diff --git a/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10Runtime.cs b/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10Runtime.cs
index 24ea8a369..8a40ad9e5 100644
--- a/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10Runtime.cs
+++ b/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10Runtime.cs
@@ -206,7 +206,7 @@ namespace UniVRM10
// look at
if (VrmAnimation.LookAt.HasValue)
{
- LookAt.SetLookAtInput(VrmAnimation.LookAt.Value);
+ LookAt.LookAtInput = VrmAnimation.LookAt.Value;
}
}
@@ -224,7 +224,7 @@ namespace UniVRM10
{
// Transform 追跡で視線を生成する。
// 値を上書きします。
- LookAt.SetLookAtInput(new LookAtInput { WorldPosition = m_instance.LookAtTarget.position });
+ LookAt.LookAtInput = new LookAtInput { WorldPosition = m_instance.LookAtTarget.position };
}
// 4. Gaze control
diff --git a/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs b/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs
index 4d140b3c5..35598ddcc 100644
--- a/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs
+++ b/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeLookAt.cs
@@ -16,13 +16,7 @@ namespace UniVRM10
///
/// 入力値。適宜更新可。
///
- public LookAtInput LookAtInput { get; private set; }
-
- // LookAtInput をそのまま Set
- public void SetLookAtInput(LookAtInput eyeInput)
- {
- LookAtInput = eyeInput;
- }
+ public LookAtInput LookAtInput { get; set; }
///
/// 出力値。Process() のみが更新する