ousttrue
3187078011
private
2023-02-09 19:01:50 +09:00
ousttrue
7572ce5ded
Func<(Texture2D, bool IsDisposable)>
2023-02-09 19:01:29 +09:00
ousttrue
2c4d344902
remove unused tests
2023-01-26 21:54:17 +09:00
ousttrue
d8456e0480
PlayMode テストの修正
2023-01-26 16:25:58 +09:00
ousttrue
04f409aa1f
(Texture2D Texture, bool IsDisposable)
2023-01-26 15:24:25 +09:00
ousttrue
6d42ba01e3
remove IDisposableResourceList
...
* UnityEngine.Object => UnityEngine.Texture2D
2023-01-26 15:18:07 +09:00
ousttrue
b1825e8968
IDisposableResourceList
...
Dispose a texture if `TextureConverter.CopyTexture` is used.
2023-01-25 18:45:20 +09:00
ousttrue
a79e6b4a5b
ITextureExporter inherit IDisposable
...
update ITextureExporter interface
2023-01-25 18:23:55 +09:00
ousttrue
51c2275f4b
Merge pull request #1976 from virtual-cast/fix-Fast-Spring-Bone-Execution-Order
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Change FastSpringBoneService ExecutionOrder To 11010
2023-01-25 15:27:20 +09:00
ousttrue
0c3aa0cd9e
Merge pull request #1955 from mttbrnnr/master
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Disabled renderers no longer get exported
2023-01-25 15:23:50 +09:00
ousttrue
d44fa6d308
Merge pull request #1975 from HoloLabInc/arcsin16/fix-concurrent-access-error
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ランタイムロードの非同期アクセスで例外が発生する問題の修正
2023-01-25 15:20:24 +09:00
T-Kuhn
b8445abf1f
Changed FastSpringBoneService ExecutionOrder to make sure FastSpringBoneService executes after Vrm10Instance
2023-01-25 12:56:15 +09:00
danno
65e3c3e41a
Fixed concurrent access error at glTFExtensions::IsGeneratedUniGLTFAndOlder.
2023-01-23 18:11:06 +09:00
Masataka SUMI
ac97d693ad
Add defines of VRM-1.0 humanoid bone specification
2023-01-18 20:12:30 +09:00
amamagi
e663091fee
feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync()
2023-01-11 11:43:58 +09:00
ousttrue
983a66471b
Merge pull request #1957 from ousttrue/feature10/openxr_fb_body_tracking
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Feature10/openxr fb body tracking
2022-12-13 12:48:13 +09:00
ousttrue
3e5535cb72
fix hand rotation
2022-12-09 21:37:55 +09:00
ousttrue
30a2262104
Add XR_FB_body_tracking rig.
2022-12-09 21:20:58 +09:00
0b5vr
e8942a4f42
fix: Add [CanEditMultipleObjects] to VRM10SpringBoneJointEditor
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Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140952
2022-12-09 16:05:39 +09:00
0b5vr
9c194d55e7
refactor: SpringBoneEditor, change FindProperty specifier from string literal to nameof
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Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133280
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133784
2022-12-09 16:03:45 +09:00
0b5vr
a56bdbb3fe
fix: Add [CanEditMultipleObjects] to VRMSpringBoneEditor
...
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140283
2022-12-09 15:59:56 +09:00
0b5vr
907f8ec33f
fix: rename VRM10SpringBoneJointEditor -> VRMSpringBoneEditor
...
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044132637
2022-12-09 15:59:17 +09:00
0b5vr
cd88d0744f
feature (VRM0, SpringBone): add limit break slider to spring bone joint properties
2022-12-08 20:40:15 +09:00
0b5vr
3f9071f679
feature (VRM1, SpringBone): add limit break slider to spring bone joint properties
2022-12-08 20:27:57 +09:00
Matthias Brenner
2ba96d4a29
Disabled renderers no longer get exported
2022-12-07 19:00:20 +01:00
ousttrue
e16dd2f8c0
Merge pull request #1943 from ousttrue/version/v0_108_0
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UniVRM-0.108.0
2022-12-05 20:35:37 +09:00
ousttrue
3b73ba2e9b
Implement interleaved vertex layout with byteStride
2022-12-05 20:06:49 +09:00
ousttrue
fcb4f1841f
Merge pull request #1945 from Santarh/shaderInsteadOfString2
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Specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 18:02:21 +09:00
ousttrue
421cd6bf5b
fix test
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#1941
2022-12-05 17:23:16 +09:00
Masataka SUMI
0a7ac08dac
specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 17:21:20 +09:00
Masataka SUMI
3ad42a262e
fix
2022-12-05 17:05:21 +09:00
Masataka SUMI
847b2703bc
Remove concrete VRM shader's info from UniGLTF.
2022-12-05 17:03:48 +09:00
ousttrue
92caf36471
UniVRM-0.108.0
2022-12-05 16:45:35 +09:00
Masataka SUMI
2f915b4777
Take off responsibility of determining shaders from ImporterContext.
2022-12-05 16:30:43 +09:00
Masataka SUMI
aed1d170d4
make MaterialDescriptor class
2022-12-05 16:05:20 +09:00
ousttrue
44b2e0330d
FastStartsWith
2022-12-05 15:43:34 +09:00
ousttrue
8ab3bc28dd
comment
2022-12-05 15:15:00 +09:00
ousttrue
7ebea43654
前の挙動
2022-12-05 15:11:36 +09:00
ousttrue
431fe58f80
IsUnderWritableFolder を以前の IsUnderAssetsFolder の挙動に戻す
...
