Merge pull request #2075 from ousttrue/version/v0_111_0

UniVRM-0.111.0
This commit is contained in:
ousttrue
2023-06-05 20:04:23 +09:00
committed by GitHub
11 changed files with 147 additions and 51 deletions

View File

@@ -4,8 +4,8 @@ namespace UniGLTF
public static partial class UniGLTFVersion
{
public const int MAJOR = 2;
public const int MINOR = 46;
public const int MINOR = 47;
public const int PATCH = 0;
public const string VERSION = "2.46.0";
public const string VERSION = "2.47.0";
}
}

View File

@@ -1,6 +1,6 @@
{
"name": "com.vrmc.gltf",
"version": "0.110.0",
"version": "0.111.0",
"displayName": "UniGLTF",
"description": "GLTF importer and exporter",
"unity": "2019.4",
@@ -11,7 +11,7 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.110.0",
"com.vrmc.vrmshaders": "0.111.0",
"com.unity.modules.animation": "1.0.0"
},
"samples": [

View File

@@ -4,8 +4,8 @@ namespace VRM
public static partial class VRMVersion
{
public const int MAJOR = 0;
public const int MINOR = 110;
public const int MINOR = 111;
public const int PATCH = 0;
public const string VERSION = "0.110.0";
public const string VERSION = "0.111.0";
}
}

View File

@@ -1,6 +1,6 @@
{
"name": "com.vrmc.univrm",
"version": "0.110.0",
"version": "0.111.0",
"displayName": "VRM",
"description": "VRM importer",
"unity": "2019.4",
@@ -14,8 +14,8 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.110.0",
"com.vrmc.gltf": "0.110.0",
"com.vrmc.vrmshaders": "0.111.0",
"com.vrmc.gltf": "0.111.0",
"com.unity.ugui": "1.0.0"
},
"samples": [

View File

@@ -32,7 +32,7 @@ MonoBehaviour:
m_MainLightShadowmapResolution: 2048
m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 4
m_AdditionalLightShadowsSupported: 0
m_AdditionalLightShadowsSupported: 1
m_AdditionalLightsShadowmapResolution: 512
m_ShadowDistance: 50
m_ShadowCascadeCount: 4

View File

@@ -12,8 +12,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
m_Name: UniversalRenderPipelineAsset_Renderer
m_EditorClassIdentifier:
m_RendererFeatures: []
m_RendererFeatureMap:
m_RendererFeatures:
- {fileID: 6807519784255233043}
m_RendererFeatureMap: 131cfa0d2d2b795e
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
shaders:
@@ -43,3 +44,16 @@ MonoBehaviour:
m_ShadowTransparentReceive: 1
m_RenderingMode: 0
m_AccurateGbufferNormals: 0
--- !u!114 &6807519784255233043
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5b6d00cd3f0249a2b4ee7dc86f9a8d63, type: 3}
m_Name: MToonOutlineRenderFeature
m_EditorClassIdentifier:
m_Active: 1

View File

@@ -10,6 +10,7 @@ namespace UniVRM10.VRM10Viewer
RuntimeGltfInstance m_instance;
Vrm10Instance m_controller;
public Vrm10RuntimeControlRig ControlRig => m_controller.Runtime.ControlRig;
public Vrm10Runtime Runtime => m_controller.Runtime;
VRM10AIUEO m_lipSync;
bool m_enableLipSyncValue;

