UniVRM-0.114.0

This commit is contained in:
ousttrue
2023-08-21 18:47:27 +09:00
parent 7005743f6b
commit 0d8d6c538d
17 changed files with 477 additions and 262 deletions

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@@ -4,8 +4,8 @@ namespace UniGLTF
public static partial class UniGLTFVersion
{
public const int MAJOR = 2;
public const int MINOR = 49;
public const int MINOR = 50;
public const int PATCH = 0;
public const string VERSION = "2.49.0";
public const string VERSION = "2.50.0";
}
}

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@@ -1,6 +1,6 @@
{
"name": "com.vrmc.gltf",
"version": "0.113.0",
"version": "0.114.0",
"displayName": "UniGLTF",
"description": "GLTF importer and exporter",
"unity": "2019.4",
@@ -11,7 +11,7 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.113.0",
"com.vrmc.vrmshaders": "0.114.0",
"com.unity.modules.animation": "1.0.0"
},
"samples": [

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@@ -4,8 +4,8 @@ namespace VRM
public static partial class VRMVersion
{
public const int MAJOR = 0;
public const int MINOR = 113;
public const int MINOR = 114;
public const int PATCH = 0;
public const string VERSION = "0.113.0";
public const string VERSION = "0.114.0";
}
}

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@@ -387,6 +387,7 @@ namespace VRM.SimpleViewer
static IMaterialDescriptorGenerator GetGltfMaterialGenerator(bool useUrp)
{
//Could be refactored to no longer need this check using RenderPipelineMaterialDescriptorGeneratorUtility
if (useUrp)
{
return new UrpGltfMaterialDescriptorGenerator();
@@ -399,6 +400,7 @@ namespace VRM.SimpleViewer
static IMaterialDescriptorGenerator GetVrmMaterialGenerator(bool useUrp, VRM.glTF_VRM_extensions vrm)
{
//Could be refactored to no longer need this check using VrmRenderPipelineMaterialDescriptorGeneratorDescriptorUtility
if (useUrp)
{
return new VRM.UrpVrmMaterialDescriptorGenerator(vrm);

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@@ -1,6 +1,6 @@
{
"name": "com.vrmc.univrm",
"version": "0.113.0",
"version": "0.114.0",
"displayName": "VRM",
"description": "VRM importer",
"unity": "2019.4",
@@ -14,8 +14,8 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.113.0",
"com.vrmc.gltf": "0.113.0",
"com.vrmc.vrmshaders": "0.114.0",
"com.vrmc.gltf": "0.114.0",
"com.unity.ugui": "1.0.0"
},
"samples": [

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@@ -0,0 +1,64 @@
using UniGLTF;
using UnityEditor;
using UnityEngine;
using UniVRM10;
using UniVRM10.VRM10Viewer;
using VRMShaders;
public class SimpleVrma : MonoBehaviour
{
public Vrm10Instance Vrm;
public Vrm10AnimationInstance Vrma;
bool m_boxman = true;
void OnGUI()
{
if (GUILayout.Button("open vrm"))
{
var path = EditorUtility.OpenFilePanel("open vrm", "", "vrm");
Debug.Log(path);
LoadVrm(path);
}
if (GUILayout.Button("open vrma"))
{
var path = EditorUtility.OpenFilePanel("open vrma", "", "vrma");
Debug.Log(path);
LoadVrma(path);
}
m_boxman = GUILayout.Toggle(m_boxman, "BoxMan");
if (Vrma != null)
{
Vrma.BoxMan.enabled = m_boxman;
}
}
async void LoadVrm(string path)
{
Vrm = await Vrm10.LoadPathAsync(path,
canLoadVrm0X: true,
showMeshes: false,
awaitCaller: new ImmediateCaller());
var instance = Vrm.GetComponent<RuntimeGltfInstance>();
instance.ShowMeshes();
}
async void LoadVrma(string path)
{
// load vrma
using GltfData data = new AutoGltfFileParser(path).Parse();
using var loader = new VrmAnimationImporter(data);
var instance = await loader.LoadAsync(new ImmediateCaller());
Vrma = instance.GetComponent<Vrm10AnimationInstance>();
Vrm.Runtime.VrmAnimation = Vrma;
Debug.Log(Vrma);
var animation = Vrma.GetComponent<Animation>();
animation.Play();
}
}

