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add Undo.RegisterFullObjectHierarchyUndo
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@ -107,7 +107,9 @@ namespace UniVRM10
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GUI.enabled = true;
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if (pressed)
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{
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Undo.RegisterFullObjectHierarchyUndo(exportTarget, "MeshUtility");
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_meshUtility.Process(exportTarget);
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// Show Result ?
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// Close();
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// GUIUtility.ExitGUI();
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@ -181,7 +181,6 @@ namespace UniVRM10
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if (ForceUniqueName)
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{
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// TODO: UNDO
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throw new NotImplementedException();
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// 必用?
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