diff --git a/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeExpression.cs b/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeExpression.cs index cf040c666..71ec15f9e 100644 --- a/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeExpression.cs +++ b/Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10RuntimeExpression.cs @@ -117,15 +117,15 @@ namespace UniVRM10 /// private void Apply(LookAtEyeDirection inputEyeDirection) { - // 2. Validate user input, and Output as actual weights. + // 1. Validate user input, and Output as actual weights. _validator.Validate(_inputWeights, _actualWeights, inputEyeDirection, out _actualEyeDirection, out var blink, out var lookAt, out var mouth); - // 3. Set eye direction expression weights or any other side-effects (ex. eye bone). + // 2. Set eye direction expression weights or any other side-effects (ex. eye bone). _eyeDirectionApplicable?.Apply(_actualEyeDirection, _actualWeights); - // 4. Set actual weights to raw blendshapes. + // 3. Set actual weights to raw blendshapes. _merger.SetValues(_actualWeights); BlinkOverrideRate = blink;