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@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.IO;
using UniHumanoid;
@@ -5,15 +6,19 @@ using UnityEngine;
namespace UniVRM10.VRM10Viewer
{
public class BvhMotion : IMotion
public class BvhMotion : IVrm10Animation
{
UniHumanoid.BvhImporterContext m_context;
public Transform Root => m_context?.Root.transform;
public SkinnedMeshRenderer m_boxMan;
public SkinnedMeshRenderer BoxMan => m_boxMan;
(INormalizedPoseProvider, ITPoseProvider) m_controlRig;
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_controlRig;
public IDictionary<ExpressionKey, Transform> ExpressionMap { get; } = new Dictionary<ExpressionKey, Transform>();
(INormalizedPoseProvider, ITPoseProvider) IVrm10Animation.ControlRig => m_controlRig;
IDictionary<ExpressionKey, Func<float>> _ExpressionMap = new Dictionary<ExpressionKey, Func<float>>();
public IReadOnlyDictionary<ExpressionKey, Func<float>> ExpressionMap => (IReadOnlyDictionary<ExpressionKey, Func<float>>)_ExpressionMap;
public LookAtInput? LookAt { get; set; }
public BvhMotion(UniHumanoid.BvhImporterContext context)
{
m_context = context;

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@@ -1,191 +0,0 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using UniGLTF;
using UniJSON;
using UnityEngine;
using VRMShaders;
namespace UniVRM10.VRM10Viewer
{
public class VrmAnimation : IMotion
{
private readonly VrmAnimationInstance m_instance;
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_instance.ControlRig;
IDictionary<ExpressionKey, Transform> IMotion.ExpressionMap => m_instance.ExpressionMap;
public VrmAnimation(VrmAnimationInstance instance,
Vector3 hips = default, Dictionary<HumanBodyBones, Quaternion> map = null)
{
m_instance = instance;
if (instance.GetComponent<Animation>() is Animation animation)
{
if (animation != null)
{
animation.Play();
}
else
{
// experimental: set pose
var animator = instance.GetComponent<Animator>();
animator.GetBoneTransform(HumanBodyBones.Hips).localPosition = hips;
foreach (var kv in map)
{
var t = animator.GetBoneTransform(kv.Key);
if (t != null)
{
t.localRotation = kv.Value;
}
}
}
}
}
public void ShowBoxMan(bool enable)
{
if (m_instance.BoxMan != null)
{
m_instance.BoxMan.enabled = enable;
}
}
public void Dispose()
{
if (m_instance.BoxMan != null)
{
GameObject.Destroy(m_instance.BoxMan.gameObject);
}
}
public static async Task<VrmAnimation> LoadVrmAnimationFromPathAsync(string path)
{
using GltfData data = new AutoGltfFileParser(path).Parse();
using var loader = new VrmAnimationImporter(data);
var instance = await loader.LoadAsync(new ImmediateCaller());
return new VrmAnimation(instance.GetComponent<VrmAnimationInstance>());
}
static Vector3 ToVec3(JsonNode j)
{
return new Vector3(-j[0].GetSingle(), j[1].GetSingle(), j[2].GetSingle());
}
static Quaternion ToQuat(JsonNode j)
{
return new Quaternion(j[0].GetSingle(), -j[1].GetSingle(), -j[2].GetSingle(), j[3].GetSingle());
}
static (Vector3, Dictionary<HumanBodyBones, Quaternion>) GetPose(JsonNode humanoid)
{
Vector3 root = default;
var map = new Dictionary<HumanBodyBones, Quaternion>();
if (humanoid.TryGet("translation", out var translation))
{
root = ToVec3(translation);
