diff --git a/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs b/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs index 18b17a309..fc9d9bd80 100644 --- a/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs +++ b/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs @@ -74,7 +74,7 @@ namespace UniVRM10 Pitch = pitch; } - private (float Yaw, float Pitch) CalculateYawPitchFromGazePosition(Vector3 gazeWorldPosition) + public (float Yaw, float Pitch) CalculateYawPitchFromGazePosition(Vector3 gazeWorldPosition) { var localPosition = EyeTransform.worldToLocalMatrix.MultiplyPoint(gazeWorldPosition); Matrix4x4.identity.CalcYawPitch(localPosition, out var yaw, out var pitch);