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https://github.com/vrm-c/UniVRM.git
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LookAtInput get, set
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@@ -206,7 +206,7 @@ namespace UniVRM10
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// look at
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if (VrmAnimation.LookAt.HasValue)
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{
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LookAt.SetLookAtInput(VrmAnimation.LookAt.Value);
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LookAt.LookAtInput = VrmAnimation.LookAt.Value;
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}
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}
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@@ -224,7 +224,7 @@ namespace UniVRM10
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{
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// Transform 追跡で視線を生成する。
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// 値を上書きします。
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LookAt.SetLookAtInput(new LookAtInput { WorldPosition = m_instance.LookAtTarget.position });
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LookAt.LookAtInput = new LookAtInput { WorldPosition = m_instance.LookAtTarget.position };
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}
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// 4. Gaze control
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@@ -16,13 +16,7 @@ namespace UniVRM10
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/// <summary>
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/// 入力値。適宜更新可。
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/// </summary>
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public LookAtInput LookAtInput { get; private set; }
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// LookAtInput をそのまま Set
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public void SetLookAtInput(LookAtInput eyeInput)
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{
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LookAtInput = eyeInput;
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}
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public LookAtInput LookAtInput { get; set; }
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/// <summary>
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/// 出力値。Process() のみが更新する
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