UniVRM-0.109.0

This commit is contained in:
ousttrue 2023-03-10 13:58:43 +09:00
parent 10aead0b01
commit 4bfd536e0e
23 changed files with 1936 additions and 201 deletions

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@ -4,8 +4,8 @@ namespace UniGLTF
public static partial class UniGLTFVersion
{
public const int MAJOR = 2;
public const int MINOR = 44;
public const int MINOR = 45;
public const int PATCH = 0;
public const string VERSION = "2.44.0";
public const string VERSION = "2.45.0";
}
}

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@ -1,6 +1,6 @@
{
"name": "com.vrmc.gltf",
"version": "0.108.0",
"version": "0.109.0",
"displayName": "UniGLTF",
"description": "GLTF importer and exporter",
"unity": "2019.4",
@ -11,7 +11,7 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.108.0",
"com.vrmc.vrmshaders": "0.109.0",
"com.unity.modules.animation": "1.0.0"
},
"samples": [

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@ -4,8 +4,8 @@ namespace VRM
public static partial class VRMVersion
{
public const int MAJOR = 0;
public const int MINOR = 108;
public const int MINOR = 109;
public const int PATCH = 0;
public const string VERSION = "0.108.0";
public const string VERSION = "0.109.0";
}
}

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@ -1,6 +1,6 @@
{
"name": "com.vrmc.univrm",
"version": "0.108.0",
"version": "0.109.0",
"displayName": "VRM",
"description": "VRM importer",
"unity": "2019.4",
@ -14,8 +14,8 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.108.0",
"com.vrmc.gltf": "0.108.0",
"com.vrmc.vrmshaders": "0.109.0",
"com.vrmc.gltf": "0.109.0",
"com.unity.ugui": "1.0.0"
},
"samples": [

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#if UNITY_STANDALONE_WIN
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
#endif
namespace UniVRM10.RuntimeExporterSample
{
public static class VRM10FileDialogForWindows
{
#if UNITY_STANDALONE_WIN
#region GetOpenFileName
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
/*
public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
*/
[DllImport("Comdlg32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
static string Filter(params string[] filters)
{
return string.Join("\0", filters) + "\0";
}
public static string FileDialog(string title, params string[] extensions)
{
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
var filters = new List<string>();
filters.Add("All Files"); filters.Add("*.*");
foreach (var ext in extensions)
{
filters.Add(ext); filters.Add("*" + ext);
}
ofn.filter = Filter(filters.ToArray());
ofn.filterIndex = 2;
ofn.file = new string(new char[256]);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
ofn.initialDir = UnityEngine.Application.dataPath;
ofn.title = title;
//ofn.defExt = "PNG";
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
if (!GetOpenFileName(ofn))
{
return null;
}
return ofn.file;
}
public static string SaveDialog(string title, string path)
{
var extension = Path.GetExtension(path);
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
ofn.filter = Filter("All Files", "*.*", extension, "*" + extension);
ofn.filterIndex = 2;
var chars = new char[256];
var it = Path.GetFileName(path).GetEnumerator();
for (int i = 0; i < chars.Length && it.MoveNext(); ++i)
{
chars[i] = it.Current;
}
ofn.file = new string(chars);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
ofn.initialDir = Path.GetDirectoryName(path);
ofn.title = title;
//ofn.defExt = "PNG";
ofn.flags = 0x00000002 | 0x00000004; // OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY;
if (!GetSaveFileName(ofn))
{
return null;
}
return ofn.file;
}
#endregion
#endif
}
}

