fix comment

This commit is contained in:
ousttrue
2023-08-17 20:41:34 +09:00
parent ad9d05423a
commit 6883803f72

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@@ -117,15 +117,15 @@ namespace UniVRM10
/// </summary>
private void Apply(LookAtEyeDirection inputEyeDirection)
{
// 2. Validate user input, and Output as actual weights.
// 1. Validate user input, and Output as actual weights.
_validator.Validate(_inputWeights, _actualWeights,
inputEyeDirection, out _actualEyeDirection,
out var blink, out var lookAt, out var mouth);
// 3. Set eye direction expression weights or any other side-effects (ex. eye bone).
// 2. Set eye direction expression weights or any other side-effects (ex. eye bone).
_eyeDirectionApplicable?.Apply(_actualEyeDirection, _actualWeights);
// 4. Set actual weights to raw blendshapes.
// 3. Set actual weights to raw blendshapes.
_merger.SetValues(_actualWeights);
BlinkOverrideRate = blink;