diff --git a/Assets/VRM10/Runtime/Components/LookAt/LookAtEyeDirectionApplicableToBone.cs b/Assets/VRM10/Runtime/Components/LookAt/LookAtEyeDirectionApplicableToBone.cs index 8d29ecd2b..dee0ac4ea 100644 --- a/Assets/VRM10/Runtime/Components/LookAt/LookAtEyeDirectionApplicableToBone.cs +++ b/Assets/VRM10/Runtime/Components/LookAt/LookAtEyeDirectionApplicableToBone.cs @@ -60,8 +60,8 @@ namespace UniVRM10 } else { - rightYaw = _horizontalOuter.Map(eyeDirection.Yaw); leftYaw = _horizontalInner.Map(eyeDirection.Yaw); + rightYaw = _horizontalOuter.Map(eyeDirection.Yaw); } float pitch; @@ -83,7 +83,7 @@ namespace UniVRM10 if (_rightEye != null) { _rightEye.localRotation = _rightEyePreMultiplyRotation * - Quaternion.Euler(pitch, leftYaw, 0) * + Quaternion.Euler(pitch, rightYaw, 0) * _rightEyePostMultiplyRotation; } }