From dbfd5212c7fd6845f1aaadb2e640f6ea4e1f113f Mon Sep 17 00:00:00 2001 From: Masataka SUMI Date: Tue, 14 Feb 2023 22:14:48 +0900 Subject: [PATCH] make CalculateYawPitchFromGazePosition public --- .../VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs b/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs index 18b17a309..fc9d9bd80 100644 --- a/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs +++ b/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs @@ -74,7 +74,7 @@ namespace UniVRM10 Pitch = pitch; } - private (float Yaw, float Pitch) CalculateYawPitchFromGazePosition(Vector3 gazeWorldPosition) + public (float Yaw, float Pitch) CalculateYawPitchFromGazePosition(Vector3 gazeWorldPosition) { var localPosition = EyeTransform.worldToLocalMatrix.MultiplyPoint(gazeWorldPosition); Matrix4x4.identity.CalcYawPitch(localPosition, out var yaw, out var pitch);