}
if (humanoid.TryGet("rotations", out var rotations))
{
foreach (var kv in rotations.ObjectItems())
{
switch (kv.Key.GetString())
{
case "hips": map.Add(HumanBodyBones.Hips, ToQuat(kv.Value)); break;
case "spine": map.Add(HumanBodyBones.Spine, ToQuat(kv.Value)); break;
case "chest": map.Add(HumanBodyBones.Chest, ToQuat(kv.Value)); break;
case "upperChest": map.Add(HumanBodyBones.UpperChest, ToQuat(kv.Value)); break;
case "neck": map.Add(HumanBodyBones.Neck, ToQuat(kv.Value)); break;
case "head": map.Add(HumanBodyBones.Head, ToQuat(kv.Value)); break;
// case "leftEye": map.Add(HumanBodyBones.leftEye, ToQuat(kv.Value)); break;
// case "rightEye": map.Add(HumanBodyBones.rightEye, ToQuat(kv.Value)); break;
case "jaw": map.Add(HumanBodyBones.Jaw, ToQuat(kv.Value)); break;
case "leftShoulder": map.Add(HumanBodyBones.LeftShoulder, ToQuat(kv.Value)); break;
case "leftUpperArm": map.Add(HumanBodyBones.LeftUpperArm, ToQuat(kv.Value)); break;
case "leftLowerArm": map.Add(HumanBodyBones.LeftLowerArm, ToQuat(kv.Value)); break;
case "leftHand": map.Add(HumanBodyBones.LeftHand, ToQuat(kv.Value)); break;
case "rightShoulder": map.Add(HumanBodyBones.RightShoulder, ToQuat(kv.Value)); break;
case "rightUpperArm": map.Add(HumanBodyBones.RightUpperArm, ToQuat(kv.Value)); break;
case "rightLowerArm": map.Add(HumanBodyBones.RightLowerArm, ToQuat(kv.Value)); break;
case "rightHand": map.Add(HumanBodyBones.RightHand, ToQuat(kv.Value)); break;
case "leftUpperLeg": map.Add(HumanBodyBones.LeftUpperLeg, ToQuat(kv.Value)); break;
case "leftLowerLeg": map.Add(HumanBodyBones.LeftLowerLeg, ToQuat(kv.Value)); break;
case "leftFoot": map.Add(HumanBodyBones.LeftFoot, ToQuat(kv.Value)); break;
case "leftToes": map.Add(HumanBodyBones.LeftToes, ToQuat(kv.Value)); break;
case "rightUpperLeg": map.Add(HumanBodyBones.RightUpperLeg, ToQuat(kv.Value)); break;
case "rightLowerLeg": map.Add(HumanBodyBones.RightLowerLeg, ToQuat(kv.Value)); break;
case "rightFoot": map.Add(HumanBodyBones.RightFoot, ToQuat(kv.Value)); break;
case "rightToes": map.Add(HumanBodyBones.RightToes, ToQuat(kv.Value)); break;
case "leftThumbMetacarpal": map.Add(HumanBodyBones.LeftThumbProximal, ToQuat(kv.Value)); break;
case "leftThumbProximal": map.Add(HumanBodyBones.LeftThumbIntermediate, ToQuat(kv.Value)); break;
case "leftThumbDistal": map.Add(HumanBodyBones.LeftThumbDistal, ToQuat(kv.Value)); break;
case "leftIndexProximal": map.Add(HumanBodyBones.LeftIndexProximal, ToQuat(kv.Value)); break;
case "leftIndexIntermediate": map.Add(HumanBodyBones.LeftIndexIntermediate, ToQuat(kv.Value)); break;
case "leftIndexDistal": map.Add(HumanBodyBones.LeftIndexDistal, ToQuat(kv.Value)); break;
case "leftMiddleProximal": map.Add(HumanBodyBones.LeftMiddleProximal, ToQuat(kv.Value)); break;
case "leftMiddleIntermediate": map.Add(HumanBodyBones.LeftMiddleIntermediate, ToQuat(kv.Value)); break;
case "leftMiddleDistal": map.Add(HumanBodyBones.LeftMiddleDistal, ToQuat(kv.Value)); break;
case "leftRingProximal": map.Add(HumanBodyBones.LeftRingProximal, ToQuat(kv.Value)); break;
case "leftRingIntermediate": map.Add(HumanBodyBones.LeftRingIntermediate, ToQuat(kv.Value)); break;
case "leftRingDistal": map.Add(HumanBodyBones.LeftRingDistal, ToQuat(kv.Value)); break;