View File

@@ -14,6 +14,8 @@ namespace UniVRM10.VRM10Viewer
public interface IMotion : IDisposable
{
(INormalizedPoseProvider, ITPoseProvider) ControlRig { get; }
IDictionary<ExpressionKey, Transform> ExpressionMap { get; }
void ShowBoxMan(bool enable);
}
@@ -25,6 +27,7 @@ namespace UniVRM10.VRM10Viewer
public SkinnedMeshRenderer BoxMan => m_boxMan;
(INormalizedPoseProvider, ITPoseProvider) m_controlRig;
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_controlRig;
public IDictionary<ExpressionKey, Transform> ExpressionMap { get; } = new Dictionary<ExpressionKey, Transform>();
public BvhMotion(UniHumanoid.BvhImporterContext context)
{
m_context = context;
@@ -70,6 +73,8 @@ namespace UniVRM10.VRM10Viewer
public SkinnedMeshRenderer BoxMan => m_boxMan;
(INormalizedPoseProvider, ITPoseProvider) m_controlRig;
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_controlRig;
public IDictionary<ExpressionKey, Transform> ExpressionMap { get; } = new Dictionary<ExpressionKey, Transform>();
public VrmAnimation(UniGLTF.RuntimeGltfInstance instance)
{
m_instance = instance;
@@ -79,28 +84,35 @@ namespace UniVRM10.VRM10Viewer
}
var humanoid = instance.gameObject.AddComponent<Humanoid>();
humanoid.AssignBonesFromAnimator();
if (humanoid.AssignBonesFromAnimator())
{
var provider = new InitRotationPoseProvider(instance.transform, humanoid);
m_controlRig = (provider, provider);
var provider = new InitRotationPoseProvider(instance.transform, humanoid);
m_controlRig = (provider, provider);
// create SkinnedMesh for bone visualize
var animator = instance.GetComponent<Animator>();
m_boxMan = SkeletonMeshUtility.CreateRenderer(animator);
var material = new Material(Shader.Find("Standard"));
BoxMan.sharedMaterial = material;
var mesh = BoxMan.sharedMesh;
mesh.name = "box-man";
// create SkinnedMesh for bone visualize
var animator = instance.GetComponent<Animator>();
m_boxMan = SkeletonMeshUtility.CreateRenderer(animator);
var material = new Material(Shader.Find("Standard"));
BoxMan.sharedMaterial = material;
var mesh = BoxMan.sharedMesh;
mesh.name = "box-man";
}
}
public void ShowBoxMan(bool enable)
{
m_boxMan.enabled = enable;
if (m_boxMan != null)
{
m_boxMan.enabled = enable;
}
}
public void Dispose()
{
GameObject.Destroy(m_boxMan.gameObject);
if (m_boxMan != null)
{
GameObject.Destroy(m_boxMan.gameObject);
}
}
static int? GetNodeIndex(UniGLTF.Extensions.VRMC_vrm_animation.Humanoid humanoid, HumanBodyBones bone)
@@ -169,8 +181,6 @@ namespace UniVRM10.VRM10Viewer
static Dictionary<HumanBodyBones, Transform> GetHumanMap(GltfData data, IReadOnlyList<Transform> nodes)
{
var humanMap = new Dictionary<HumanBodyBones, Transform>();
if (data.GLTF.extensions is UniGLTF.glTFExtensionImport extensions)
{
foreach (var kv in extensions.ObjectItems())
@@ -178,13 +188,16 @@ namespace UniVRM10.VRM10Viewer
if (kv.Key.GetString() == "VRMC_vrm_animation")
{
var animation = UniGLTF.Extensions.VRMC_vrm_animation.GltfDeserializer.Deserialize(kv.Value);
foreach (HumanBodyBones bone in UniGLTF.Utils.CachedEnum.GetValues<HumanBodyBones>())
if (animation.Humanoid != null)
{
// Debug.Log($"{bone} => {index}");
var node = GetNodeIndex(animation.Humanoid, bone);
if (node.HasValue)
foreach (HumanBodyBones bone in UniGLTF.Utils.CachedEnum.GetValues<HumanBodyBones>())
{
humanMap.Add(bone, nodes[node.Value]);
// Debug.Log($"{bone} => {index}");
var node = GetNodeIndex(animation.Humanoid, bone);
if (node.HasValue)
{
humanMap.Add(bone, nodes[node.Value]);
}
}
}
}
@@ -193,6 +206,59 @@ namespace UniVRM10.VRM10Viewer
return humanMap;
}
static List<(ExpressionKey, Transform)> GetExpressions(GltfData data, IReadOnlyList<Transform> nodes)
{
var expressions = new List<(ExpressionKey, Transform)>();
if (data.GLTF.extensions is UniGLTF.glTFExtensionImport extensions)
{
foreach (var kv in extensions.ObjectItems())
{
if (kv.Key.GetString() == "VRMC_vrm_animation")
{
var animation = UniGLTF.Extensions.VRMC_vrm_animation.GltfDeserializer.Deserialize(kv.Value);
if (animation.Expressions != null)
{
foreach (ExpressionPreset preset in UniGLTF.Utils.CachedEnum.GetValues<ExpressionPreset>())
{
var node = GetNodeIndex(animation.Expressions, preset);
if (node.HasValue)
{
expressions.Add((ExpressionKey.CreateFromPreset(preset), nodes[node.Value]));
}
}
}
}
}
}
return expressions;
}
static int? GetNodeIndex(UniGLTF.Extensions.VRMC_vrm_animation.Expressions expressions, ExpressionPreset preset)
{
switch (preset)
{
case ExpressionPreset.happy: return expressions.Preset?.Happy?.Node;
case ExpressionPreset.angry: return expressions.Preset?.Angry?.Node;
case ExpressionPreset.sad: return expressions.Preset?.Sad?.Node;
case ExpressionPreset.relaxed: return expressions.Preset?.Relaxed?.Node;
case ExpressionPreset.surprised: return expressions.Preset?.Surprised?.Node;
case ExpressionPreset.aa: return expressions.Preset?.Aa?.Node;
case ExpressionPreset.ih: return expressions.Preset?.Ih?.Node;
case ExpressionPreset.ou: return expressions.Preset?.Ou?.Node;
case ExpressionPreset.ee: return expressions.Preset?.Ee?.Node;
case ExpressionPreset.oh: return expressions.Preset?.Oh?.Node;
case ExpressionPreset.blink: return expressions.Preset?.Blink?.Node;
case ExpressionPreset.blinkLeft: return expressions.Preset?.BlinkLeft?.Node;
case ExpressionPreset.blinkRight: return expressions.Preset?.BlinkRight?.Node;
case ExpressionPreset.lookUp: return expressions.Preset?.LookUp?.Node;
case ExpressionPreset.lookDown: return expressions.Preset?.LookDown?.Node;
case ExpressionPreset.lookLeft: return expressions.Preset?.LookLeft?.Node;
case ExpressionPreset.lookRight: return expressions.Preset?.LookRight?.Node;
case ExpressionPreset.neutral: return expressions.Preset?.Neutral?.Node;
}
return default;
}
public static async Task<VrmAnimation> LoadVrmAnimationFromPathAsync(string path)
{
//
@@ -202,25 +268,30 @@ namespace UniVRM10.VRM10Viewer
using (var loader = new UniGLTF.ImporterContext(data))
{
loader.InvertAxis = Axes.X;
// loader.PositionScaling = 0.01f;
var instance = await loader.LoadAsync(new ImmediateCaller());
// VRMA-humanoid
var humanMap = GetHumanMap(data, loader.Nodes);
if (humanMap.Count == 0)
if (humanMap.Count > 0)
{
throw new ArgumentException("fail to load VRMC_vrm_animation");
var description = AvatarDescription.Create(humanMap);
//
// avatar
//
var avatar = description.CreateAvatar(instance.Root.transform);
avatar.name = "Avatar";
// AvatarDescription = description;
var animator = instance.gameObject.AddComponent<Animator>();
animator.avatar = avatar;
}
var description = AvatarDescription.Create(humanMap);
//
// avatar
//
var avatar = description.CreateAvatar(instance.Root.transform);
avatar.name = "Avatar";
// AvatarDescription = description;
var animator = instance.gameObject.AddComponent<Animator>();
animator.avatar = avatar;
return new VrmAnimation(instance);
// VRMA-expression
var animation = new VrmAnimation(instance);
foreach (var (preset, transform) in GetExpressions(data, loader.Nodes))
{
animation.ExpressionMap.Add(preset, transform);
}
return animation;
}
}
}

