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修正漏れ
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@ -27,8 +27,8 @@ namespace UniVRM10
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return m.rotation;
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}
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public static Quaternion LeftHand = GetRotation(Vector3.up, Vector3.right);
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public static Quaternion RightHand = GetRotation(Vector3.up, Vector3.left);
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public static Quaternion LeftHand = GetRotation(Vector3.up, Vector3.left);
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public static Quaternion RightHand = GetRotation(Vector3.up, Vector3.right);
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/// <summary>
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/// 親指は XZ 平面45度です。
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