Fix outer and inner limitation of eye direction in vrm-1.0

This commit is contained in:
Masataka SUMI
2023-10-11 18:40:22 +09:00
parent a4dea7d279
commit b93dac4c46

View File

@@ -60,8 +60,8 @@ namespace UniVRM10
}
else
{
rightYaw = _horizontalOuter.Map(eyeDirection.Yaw);
leftYaw = _horizontalInner.Map(eyeDirection.Yaw);
rightYaw = _horizontalOuter.Map(eyeDirection.Yaw);
}
float pitch;
@@ -83,7 +83,7 @@ namespace UniVRM10
if (_rightEye != null)
{
_rightEye.localRotation = _rightEyePreMultiplyRotation *
Quaternion.Euler(pitch, leftYaw, 0) *
Quaternion.Euler(pitch, rightYaw, 0) *
_rightEyePostMultiplyRotation;
}
}