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using System.IO;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10.RuntimeExporterSample
{
public class VRM10RuntimeExporter : MonoBehaviour
{
[SerializeField]
VRM10ObjectMeta m_meta = new VRM10ObjectMeta();
GameObject m_model;
void OnGUI()
{
if (GUILayout.Button("Load"))
{
Load();
}
GUI.enabled = m_model != null;
// if (GUILayout.Button("Add custom blend shape"))
// {
// AddBlendShapeClip(m_model);
// }
if (GUILayout.Button("Export"))
{
Export(m_model);
}
}
async void Load()
{
#if UNITY_STANDALONE_WIN
var path = VRM10FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var vrm10 = await Vrm10.LoadPathAsync(path);
var loaded = vrm10.GetComponent<UniGLTF.RuntimeGltfInstance>();
loaded.ShowMeshes();
loaded.EnableUpdateWhenOffscreen();
if (m_model != null)
{
GameObject.Destroy(m_model.gameObject);
}
m_model = loaded.gameObject;
}
// static void AddBlendShapeClip(GameObject go)
// {
// // get or create blendshape proxy
// var proxy = go.GetComponent<VRMBlendShapeProxy>();
// if (proxy == null)
// {
// proxy = go.AddComponent<VRMBlendShapeProxy>();
// }
//
// // get or create blendshapeavatar
// var avatar = proxy.BlendShapeAvatar;
// if (avatar == null)
// {
// avatar = ScriptableObject.CreateInstance<BlendShapeAvatar>();
// proxy.BlendShapeAvatar = avatar;
// }
//
// // add blendshape clip to avatar.Clips
// var clip = ScriptableObject.CreateInstance<BlendShapeClip>();
// var name = $"custom#{avatar.Clips.Count}";
// Debug.Log($"Add {name}");
// // unity asset name
// clip.name = name;
// // vrm export name
// clip.BlendShapeName = name;
// clip.Preset = BlendShapePreset.Unknown;
//
// clip.IsBinary = false;
// clip.Values = new BlendShapeBinding[]
// {
// new BlendShapeBinding
// {
// RelativePath = "mesh/face", // target Renderer relative path from root
// Index = 0, // BlendShapeIndex in SkinnedMeshRenderer
// Weight = 75f // BlendShape weight, range is [0-100]
// },
// };
// clip.MaterialValues = new MaterialValueBinding[]
// {
// new MaterialValueBinding
// {
// MaterialName = "Alicia_body", // target_material_name
// ValueName = "_Color", // target_material_property_name,
// BaseValue = new Vector4(1, 1, 1, 1), // Target value when the Weight value of BlendShapeClip is 0
// TargetValue = new Vector4(0, 0, 0, 1), // Target value when the Weight value of BlendShapeClip is 1
// },
// };
// avatar.Clips.Add(clip);
//
// // done
// }
void Export(GameObject model)
{
//#if UNITY_STANDALONE_WIN
#if false
var path = FileDialogForWindows.SaveDialog("save VRM", Application.dataPath + "/export.vrm");
#else
var path = Application.dataPath + "/../export.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var bytes = ExportSimple(model, m_meta);
File.WriteAllBytes(path, bytes);
Debug.LogFormat("export to {0}", path);
}
static byte[] ExportSimple(GameObject root, VRM10ObjectMeta meta)
{
using (var arrayManager = new NativeArrayManager())
{
var converter = new UniVRM10.ModelExporter();
var model = converter.Export(arrayManager, root);
// 右手系に変換
Debug.Log($"convert to right handed coordinate...");
model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false);
// export vrm-1.0
var exporter = new UniVRM10.Vrm10Exporter(new RuntimeTextureSerializer(), new GltfExportSettings
{
});
exporter.Export(root, model, converter, new VrmLib.ExportArgs
{
}, meta);
return exporter.Storage.ToGlbBytes();
}
// var vrm = VRMExporter.Export(new UniGLTF.GltfExportSettings(), model, new RuntimeTextureSerializer());
// var bytes = vrm.ToGlbBytes();
// return bytes;
throw new System.NotImplementedException();
}
void OnExported(UniGLTF.glTF vrm)
{
Debug.LogFormat("exported");
}
}
}

