mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-09-08 20:08:53 -05:00
親指の左右が逆
This commit is contained in:
@@ -34,12 +34,12 @@ namespace UniVRM10
|
||||
/// <summary>
|
||||
/// 親指は XZ 平面45度です。
|
||||
/// </summary>
|
||||
public static Quaternion LeftThumb = GetRotation((Vector3.forward + Vector3.left).normalized, (Vector3.right + Vector3.forward).normalized);
|
||||
public static Quaternion LeftThumb = GetRotation((Vector3.forward + Vector3.right).normalized, (Vector3.left + Vector3.forward).normalized);
|
||||
|
||||
/// <summary>
|
||||
/// 親指は XZ 平面45度です。
|
||||
/// </summary>
|
||||
public static Quaternion RightThumb = GetRotation((Vector3.forward + Vector3.right).normalized, (Vector3.left + Vector3.forward).normalized);
|
||||
public static Quaternion RightThumb = GetRotation((Vector3.forward + Vector3.left).normalized, (Vector3.right + Vector3.forward).normalized);
|
||||
|
||||
/// <summary>
|
||||
/// VRM-1.0 の T-Pose の定義から各指はX軸と並行です。親指はXZ平面に45度です。
|
||||
|
||||
Reference in New Issue
Block a user