親指の左右が逆

This commit is contained in:
ousttrue
2022-11-29 18:52:05 +09:00
parent 8022372c72
commit 7f275062ab

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@@ -34,12 +34,12 @@ namespace UniVRM10
/// <summary>
/// 親指は XZ 平面45度です。
/// </summary>
public static Quaternion LeftThumb = GetRotation((Vector3.forward + Vector3.left).normalized, (Vector3.right + Vector3.forward).normalized);
public static Quaternion LeftThumb = GetRotation((Vector3.forward + Vector3.right).normalized, (Vector3.left + Vector3.forward).normalized);
/// <summary>
/// 親指は XZ 平面45度です。
/// </summary>
public static Quaternion RightThumb = GetRotation((Vector3.forward + Vector3.right).normalized, (Vector3.left + Vector3.forward).normalized);
public static Quaternion RightThumb = GetRotation((Vector3.forward + Vector3.left).normalized, (Vector3.right + Vector3.forward).normalized);
/// <summary>
/// VRM-1.0 の T-Pose の定義から各指はX軸と並行です。親指はXZ平面に45度です。