fix menu priority

This commit is contained in:
ousttrue
2023-11-27 14:53:14 +09:00
parent 6dd4320656
commit 6d251c5993
3 changed files with 8 additions and 8 deletions

View File

@@ -25,18 +25,18 @@ namespace UniGLTF
private static void ImportGltfFile() => GltfImportMenu.ImportGltfFileToGameObject();
[MenuItem(UserGltfMenuPrefix + "/" + MeshUtility.MeshUtilityDialog.MENU_NAME, priority = 3)]
[MenuItem(UserGltfMenuPrefix + "/" + MeshUtility.MeshUtilityDialog.MENU_NAME, priority = 31)]
private static void OpenMeshProcessingWindow() => MeshUtility.MeshUtilityDialog.OpenWindow();
#if VRM_DEVELOP
[MenuItem(DevelopmentMenuPrefix + "/Generate Serialization Code", priority = 40)]
[MenuItem(DevelopmentMenuPrefix + "/Generate Serialization Code", priority = 51)]
private static void GenerateSerializationCode()
{
SerializerGenerator.GenerateSerializer();
DeserializerGenerator.GenerateSerializer();
}
[MenuItem(DevelopmentMenuPrefix + "/Generate UniJSON ConcreteCast", priority = 41)]
[MenuItem(DevelopmentMenuPrefix + "/Generate UniJSON ConcreteCast", priority = 52)]
private static void GenerateUniJsonConcreteCastCode() => UniJSON.ConcreteCast.GenerateGenericCast();
#endif
}

View File

@@ -24,11 +24,11 @@ namespace VRM
private static void ImportFromVrmFile() => VRMImporterMenu.OpenImportMenu();
[MenuItem(UserMenuPrefix + "/" + VrmMeshIntegratorWizard.MENU_NAME, false, 3)]
[MenuItem(UserMenuPrefix + "/" + VrmMeshIntegratorWizard.MENU_NAME, false, 51)]
private static void OpenMeshIntegratorWizard() => VrmMeshIntegratorWizard.OpenWindow();
[MenuItem(UserMenuPrefix + "/" + VRMHumanoidNormalizerMenu.MENU_NAME, true, 51)]
[MenuItem(UserMenuPrefix + "/" + VRMHumanoidNormalizerMenu.MENU_NAME, true, 52)]
private static bool FreezeTPoseValidation() => VRMHumanoidNormalizerMenu.NormalizeValidation();
[MenuItem(UserMenuPrefix + "/" + VRMHumanoidNormalizerMenu.MENU_NAME, false, 52)]
private static void FreezeTPose() => VRMHumanoidNormalizerMenu.Normalize();

View File

@@ -13,15 +13,15 @@ namespace UniVRM10
[MenuItem(UserMenuPrefix + "/" + VRM10ExportDialog.MENU_NAME, priority = 1)]
private static void OpenExportDialog() => VRM10ExportDialog.Open();
[MenuItem(UserMenuPrefix + "/" + Vrm10MeshUtilityDialog.MENU_NAME, priority = 2)]
[MenuItem(UserMenuPrefix + "/" + Vrm10MeshUtilityDialog.MENU_NAME, priority = 21)]
private static void OpenMeshUtility() => Vrm10MeshUtilityDialog.OpenWindow();
[MenuItem(ExperimentalMenuPrefix + "/" + VrmAnimationMenu.MENU_NAME, priority = 21)]
[MenuItem(ExperimentalMenuPrefix + "/" + VrmAnimationMenu.MENU_NAME, priority = 22)]
private static void ConvertVrmAnimation() => VrmAnimationMenu.BvhToVrmAnimationMenu();
#if VRM_DEVELOP
[MenuItem(ExperimentalMenuPrefix + "/" + VRM10Window.MENU_NAME, false, 22)]
[MenuItem(ExperimentalMenuPrefix + "/" + VRM10Window.MENU_NAME, false, 23)]
private static void OpenWindow() => VRM10Window.Open();
[MenuItem(DevelopmentMenuPrefix + "/Generate from JsonSchema", false, 100)]