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@ -1,5 +1,5 @@
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@ -9,6 +9,7 @@ namespace UniVRM10.VRM10Viewer
{
RuntimeGltfInstance m_instance;
Vrm10Instance m_controller;
public Vrm10RuntimeControlRig ControlRig => m_controller.Runtime.ControlRig;
VRM10AIUEO m_lipSync;
bool m_enableLipSyncValue;
@ -69,8 +70,8 @@ namespace UniVRM10.VRM10Viewer
m_blink = instance.gameObject.AddComponent<VRM10Blinker>();
m_autoExpression = instance.gameObject.AddComponent<VRM10AutoExpression>();
m_controller.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.CalcYawPitchToGaze;
m_controller.Gaze = lookAtTarget;
m_controller.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.SpecifiedTransform;
m_controller.LookAtTarget = lookAtTarget;
}
}
@ -87,115 +88,5 @@ namespace UniVRM10.VRM10Viewer
// destroy GameObject
GameObject.Destroy(m_instance.gameObject);
}
/// <summary>
/// from v0.103
/// </summary>
/// <param name="src"></param>
public void UpdateControlRigExplicit(Animator src)
{
var controlRig = m_controller.Runtime.ControlRig;
foreach (HumanBodyBones bone in CachedEnum.GetValues<HumanBodyBones>())
{
if (bone == HumanBodyBones.LastBone)
{
continue;
}
var controlRigBone = controlRig.GetBoneTransform(bone);
if (controlRigBone == null)
{
continue;
}
var bvhBone = src.GetBoneTransform(bone);
if (bvhBone != null)
{
// set normalized pose
controlRigBone.localRotation = bvhBone.localRotation;
}
if (bone == HumanBodyBones.Hips)
{
controlRigBone.localPosition = bvhBone.localPosition * controlRig.InitialHipsHeight;
}
}
}
/// <summary>
/// from v0.104
/// </summary>
public void UpdateControlRigImplicit(Animator src)
{
var dst = m_controller.GetComponent<Animator>();
foreach (HumanBodyBones bone in CachedEnum.GetValues<HumanBodyBones>())
{
if (bone == HumanBodyBones.LastBone)
{
continue;
}
var boneTransform = dst.GetBoneTransform(bone);
if (boneTransform == null)
{
continue;
}
var bvhBone = src.GetBoneTransform(bone);
if (bvhBone != null)
{
// set normalized pose
boneTransform.localRotation = bvhBone.localRotation;
}
if (bone == HumanBodyBones.Hips)
{
// TODO: hips position scaling ?
boneTransform.localPosition = bvhBone.localPosition;
}
}
}
/// <summary>
/// from v0.108
/// </summary>
public void UpdateControlRigImplicit(UniHumanoid.Humanoid src)
{
var dst = m_controller.GetComponent<Animator>();
foreach (HumanBodyBones bone in CachedEnum.GetValues<HumanBodyBones>())
{
if (bone == HumanBodyBones.LastBone)
{
continue;
}
var boneTransform = dst.GetBoneTransform(bone);
if (boneTransform == null)
{
continue;
}
var bvhBone = src.GetBoneTransform(bone);
if (bvhBone != null)
{
// set normalized pose
boneTransform.localRotation = bvhBone.localRotation;
if (bone == HumanBodyBones.Hips)
{
// TODO: hips position scaling ?
boneTransform.localPosition = bvhBone.localPosition;
}
}
}
}
public void TPoseControlRig()
{
var controlRig = m_controller.Runtime.ControlRig;
controlRig.EnforceTPose();
}
}
}

