts.First(x => x.name == "Commercial (1)");
|
||||
m_textPermissionOther = texts.First(x => x.name == "Other (1)");
|
||||
|
||||
m_textDistributionLicense = texts.First(x => x.name == "LicenseType (1)");
|
||||
m_textDistributionOther = texts.First(x => x.name == "OtherLicense (1)");
|
||||
|
||||
var images = GameObject.FindObjectsOfType<RawImage>();
|
||||
m_thumbnail = images.First(x => x.name == "RawImage");
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
m_textModelTitle.text = "";
|
||||
m_textModelVersion.text = "";
|
||||
m_textModelAuthor.text = "";
|
||||
m_textModelCopyright.text = "";
|
||||
m_textModelContact.text = "";
|
||||
m_textModelReference.text = "";
|
||||
|
||||
|
|
@ -108,12 +148,13 @@ namespace UniVRM10.VRM10Viewer
|
|||
m_textModelTitle.text = meta.Name;
|
||||
m_textModelVersion.text = meta.Version;
|
||||
m_textModelAuthor.text = meta.Authors[0];
|
||||
m_textModelCopyright.text = meta.CopyrightInformation;
|
||||
m_textModelContact.text = meta.ContactInformation;
|
||||
if (meta.References != null && meta.References.Count > 0)
|
||||
{
|
||||
m_textModelReference.text = meta.References[0];
|
||||
}
|
||||
// m_textPermissionAllowed.text = meta.AllowedUser.ToString();
|
||||
m_textPermissionAllowed.text = meta.AvatarPermission.ToString();
|
||||
m_textPermissionViolent.text = meta.AllowExcessivelyViolentUsage.ToString();
|
||||
m_textPermissionSexual.text = meta.AllowExcessivelySexualUsage.ToString();
|
||||
m_textPermissionCommercial.text = meta.CommercialUsage.ToString();
|
||||
|
|
@ -155,6 +196,16 @@ namespace UniVRM10.VRM10Viewer
|
|||
[SerializeField]
|
||||
ToggleGroup ToggleMotion = default;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
var toggles = GameObject.FindObjectsOfType<Toggle>();
|
||||
ToggleMotionTPose = toggles.First(x => x.name == "TPose");
|
||||
ToggleMotionBVH = toggles.First(x => x.name == "BVH");
|
||||
|
||||
var groups = GameObject.FindObjectsOfType<ToggleGroup>();
|
||||
ToggleMotion = groups.First(x => x.name == "_Motion_");
|
||||
}
|
||||
|
||||
public bool IsBvhEnabled
|
||||
{
|
||||
get => ToggleMotion.ActiveToggles().FirstOrDefault() == ToggleMotionBVH;
|
||||
|
|
@ -171,17 +222,22 @@ namespace UniVRM10.VRM10Viewer
|
|||
private void Reset()
|
||||
{
|
||||
var buttons = GameObject.FindObjectsOfType<Button>();
|
||||
m_open = buttons.First(x => x.name == "Open");
|
||||
m_openModel = buttons.First(x => x.name == "OpenModel");
|
||||
m_openMotion = buttons.First(x => x.name == "OpenMotion");
|
||||
|
||||
var toggles = GameObject.FindObjectsOfType<Toggle>();
|
||||
m_showBoxMan = toggles.First(x => x.name == "ShowBoxMan");
|
||||
m_enableLipSync = toggles.First(x => x.name == "EnableLipSync");
|
||||
m_enableAutoBlink = toggles.First(x => x.name == "EnableAutoBlink");
|
||||
m_enableAutoExpression = toggles.First(x => x.name == "EnableAutoExpression");
|
||||
m_useUrpMaterial = toggles.First(x => x.name == "UseUrpMaterial");
|
||||
m_useAsync = toggles.First(x => x.name == "UseAsync");
|
||||
|
||||
var texts = GameObject.FindObjectsOfType<Text>();
|
||||
m_version = texts.First(x => x.name == "Version");
|
||||
m_version = texts.First(x => x.name == "VrmVersion");
|
||||
|
||||
m_src = GameObject.FindObjectOfType<Animator>();
|
||||
m_texts.Reset();
|
||||
m_ui.Reset();
|
||||
|
||||
m_target = GameObject.FindObjectOfType<VRM10TargetMover>().gameObject;
|
||||
}
|
||||
|
|
@ -191,13 +247,16 @@ namespace UniVRM10.VRM10Viewer
|
|||
private void Start()
|
||||
{
|
||||
m_version.text = string.Format("VRMViewer {0}.{1}",
|
||||
VRMVersion.MAJOR, VRMVersion.MINOR);
|
||||
m_open.onClick.AddListener(OnOpenClicked);
|
||||
VRMVersion.MAJOR, VRMVersion.MINOR);
|
||||
|
||||
m_openModel.onClick.AddListener(OnOpenModelClicked);
|
||||
|
||||
m_openMotion.onClick.AddListener(OnOpenMotionClicked);
|
||||
|
||||
// load initial bvh
|
||||
if (m_motion != null)
|
||||
{
|
||||
LoadMotion(m_motion.text);
|
||||
Motion = BvhMotion.LoadBvhFromText(m_motion.text);
|
||||
}
|
||||
|
||||
string[] cmds = System.Environment.GetCommandLineArgs();
|
||||
|
|