case "leftLittleProximal": map.Add(HumanBodyBones.LeftLittleProximal, ToQuat(kv.Value)); break;
case "leftLittleIntermediate": map.Add(HumanBodyBones.LeftLittleIntermediate, ToQuat(kv.Value)); break;
case "leftLittleDistal": map.Add(HumanBodyBones.LeftLittleDistal, ToQuat(kv.Value)); break;
case "rightThumbMetacarpal": map.Add(HumanBodyBones.RightThumbProximal, ToQuat(kv.Value)); break;
case "rightThumbProximal": map.Add(HumanBodyBones.RightThumbIntermediate, ToQuat(kv.Value)); break;
case "rightThumbDistal": map.Add(HumanBodyBones.RightThumbDistal, ToQuat(kv.Value)); break;
case "rightIndexProximal": map.Add(HumanBodyBones.RightIndexProximal, ToQuat(kv.Value)); break;
case "rightIndexIntermediate": map.Add(HumanBodyBones.RightIndexIntermediate, ToQuat(kv.Value)); break;
case "rightIndexDistal": map.Add(HumanBodyBones.RightIndexDistal, ToQuat(kv.Value)); break;
case "rightMiddleProximal": map.Add(HumanBodyBones.RightMiddleProximal, ToQuat(kv.Value)); break;
case "rightMiddleIntermediate": map.Add(HumanBodyBones.RightMiddleIntermediate, ToQuat(kv.Value)); break;
case "rightMiddleDistal": map.Add(HumanBodyBones.RightMiddleDistal, ToQuat(kv.Value)); break;
case "rightRingProximal": map.Add(HumanBodyBones.RightRingProximal, ToQuat(kv.Value)); break;
case "rightRingIntermediate": map.Add(HumanBodyBones.RightRingIntermediate, ToQuat(kv.Value)); break;
case "rightRingDistal": map.Add(HumanBodyBones.RightRingDistal, ToQuat(kv.Value)); break;
case "rightLittleProximal": map.Add(HumanBodyBones.RightLittleProximal, ToQuat(kv.Value)); break;
case "rightLittleIntermediate": map.Add(HumanBodyBones.RightLittleIntermediate, ToQuat(kv.Value)); break;
case "rightLittleDistal": map.Add(HumanBodyBones.RightLittleDistal, ToQuat(kv.Value)); break;
}
}
}
return (root, map);
}
public static async Task<VrmAnimation> LoadVrmAnimationPose(string text)
{
using GltfData data = GlbLowLevelParser.ParseGltf(
"tmp.vrma",
text,
new List<GlbChunk>(), // .gltf file has no chunks.
new FileSystemStorage("_dummy_root_"), // .gltf file has resource path at file system.
new MigrationFlags()
);
using var loader = new VrmAnimationImporter(data);
var instance = await loader.LoadAsync(new ImmediateCaller());
if (data.GLTF.extensions is UniGLTF.glTFExtensionImport extensions)
{
foreach (var kv in extensions.ObjectItems())
{
if (kv.Key.GetString() == "VRMC_vrm_animation")
{
if (kv.Value.TryGet("extensions", out var inner_extensions))
{
if (inner_extensions.TryGet("VRMC_vrm_pose", out var pose))
{
if (pose.TryGet("humanoid", out var humanoid))
{
var (root, map) = GetPose(humanoid);
return new VrmAnimation(instance.GetComponent<VrmAnimationInstance>(), root, map);
}
}
}
}
}
}
throw new System.Exception("no pose");
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: f0180f844d447bc45889d6c72a2d4ec4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 49423dc9e9a224545a90221f41d975c8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -50,8 +50,8 @@ namespace UniVRM10.VRM10Viewer
GameObject Root = default;
IMotion m_src = default;
public IMotion Motion
IVrm10Animation m_src = default;
public IVrm10Animation Motion
{
get { return m_src; }
set