View File

@ -0,0 +1,227 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UniGLTF;
using UniHumanoid;
using UniJSON;
using UnityEngine;
using VRMShaders;
namespace UniVRM10.VRM10Viewer
{
public interface IMotion : IDisposable
{
(INormalizedPoseProvider, ITPoseProvider) ControlRig { get; }
void ShowBoxMan(bool enable);
}
public class BvhMotion : IMotion
{
UniHumanoid.BvhImporterContext m_context;
public Transform Root => m_context?.Root.transform;
public SkinnedMeshRenderer m_boxMan;
public SkinnedMeshRenderer BoxMan => m_boxMan;
(INormalizedPoseProvider, ITPoseProvider) m_controlRig;
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_controlRig;
public BvhMotion(UniHumanoid.BvhImporterContext context)
{
m_context = context;
var provider = new AnimatorPoseProvider(m_context.Root.transform, m_context.Root.GetComponent<Animator>());
m_controlRig = (provider, provider);
// create SkinnedMesh for bone visualize
var animator = m_context.Root.GetComponent<Animator>();
m_boxMan = SkeletonMeshUtility.CreateRenderer(animator);
var material = new Material(Shader.Find("Standard"));
BoxMan.sharedMaterial = material;
var mesh = BoxMan.sharedMesh;
mesh.name = "box-man";
}
public static BvhMotion LoadBvhFromText(string source, string path = "tmp.bvh")
{
var context = new UniHumanoid.BvhImporterContext();
context.Parse(path, source);
context.Load();
return new BvhMotion(context);
}
public static BvhMotion LoadBvhFromPath(string path)
{
return LoadBvhFromText(File.ReadAllText(path), path);
}
public void ShowBoxMan(bool enable)
{
m_boxMan.enabled = enable;
}
public void Dispose()
{
GameObject.Destroy(m_context.Root);
}
}
public class VrmAnimation : IMotion
{
UniGLTF.RuntimeGltfInstance m_instance;
public SkinnedMeshRenderer m_boxMan;
public SkinnedMeshRenderer BoxMan => m_boxMan;
(INormalizedPoseProvider, ITPoseProvider) m_controlRig;
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_controlRig;
public VrmAnimation(UniGLTF.RuntimeGltfInstance instance)
{
m_instance = instance;
if (instance.GetComponent<Animation>() is Animation animation)
{
animation.Play();
}
var humanoid = instance.gameObject.AddComponent<Humanoid>();
humanoid.AssignBonesFromAnimator();
var provider = new InitRotationPoseProvider(instance.transform, humanoid);
m_controlRig = (provider, provider);
// create SkinnedMesh for bone visualize
var animator = instance.GetComponent<Animator>();
m_boxMan = SkeletonMeshUtility.CreateRenderer(animator);
var material = new Material(Shader.Find("Standard"));
BoxMan.sharedMaterial = material;
var mesh = BoxMan.sharedMesh;
mesh.name = "box-man";
}
public void ShowBoxMan(bool enable)
{
m_boxMan.enabled = enable;
}
public void Dispose()
{
GameObject.Destroy(m_boxMan.gameObject);
}
static int? GetNodeIndex(UniGLTF.Extensions.VRMC_vrm_animation.Humanoid humanoid, HumanBodyBones bone)
{
switch (bone)
{
case HumanBodyBones.Hips: return humanoid.HumanBones.Hips?.Node;
case HumanBodyBones.LeftUpperLeg: return humanoid.HumanBones.LeftUpperLeg?.Node;
case HumanBodyBones.RightUpperLeg: return humanoid.HumanBones.RightUpperLeg?.Node;
case HumanBodyBones.LeftLowerLeg: return humanoid.HumanBones.LeftLowerLeg?.Node;
case HumanBodyBones.RightLowerLeg: return humanoid.HumanBones.RightLowerLeg?.Node;
case HumanBodyBones.LeftFoot: return humanoid.HumanBones.LeftFoot?.Node;
case HumanBodyBones.RightFoot: return humanoid.HumanBones.RightFoot?.Node;
case HumanBodyBones.Spine: return humanoid.HumanBones.Spine?.Node;
case HumanBodyBones.Chest: return humanoid.HumanBones.Chest?.Node;
case HumanBodyBones.Neck: return humanoid.HumanBones.Neck?.Node;
case HumanBodyBones.Head: return humanoid.HumanBones.Head?.Node;
case HumanBodyBones.LeftShoulder: return humanoid.HumanBones.LeftShoulder?.Node;
case HumanBodyBones.RightShoulder: return humanoid.HumanBones.RightShoulder?.Node;
case HumanBodyBones.LeftUpperArm: return humanoid.HumanBones.LeftUpperArm?.Node;
case HumanBodyBones.RightUpperArm: return humanoid.HumanBones.RightUpperArm?.Node;
case HumanBodyBones.LeftLowerArm: return humanoid.HumanBones.LeftLowerArm?.Node;
case HumanBodyBones.RightLowerArm: return humanoid.HumanBones.RightLowerArm?.Node;
case HumanBodyBones.LeftHand: return humanoid.HumanBones.LeftHand?.Node;
case HumanBodyBones.RightHand: return humanoid.HumanBones.RightHand?.Node;
case HumanBodyBones.LeftToes: return humanoid.HumanBones.LeftToes?.Node;
case HumanBodyBones.RightToes: return humanoid.HumanBones.RightToes?.Node;
// case HumanBodyBones.LeftEye: return humanoid.HumanBones.LeftEye?.Node;
// case HumanBodyBones.RightEye: return humanoid.HumanBones.RightEye?.Node;