View File

@@ -304,7 +304,17 @@ namespace UniVRM10.VRM10Viewer
if (m_ui.IsBvhEnabled && Motion != null)
{
VRM10Retarget.Retarget(Motion.ControlRig, (m_loaded.ControlRig, m_loaded.ControlRig));
// update humanoid
if (Motion.ControlRig.Item1 != null && Motion.ControlRig.Item2 != null)
{
VRM10Retarget.Retarget(Motion.ControlRig, (m_loaded.ControlRig, m_loaded.ControlRig));
}
// update expressions
foreach (var (k, v) in Motion.ExpressionMap)
{
// VRMA-expression use localPosition.x as expression weight
m_loaded.Runtime.Expression.SetWeight(k, -v.transform.localPosition.x);
}
}
else
{

View File

@@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrm",
"version": "0.110.0",
"version": "0.111.0",
"displayName": "VRM-1.0",
"description": "VRM-1.0 importer",
"unity": "2019.4",
@@ -14,8 +14,8 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.110.0",
"com.vrmc.gltf": "0.110.0"
"com.vrmc.vrmshaders": "0.111.0",
"com.vrmc.gltf": "0.111.0"
},
"samples": [
{

View File

@@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrmshaders",
"version": "0.110.0",
"version": "0.111.0",
"displayName": "VRM Shaders",
"description": "VRM Shaders",
"unity": "2019.4",