@ -217,26 +276,8 @@ namespace UniVRM10.VRM10Viewer
|
|||
_cancellationTokenSource?.Dispose();
|
||||
}
|
||||
|
||||
private void LoadMotion(string source)
|
||||
{
|
||||
var context = new UniHumanoid.BvhImporterContext();
|
||||
context.Parse("tmp.bvh", source);
|
||||
context.Load();
|
||||
m_src = context.Root.GetComponent<Animator>();
|
||||
m_ui.IsBvhEnabled = true;
|
||||
// hide box man
|
||||
context.Root.GetComponent<SkinnedMeshRenderer>().enabled = false;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (m_loaded != null)
|
||||
{
|
||||
m_loaded.EnableLipSyncValue = m_enableLipSync.isOn;
|
||||
m_loaded.EnableBlinkValue = m_enableAutoBlink.isOn;
|
||||
m_loaded.EnableAutoExpressionValue = m_enableAutoExpression.isOn;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Tab))
|
||||
{
|
||||
if (Root != null) Root.SetActive(!Root.activeSelf);
|
||||
|
|
@ -250,23 +291,32 @@ namespace UniVRM10.VRM10Viewer
|
|||
}
|
||||
}
|
||||
|
||||
if (Motion != null)
|
||||
{
|
||||
Motion.ShowBoxMan(m_showBoxMan.isOn);
|
||||
}
|
||||
|
||||
if (m_loaded != null)
|
||||
{
|
||||
if (m_ui.IsBvhEnabled && m_src != null)
|
||||
m_loaded.EnableLipSyncValue = m_enableLipSync.isOn;
|
||||
m_loaded.EnableBlinkValue = m_enableAutoBlink.isOn;
|
||||
m_loaded.EnableAutoExpressionValue = m_enableAutoExpression.isOn;
|
||||
|
||||
if (m_ui.IsBvhEnabled && Motion != null)
|
||||
{
|
||||
m_loaded.UpdateControlRigImplicit(m_src);
|
||||
VRM10Retarget.Retarget(Motion.ControlRig, (m_loaded.ControlRig, m_loaded.ControlRig));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_loaded.TPoseControlRig();
|
||||
VRM10Retarget.EnforceTPose((m_loaded.ControlRig, m_loaded.ControlRig));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnOpenClicked()
|
||||
void OnOpenModelClicked()
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
var path = VRM10FileDialogForWindows.FileDialog("open VRM", "vrm", "bvh");
|
||||
var path = VRM10FileDialogForWindows.FileDialog("open VRM", "vrm");
|
||||
#elif UNITY_EDITOR
|
||||
var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
|
||||
#else
|
||||
|
|
@ -278,12 +328,6 @@ namespace UniVRM10.VRM10Viewer
|
|||
}
|
||||
|
||||
var ext = Path.GetExtension(path).ToLower();
|
||||
if (ext == ".bvh")
|
||||
{
|
||||
LoadMotion(path);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ext != ".vrm")
|
||||
{
|
||||
Debug.LogWarning($"{path} is not vrm");
|
||||
|
|
@ -293,6 +337,31 @@ namespace UniVRM10.VRM10Viewer
|
|||
LoadModel(path);
|
||||
}
|
||||
|
||||
async void OnOpenMotionClicked()
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN
|
||||
var path = VRM10FileDialogForWindows.FileDialog("open Motion", "bvh", "gltf", "glb");
|
||||
#elif UNITY_EDITOR
|
||||
var path = UnityEditor.EditorUtility.OpenFilePanel("Open Motion", "", "bvh");
|
||||
#else
|
||||
var path = Application.dataPath + "/default.bvh";
|
||||
#endif
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var ext = Path.GetExtension(path).ToLower();
|
||||
if (ext == ".bvh")
|
||||
{
|
||||
Motion = BvhMotion.LoadBvhFromPath(path);
|
||||
return;
|
||||
}
|
||||
|
||||
// gltf, glb etc...
|
||||
Motion = await VrmAnimation.LoadVrmAnimationFromPathAsync(path);
|
||||
}
|
||||
|
||||
static IMaterialDescriptorGenerator GetVrmMaterialDescriptorGenerator(bool useUrp)
|
||||
{
|
||||
if (useUrp)
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "com.vrmc.vrm",
|
||||
"version": "0.108.0",
|
||||
"version": "0.109.0",
|
||||
"displayName": "VRM-1.0",
|
||||
"description": "VRM-1.0 importer",
|
||||
"unity": "2019.4",
|
||||
|
|
@ -14,8 +14,8 @@
|
|||
"name": "VRM Consortium"
|
||||
},
|
||||
"dependencies": {
|
||||
"com.vrmc.vrmshaders": "0.108.0",
|
||||
"com.vrmc.gltf": "0.108.0"
|
||||
"com.vrmc.vrmshaders": "0.109.0",
|
||||
"com.vrmc.gltf": "0.109.0"
|
||||
},
|
||||
"samples": [
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "com.vrmc.vrmshaders",
|
||||
"version": "0.108.0",
|
||||
"version": "0.109.0",
|
||||
"displayName": "VRM Shaders",
|
||||
"description": "VRM Shaders",
|
||||
"unity": "2019.4",
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user