case HumanBodyBones.Jaw: return humanoid.HumanBones.Jaw?.Node;
case HumanBodyBones.LeftThumbProximal: return humanoid.HumanBones.LeftThumbMetacarpal?.Node; // Metacarpal
case HumanBodyBones.LeftThumbIntermediate: return humanoid.HumanBones.LeftThumbProximal?.Node; // Proximal
case HumanBodyBones.LeftThumbDistal: return humanoid.HumanBones.LeftThumbDistal?.Node;
case HumanBodyBones.LeftIndexProximal: return humanoid.HumanBones.LeftIndexProximal?.Node;
case HumanBodyBones.LeftIndexIntermediate: return humanoid.HumanBones.LeftIndexIntermediate?.Node;
case HumanBodyBones.LeftIndexDistal: return humanoid.HumanBones.LeftIndexDistal?.Node;
case HumanBodyBones.LeftMiddleProximal: return humanoid.HumanBones.LeftMiddleProximal?.Node;
case HumanBodyBones.LeftMiddleIntermediate: return humanoid.HumanBones.LeftMiddleIntermediate?.Node;
case HumanBodyBones.LeftMiddleDistal: return humanoid.HumanBones.LeftMiddleDistal?.Node;
case HumanBodyBones.LeftRingProximal: return humanoid.HumanBones.LeftRingProximal?.Node;
case HumanBodyBones.LeftRingIntermediate: return humanoid.HumanBones.LeftRingIntermediate?.Node;
case HumanBodyBones.LeftRingDistal: return humanoid.HumanBones.LeftRingDistal?.Node;
case HumanBodyBones.LeftLittleProximal: return humanoid.HumanBones.LeftLittleProximal?.Node;
case HumanBodyBones.LeftLittleIntermediate: return humanoid.HumanBones.LeftLittleIntermediate?.Node;
case HumanBodyBones.LeftLittleDistal: return humanoid.HumanBones.LeftLittleDistal?.Node;
case HumanBodyBones.RightThumbProximal: return humanoid.HumanBones.RightThumbMetacarpal?.Node; // Metacarpal
case HumanBodyBones.RightThumbIntermediate: return humanoid.HumanBones.RightThumbProximal?.Node; // Proximal
case HumanBodyBones.RightThumbDistal: return humanoid.HumanBones.RightThumbDistal?.Node;
case HumanBodyBones.RightIndexProximal: return humanoid.HumanBones.RightIndexProximal?.Node;
case HumanBodyBones.RightIndexIntermediate: return humanoid.HumanBones.RightIndexIntermediate?.Node;
case HumanBodyBones.RightIndexDistal: return humanoid.HumanBones.RightIndexDistal?.Node;
case HumanBodyBones.RightMiddleProximal: return humanoid.HumanBones.RightMiddleProximal?.Node;
case HumanBodyBones.RightMiddleIntermediate: return humanoid.HumanBones.RightMiddleIntermediate?.Node;
case HumanBodyBones.RightMiddleDistal: return humanoid.HumanBones.RightMiddleDistal?.Node;
case HumanBodyBones.RightRingProximal: return humanoid.HumanBones.RightRingProximal?.Node;
case HumanBodyBones.RightRingIntermediate: return humanoid.HumanBones.RightRingIntermediate?.Node;
case HumanBodyBones.RightRingDistal: return humanoid.HumanBones.RightRingDistal?.Node;
case HumanBodyBones.RightLittleProximal: return humanoid.HumanBones.RightLittleProximal?.Node;
case HumanBodyBones.RightLittleIntermediate: return humanoid.HumanBones.RightLittleIntermediate?.Node;
case HumanBodyBones.RightLittleDistal: return humanoid.HumanBones.RightLittleDistal?.Node;
case HumanBodyBones.UpperChest: return humanoid.HumanBones.UpperChest?.Node;
}
return default;
}
static Dictionary<HumanBodyBones, Transform> GetHumanMap(GltfData data, IReadOnlyList<Transform> nodes)
{
var humanMap = new Dictionary<HumanBodyBones, Transform>();
if (data.GLTF.extensions is UniGLTF.glTFExtensionImport extensions)
{
foreach (var kv in extensions.ObjectItems())
{
if (kv.Key.GetString() == "VRMC_vrm_animation")
{
var animation = UniGLTF.Extensions.VRMC_vrm_animation.GltfDeserializer.Deserialize(kv.Value);
foreach (HumanBodyBones bone in UniGLTF.Utils.CachedEnum.GetValues<HumanBodyBones>())
{
// Debug.Log($"{bone} => {index}");
var node = GetNodeIndex(animation.Humanoid, bone);
if (node.HasValue)
{
humanMap.Add(bone, nodes[node.Value]);
}
}
}
}
}
return humanMap;
}
public static async Task<VrmAnimation> LoadVrmAnimationFromPathAsync(string path)
{
//
// GetHumanoid Mapping
//
using (GltfData data = new AutoGltfFileParser(path).Parse())
using (var loader = new UniGLTF.ImporterContext(data))
{
loader.InvertAxis = Axes.X;
// loader.PositionScaling = 0.01f;
var instance = await loader.LoadAsync(new ImmediateCaller());
var humanMap = GetHumanMap(data, loader.Nodes);
if (humanMap.Count == 0)
{
throw new ArgumentException("fail to load VRMC_vrm_animation");
}
var description = AvatarDescription.Create(humanMap);
//
// avatar
//
var avatar = description.CreateAvatar(instance.Root.transform);
avatar.name = "Avatar";
// AvatarDescription = description;
var animator = instance.gameObject.AddComponent<Animator>();
animator.avatar = avatar;
return new VrmAnimation(instance);
}
}
}
}

