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https://github.com/vrm-c/UniVRM.git
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add ForceUniqueName. not implemented
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787dada27e
commit
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@ -80,7 +80,7 @@ namespace UniVRM10
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{
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case Tabs.MeshFreeze:
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{
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if (MeshBakeGui())
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if (MeshFreezeGui())
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{
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modified = true;
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}
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@ -135,12 +135,13 @@ namespace UniVRM10
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return true;
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}
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bool MeshBakeGui()
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bool MeshFreezeGui()
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{
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var forceUniqueName = ToggleIsModified("ForceUniqueName", ref _meshUtility.ForceUniqueName);
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var blendShape = ToggleIsModified("BlendShape", ref _meshUtility.FreezeBlendShape);
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var scale = ToggleIsModified("Scale", ref _meshUtility.FreezeScaling);
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var rotation = ToggleIsModified("Rotation", ref _meshUtility.FreezeRotation);
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return blendShape || scale || rotation;
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return forceUniqueName || blendShape || scale || rotation;
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}
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bool MeshIntegrateGui()
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UniGLTF.MeshUtility;
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@ -17,6 +18,12 @@ namespace UniVRM10
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/// </summary>
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public class Vrm10MeshUtility
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{
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/// <summary>
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/// GameObject 名が重複している場合にリネームする。
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/// 最初に実行(Avatar生成時のエラーを回避?)
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/// </summary>
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public bool ForceUniqueName = false;
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/// <summary>
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/// Same as VRM-0 normalization
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/// - Mesh
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@ -124,6 +131,11 @@ namespace UniVRM10
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{
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// TODO: UNDO
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if (ForceUniqueName)
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{
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throw new NotImplementedException();
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}
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// 正規化されたヒエラルキーを作る
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var (normalized, boneMap) = BoneNormalizer.CreateNormalizedHierarchy(go,
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removeScaling: FreezeScaling,
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@ -138,6 +150,14 @@ namespace UniVRM10
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newAnimator.avatar = newAvatar;
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// TODO: write back normalized transform to boneMap
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foreach (var group in MeshIntegrationGroups)
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{
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foreach (var renderer in group.Renderers)
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{
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}
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}
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}
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}
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}
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