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make CalculateYawPitchFromGazePosition public
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@@ -74,7 +74,7 @@ namespace UniVRM10
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Pitch = pitch;
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}
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private (float Yaw, float Pitch) CalculateYawPitchFromGazePosition(Vector3 gazeWorldPosition)
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public (float Yaw, float Pitch) CalculateYawPitchFromGazePosition(Vector3 gazeWorldPosition)
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{
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var localPosition = EyeTransform.worldToLocalMatrix.MultiplyPoint(gazeWorldPosition);
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Matrix4x4.identity.CalcYawPitch(localPosition, out var yaw, out var pitch);
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