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@ -0,0 +1,31 @@
using UnityEngine;
namespace UniVRM10.VRM10Viewer
{
public static class VRM10Retarget
{
public static void Retarget((INormalizedPoseProvider Pose, ITPoseProvider TPose) source, (INormalizedPoseApplicable Pose, ITPoseProvider TPose) sink)
{
foreach (var (head, parent) in sink.TPose.EnumerateBoneParentPairs())
{
var q = source.Pose.GetNormalizedLocalRotation(head, parent);
sink.Pose.SetNormalizedLocalRotation(head, q);
}
// scaling hips position
var scaling = sink.TPose.GetWorldTransform(HumanBodyBones.LeftUpperLeg).Value.Translation.y / source.TPose.GetWorldTransform(HumanBodyBones.LeftUpperLeg).Value.Translation.y;
var delta = source.Pose.GetRawHipsPosition() - source.TPose.GetWorldTransform(HumanBodyBones.Hips).Value.Translation;
sink.Pose.SetRawHipsPosition(sink.TPose.GetWorldTransform(HumanBodyBones.Hips).Value.Translation + delta * scaling);
}
public static void EnforceTPose((INormalizedPoseApplicable Pose, ITPoseProvider TPose) sink)
{
foreach (var (bone, parent) in sink.TPose.EnumerateBoneParentPairs())
{
sink.Pose.SetNormalizedLocalRotation(bone, Quaternion.identity);
}
sink.Pose.SetRawHipsPosition(sink.TPose.GetWorldTransform(HumanBodyBones.Hips).Value.Translation);
}
}
}

