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reorder
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@@ -11,13 +11,11 @@ namespace UniVRM10
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private readonly Vector3 _eyeTransformLocalPosition;
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private readonly Quaternion _eyeTransformLocalRotation;
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public float Yaw { get; private set; }
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public float Pitch { get; private set; }
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internal ILookAtEyeDirectionApplicable EyeDirectionApplicable { get; }
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public float Yaw { get; private set; }
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public float Pitch { get; private set; }
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public LookAtEyeDirection EyeDirection { get; private set; }
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public Transform EyeTransform { get; }
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internal Vrm10RuntimeLookAt(VRM10ObjectLookAt lookAt, UniHumanoid.Humanoid humanoid, Transform head)
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