mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-08-26 04:39:51 -05:00
fix comment
This commit is contained in:
@@ -117,15 +117,15 @@ namespace UniVRM10
|
||||
/// </summary>
|
||||
private void Apply(LookAtEyeDirection inputEyeDirection)
|
||||
{
|
||||
// 2. Validate user input, and Output as actual weights.
|
||||
// 1. Validate user input, and Output as actual weights.
|
||||
_validator.Validate(_inputWeights, _actualWeights,
|
||||
inputEyeDirection, out _actualEyeDirection,
|
||||
out var blink, out var lookAt, out var mouth);
|
||||
|
||||
// 3. Set eye direction expression weights or any other side-effects (ex. eye bone).
|
||||
// 2. Set eye direction expression weights or any other side-effects (ex. eye bone).
|
||||
_eyeDirectionApplicable?.Apply(_actualEyeDirection, _actualWeights);
|
||||
|
||||
// 4. Set actual weights to raw blendshapes.
|
||||
// 3. Set actual weights to raw blendshapes.
|
||||
_merger.SetValues(_actualWeights);
|
||||
|
||||
BlinkOverrideRate = blink;
|
||||
|
||||
Reference in New Issue
Block a user