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@ -6061,7 +6667,9 @@ MonoBehaviour:
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View File

@ -3,7 +3,6 @@ using System.IO;
using System.Linq;
using System.Threading;
using UniGLTF;
using UniHumanoid;
using UnityEngine;
using UnityEngine.UI;
using VRMShaders;
@ -12,12 +11,18 @@ namespace UniVRM10.VRM10Viewer
{
public class VRM10ViewerUI : MonoBehaviour
{
[Header("UI")]
[SerializeField]
Text m_version = default;
[Header("UI")]
[SerializeField]
Button m_open = default;
Button m_openModel = default;
[SerializeField]
Button m_openMotion = default;
[SerializeField]
Toggle m_showBoxMan = default;
[SerializeField]
Toggle m_enableLipSync = default;
@ -34,31 +39,42 @@ namespace UniVRM10.VRM10Viewer
[SerializeField]
Toggle m_useAsync = default;
[Header("Runtime")]
[SerializeField]
Animator m_src = default;
[SerializeField]
GameObject m_target = default;
[SerializeField]
TextAsset m_motion;
GameObject Root = default;
[SerializeField]
TextAsset m_motion;
IMotion m_src = default;
public IMotion Motion
{
get { return m_src; }
set
{
if (m_src != null)
{
m_src.Dispose();
}
m_src = value;
}
}
private CancellationTokenSource _cancellationTokenSource;
[Serializable]
class TextFields
{
[SerializeField, Header("Info")]
[SerializeField]
Text m_textModelTitle = default;
[SerializeField]
Text m_textModelVersion = default;
[SerializeField]
Text m_textModelAuthor = default;
[SerializeField]
Text m_textModelCopyright = default;
[SerializeField]
Text m_textModelContact = default;
[SerializeField]
Text m_textModelReference = default;
@ -81,11 +97,35 @@ namespace UniVRM10.VRM10Viewer
[SerializeField]
Text m_textDistributionOther = default;
public void Reset()
{
var texts = GameObject.FindObjectsOfType<Text>();
m_textModelTitle = texts.First(x => x.name == "Title (1)");
m_textModelVersion = texts.First(x => x.name == "Version (1)");
m_textModelAuthor = texts.First(x => x.name == "Author (1)");
m_textModelCopyright = texts.First(x => x.name == "Copyright (1)");
m_textModelContact = texts.First(x => x.name == "Contact (1)");
m_textModelReference = texts.First(x => x.name == "Reference (1)");
m_textPermissionAllowed = texts.First(x => x.name == "AllowedUser (1)");
m_textPermissionViolent = texts.First(x => x.name == "Violent (1)");
m_textPermissionSexual = texts.First(x => x.name == "Sexual (1)");
m_textPermissionCommercial = texts.First(x => x.name == "Commercial (1)");
m_textPermissionOther = texts.First(x => x.name == "Other (1)");
m_textDistributionLicense = texts.First(x => x.name == "LicenseType (1)");
m_textDistributionOther = texts.First(x => x.name == "OtherLicense (1)");
var images = GameObject.FindObjectsOfType<RawImage>();
m_thumbnail = images.First(x => x.name == "RawImage");
}
public void Start()
{
m_textModelTitle.text = "";
m_textModelVersion.text = "";
m_textModelAuthor.text = "";
m_textModelCopyright.text = "";
m_textModelContact.text = "";
m_textModelReference.text = "";
@ -108,12 +148,13 @@ namespace UniVRM10.VRM10Viewer
m_textModelTitle.text = meta.Name;
m_textModelVersion.text = meta.Version;
m_textModelAuthor.text = meta.Authors[0];
m_textModelCopyright.text = meta.CopyrightInformation;
m_textModelContact.text = meta.ContactInformation;
if (meta.References != null && meta.References.Count > 0)
{
m_textModelReference.text = meta.References[0];
}
// m_textPermissionAllowed.text = meta.AllowedUser.ToString();
m_textPermissionAllowed.text = meta.AvatarPermission.ToString();
m_textPermissionViolent.text = meta.AllowExcessivelyViolentUsage.ToString();
m_textPermissionSexual.text = meta.AllowExcessivelySexualUsage.ToString();
m_textPermissionCommercial.text = meta.CommercialUsage.ToString();
@ -155,6 +196,16 @@ namespace UniVRM10.VRM10Viewer
[SerializeField]
ToggleGroup ToggleMotion = default;
public void Reset()
{
var toggles = GameObject.FindObjectsOfType<Toggle>();
ToggleMotionTPose = toggles.First(x => x.name == "TPose");
ToggleMotionBVH = toggles.First(x => x.name == "BVH");
var groups = GameObject.FindObjectsOfType<ToggleGroup>();
ToggleMotion = groups.First(x => x.name == "_Motion_");
}
public bool IsBvhEnabled
{
get => ToggleMotion.ActiveToggles().FirstOrDefault() == ToggleMotionBVH;
@ -171,17 +222,22 @@ namespace UniVRM10.VRM10Viewer
private void Reset()
{
var buttons = GameObject.FindObjectsOfType<Button>();
m_open = buttons.First(x => x.name == "Open");
m_openModel = buttons.First(x => x.name == "OpenModel");
