mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-09-14 23:10:46 -05:00
controlRigInitialRotations = null
* 順番 * null 引き数の省略
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@@ -40,7 +40,7 @@ namespace UniVRM10
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var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
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using (var loader = new Vrm10Importer(result, controlRigInitialRotations: null, externalObjectMap: extractedObjects, materialGenerator: materialGenerator))
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using (var loader = new Vrm10Importer(result, externalObjectMap: extractedObjects, materialGenerator: materialGenerator))
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{
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// settings TextureImporters
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foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
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@@ -275,7 +275,7 @@ namespace UniVRM10
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throw new ArgumentNullException(nameof(vrm10Data));
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}
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using (var loader = new Vrm10Importer(vrm10Data, controlRigGenerationOption.ToInitialRotations(), materialGenerator: materialGenerator))
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using (var loader = new Vrm10Importer(vrm10Data, materialGenerator: materialGenerator, controlRigInitialRotations: controlRigGenerationOption.ToInitialRotations()))
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{
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// 1. Load meta information if callback was available.
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if (vrmMetaInformationCallback != null)
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@@ -28,10 +28,10 @@ namespace UniVRM10
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public Vrm10Importer(
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Vrm10Data vrm,
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IReadOnlyDictionary<HumanBodyBones, Quaternion> controlRigInitialRotations,
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IReadOnlyDictionary<SubAssetKey, UnityEngine.Object> externalObjectMap = null,
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ITextureDeserializer textureDeserializer = null,
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IMaterialDescriptorGenerator materialGenerator = null
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IMaterialDescriptorGenerator materialGenerator = null,
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IReadOnlyDictionary<HumanBodyBones, Quaternion> controlRigInitialRotations = null
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)
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: base(vrm.Data, externalObjectMap, textureDeserializer)
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{
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@@ -45,7 +45,7 @@ namespace UniVRM10.Test
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private (GameObject, IReadOnlyList<VRMShaders.MaterialFactory.MaterialLoadInfo>) ToUnity(Vrm10Data data)
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{
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// Model => Unity
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using (var loader = new Vrm10Importer(data, null))
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using (var loader = new Vrm10Importer(data))
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{
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var loaded = loader.Load();
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return (loaded.gameObject, loader.MaterialFactory.Materials);
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@@ -19,7 +19,7 @@ namespace UniVRM10.Test
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// empty thumbnail name
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vrm1Data.Data.GLTF.images[index].name = null;
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using (var loader = new Vrm10Importer(vrm1Data, null))
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using (var loader = new Vrm10Importer(vrm1Data))
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{
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loader.LoadAsync(new VRMShaders.ImmediateCaller()).Wait();
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}
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