@@ -61,9 +61,13 @@ namespace UniVRM10.VRM10Viewer
m_src.Dispose();
}
m_src = value;
TPose = new Vrm10TPose(m_src.ControlRig.Item1.GetRawHipsPosition());
}
}
public IVrm10Animation TPose;
private CancellationTokenSource _cancellationTokenSource;
[Serializable]
@@ -209,13 +213,13 @@ namespace UniVRM10.VRM10Viewer
ToggleMotion = groups.First(x => x.name == "_Motion_");
}
public bool IsBvhEnabled
public bool IsTPose
{
get => ToggleMotion.ActiveToggles().FirstOrDefault() == ToggleMotionBVH;
get => ToggleMotion.ActiveToggles().FirstOrDefault() == ToggleMotionTPose;
set
{
ToggleMotionTPose.isOn = !value;
ToggleMotionBVH.isOn = value;
ToggleMotionTPose.isOn = value;
ToggleMotionBVH.isOn = !value;
}
}
}
@@ -331,7 +335,7 @@ namespace UniVRM10.VRM10Viewer
_cancellationTokenSource?.Dispose();
}
bool? m_lastUseBvh = default;
private void Update()
{
if (Input.GetKeyDown(KeyCode.Tab))
@@ -357,31 +361,19 @@ namespace UniVRM10.VRM10Viewer
m_loaded.EnableLipSyncValue = m_enableLipSync.isOn;
m_loaded.EnableBlinkValue = m_enableAutoBlink.isOn;
m_loaded.EnableAutoExpressionValue = m_enableAutoExpression.isOn;
}
var useBvh = Motion != null;
if (useBvh)
if (m_loaded != null)
{
if (m_ui.IsTPose)
{
// update humanoid
if (Motion.ControlRig.Item1 != null && Motion.ControlRig.Item2 != null)
{
VRM10Retarget.Retarget(Motion.ControlRig, (m_loaded.ControlRig, m_loaded.ControlRig));
}
// update expressions
foreach (var (k, v) in Motion.ExpressionMap)
{
// VRMA-expression use localPosition.x as expression weight
m_loaded.Runtime.Expression.SetWeight(k, -v.transform.localPosition.x);
}
m_loaded.Runtime.VrmAnimation = TPose;
}
else
else if (Motion != null)
{
if (!m_lastUseBvh.HasValue || m_lastUseBvh.Value)
{
Debug.Log("SetPose");
VRM10Retarget.EnforceTPose((m_loaded.ControlRig, m_loaded.ControlRig));
}
// Automatically retarget in Vrm10Runtime.Process
m_loaded.Runtime.VrmAnimation = Motion;
}
m_lastUseBvh = useBvh;
}
}
@@ -431,7 +423,11 @@ namespace UniVRM10.VRM10Viewer
}
// gltf, glb etc...
Motion = await VrmAnimation.LoadVrmAnimationFromPathAsync(path);
using GltfData data = new AutoGltfFileParser(path).Parse();
using var loader = new VrmAnimationImporter(data);
var instance = await loader.LoadAsync(new ImmediateCaller());
Motion = instance.GetComponent<Vrm10AnimationInstance>();
instance.GetComponent<Animation>().Play();
}
async void OnPastePoseClicked()
@@ -442,12 +438,9 @@ namespace UniVRM10.VRM10Viewer
return;
}
m_ui.IsBvhEnabled = false;
m_lastUseBvh = false;
try
{
Motion = await VrmAnimation.LoadVrmAnimationPose(text);
Motion = await Vrm10PoseLoader.LoadVrmAnimationPose(text);
}
catch (UniJSON.ParserException)
{

View File

@@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrm",
"version": "0.113.0",
"version": "0.114.0",
"displayName": "VRM-1.0",
"description": "VRM-1.0 importer",
"unity": "2019.4",
@@ -14,8 +14,8 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.113.0",
"com.vrmc.gltf": "0.113.0"
"com.vrmc.vrmshaders": "0.114.0",
"com.vrmc.gltf": "0.114.0"
},
"samples": [
{

View File

@@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrmshaders",
"version": "0.113.0",
"version": "0.114.0",
"displayName": "VRM Shaders",
"description": "VRM Shaders",
"unity": "2019.4",