m_openMotion = buttons.First(x => x.name == "OpenMotion");
var toggles = GameObject.FindObjectsOfType<Toggle>();
m_showBoxMan = toggles.First(x => x.name == "ShowBoxMan");
m_enableLipSync = toggles.First(x => x.name == "EnableLipSync");
m_enableAutoBlink = toggles.First(x => x.name == "EnableAutoBlink");
m_enableAutoExpression = toggles.First(x => x.name == "EnableAutoExpression");
m_useUrpMaterial = toggles.First(x => x.name == "UseUrpMaterial");
m_useAsync = toggles.First(x => x.name == "UseAsync");
var texts = GameObject.FindObjectsOfType<Text>();
m_version = texts.First(x => x.name == "Version");
m_version = texts.First(x => x.name == "VrmVersion");
m_src = GameObject.FindObjectOfType<Animator>();
m_texts.Reset();
m_ui.Reset();
m_target = GameObject.FindObjectOfType<VRM10TargetMover>().gameObject;
}
@ -191,13 +247,16 @@ namespace UniVRM10.VRM10Viewer
private void Start()
{
m_version.text = string.Format("VRMViewer {0}.{1}",
VRMVersion.MAJOR, VRMVersion.MINOR);
m_open.onClick.AddListener(OnOpenClicked);
VRMVersion.MAJOR, VRMVersion.MINOR);
m_openModel.onClick.AddListener(OnOpenModelClicked);
m_openMotion.onClick.AddListener(OnOpenMotionClicked);
// load initial bvh
if (m_motion != null)
{
LoadMotion(m_motion.text);
Motion = BvhMotion.LoadBvhFromText(m_motion.text);
}
string[] cmds = System.Environment.GetCommandLineArgs();
@ -217,26 +276,8 @@ namespace UniVRM10.VRM10Viewer
_cancellationTokenSource?.Dispose();
}
private void LoadMotion(string source)
{
var context = new UniHumanoid.BvhImporterContext();
context.Parse("tmp.bvh", source);
context.Load();
m_src = context.Root.GetComponent<Animator>();
m_ui.IsBvhEnabled = true;
// hide box man
context.Root.GetComponent<SkinnedMeshRenderer>().enabled = false;
}
private void Update()
{
if (m_loaded != null)
{
m_loaded.EnableLipSyncValue = m_enableLipSync.isOn;
m_loaded.EnableBlinkValue = m_enableAutoBlink.isOn;
m_loaded.EnableAutoExpressionValue = m_enableAutoExpression.isOn;
}
if (Input.GetKeyDown(KeyCode.Tab))
{
if (Root != null) Root.SetActive(!Root.activeSelf);
@ -250,23 +291,32 @@ namespace UniVRM10.VRM10Viewer
}
}
if (Motion != null)
{
Motion.ShowBoxMan(m_showBoxMan.isOn);
}
if (m_loaded != null)
{
if (m_ui.IsBvhEnabled && m_src != null)
m_loaded.EnableLipSyncValue = m_enableLipSync.isOn;
m_loaded.EnableBlinkValue = m_enableAutoBlink.isOn;
m_loaded.EnableAutoExpressionValue = m_enableAutoExpression.isOn;
if (m_ui.IsBvhEnabled && Motion != null)
{
m_loaded.UpdateControlRigImplicit(m_src);
VRM10Retarget.Retarget(Motion.ControlRig, (m_loaded.ControlRig, m_loaded.ControlRig));
}
else
{
m_loaded.TPoseControlRig();
VRM10Retarget.EnforceTPose((m_loaded.ControlRig, m_loaded.ControlRig));
}
}
}
void OnOpenClicked()
void OnOpenModelClicked()
{
#if UNITY_STANDALONE_WIN
var path = VRM10FileDialogForWindows.FileDialog("open VRM", "vrm", "bvh");
var path = VRM10FileDialogForWindows.FileDialog("open VRM", "vrm");
#elif UNITY_EDITOR
var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
@ -278,12 +328,6 @@ namespace UniVRM10.VRM10Viewer
}
var ext = Path.GetExtension(path).ToLower();
if (ext == ".bvh")
{
LoadMotion(path);
return;
}
if (ext != ".vrm")
{
Debug.LogWarning($"{path} is not vrm");
@ -293,6 +337,31 @@ namespace UniVRM10.VRM10Viewer
LoadModel(path);
}
async void OnOpenMotionClicked()
{
#if UNITY_STANDALONE_WIN
var path = VRM10FileDialogForWindows.FileDialog("open Motion", "bvh", "gltf", "glb");
#elif UNITY_EDITOR
var path = UnityEditor.EditorUtility.OpenFilePanel("Open Motion", "", "bvh");
#else
var path = Application.dataPath + "/default.bvh";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var ext = Path.GetExtension(path).ToLower();
if (ext == ".bvh")
{
Motion = BvhMotion.LoadBvhFromPath(path);
return;
}
// gltf, glb etc...
Motion = await VrmAnimation.LoadVrmAnimationFromPathAsync(path);
}
static IMaterialDescriptorGenerator GetVrmMaterialDescriptorGenerator(bool useUrp)
{
if (useUrp)

View File

@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrm",
"version": "0.108.0",
"version": "0.109.0",
"displayName": "VRM-1.0",
"description": "VRM-1.0 importer",
"unity": "2019.4",
@ -14,8 +14,8 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.108.0",
"com.vrmc.gltf": "0.108.0"
"com.vrmc.vrmshaders": "0.109.0",
"com.vrmc.gltf": "0.109.0"
},
"samples": [
{

View File

@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrmshaders",
"version": "0.108.0",
"version": "0.109.0",
"displayName": "VRM Shaders",
"description": "VRM Shaders",
"unity": "2019.4",