* "Assets" => true
2022-12-05 15:11:18 +09:00
ousttrue
d28688e9b8
fix typo. pp
2022-12-05 14:53:43 +09:00
ousttrue
1add059e82
テスト時の Asset 生成を回避
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* あとで。ゴミ掃除問題
2022-12-05 14:52:55 +09:00
ousttrue
97def6a8c5
fix EnsureFolder
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"Assets" に対して EnsureFolder すると例外
2022-12-05 14:48:40 +09:00
ousttrue
e390f2ea39
add test
2022-12-05 14:47:48 +09:00
Isamu Mogi
b2b11dc6f3
Use new ArraySegment<byte>(Array.Empty<byte>()) instead of default(ArraySegment<byte>)
...
`default(ArraySegment<byte>).ToArray()` throws `InvalidOperationException` since Unity 2021.
It fails `VRMTextureEnumerateTests`. Use `new ArraySegment<byte>(Array.Empty<byte>())` instead.
Confirmed to work with Unity 2020.3.34f1, 2021.3.13f1 and 2022.1.23f1.
fixes https://github.com/vrm-c/UniVRM/issues/1934
2022-11-30 02:47:21 +09:00
ousttrue
675060175b
修正漏れ
2022-11-29 20:16:54 +09:00
ousttrue
432dfb60f0
fix comment
2022-11-29 19:17:55 +09:00
ousttrue
d72f004cd4
fix NormalizedLocalRotation logic
2022-11-29 18:54:08 +09:00
ousttrue
7f275062ab
親指の左右が逆
2022-11-29 18:52:05 +09:00
ousttrue
5353ef14ef
小文字
2022-11-28 17:20:40 +09:00
ousttrue
dd646cabb0
private readonly
2022-11-28 17:08:37 +09:00
ousttrue
b24f06e106
comment
2022-11-28 17:07:16 +09:00
ousttrue
02ea223822
controlRigInitialRotations = null
...
* 順番
* null 引き数の省略
2022-11-28 17:06:31 +09:00
ousttrue
60ecc165c8
internal
2022-11-28 17:03:45 +09:00
ousttrue
7af375cf34
Vrm10Importer の引き数を整理
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* controlRigGenerationOption を削除
* controlRigInitialRotations に一本化
* IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う
* XR_EXT_hand_tracking の親指のロールを修正
2022-11-28 15:44:25 +09:00
ousttrue
18c4b2c904
NormalizedLocalRotation
2022-11-27 23:07:08 +09:00
ousttrue
a0d4621547
WIP OpenXRHandTracking
2022-11-25 22:22:12 +09:00
ousttrue
4a4dbb447a
initialRotations
2022-11-25 20:29:02 +09:00
ousttrue
3b9827c9a1
Merge pull request #1925 from saturday06/remove-detectinvalidcharacters-test
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Windows以外でDetectInvalidCharactersテストが失敗する。テスト対象メソッドがもう使われていないのでテスト自体を削除
2022-11-22 15:03:48 +09:00
ousttrue
bbfe94eae4
Merge pull request #1924 from saturday06/non-windows-build
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Fix the compilation error on a non-windows environment
2022-11-22 15:00:17 +09:00
T-Kuhn
89e610afab
async suffix
2022-11-21 19:09:03 +09:00
T-Kuhn
dbff886b9b
refactor
2022-11-21 17:14:58 +09:00
T-Kuhn
66716a84b0
added frame dispersion to animationImporterUtil
2022-11-21 16:59:20 +09:00
Masataka SUMI
7cdd1306a4
rename
2022-11-16 18:33:10 +09:00
Masataka SUMI
ecebd7b715
Add baseColorFactor migration of older vrm file
2022-11-16 18:32:51 +09:00
Isamu Mogi
d1cd273aa8
Windows以外でDetectInvalidCharactersテストが失敗する。テスト対象メソッドがもう使われていないのでテスト自体を削除
...
macOS上のUnity 2020.3.34f1でDetectInvalidCharactersテストが失敗していました。テスト対象メソッドの
Path.GetInvalidFileNameCharsの実装をUnityのレポジトリで確認したところ
https://github.com/Unity-Technologies/mono/blob/2020.3.34f1/mcs/class/corlib/System.IO/Path.cs#L560-L571
Windows以外の環境では、必ずテストに失敗することがわかりました。
調査したところ、Path.GetInvalidFileNameChars自体がUniVRMとそのサブモジュールですでに使われていないことが判明したため
テスト自体が不要になったと考え、削除しました。
2022-11-15 18:19:11 +09:00
Isamu Mogi
7e3f17fe1d
Fix the compilation error on a non-windows environment
...
Fixed the following compilation error:
```
Assets/UniGLTF_Samples/GltfViewer/OpenFileDialog/OpenFileDialog.cs(10,13): error CS0103: The name 'Debug' does not exist in the current context
```
2022-11-15 17:35:08 +09:00
Masataka SUMI
62085d255a
rename vrm10 material importer class names
2022-11-10 21:41:01 +09:00
Masataka SUMI
77e87eba38
rename vrm material importer class names
2022-11-10 21:38:36 +09:00
Masataka SUMI
bd63c7e14f
mv function of importing material name
2022-11-10 21:30:13 +09:00
Masataka SUMI
9f16a268a6
rename
2022-11-10 21:26:02 +09:00
Masataka SUMI
848dfe4597
import emissiveFactor correct in urp lit
2022-11-10 20:24:15 +09:00
Masataka SUMI
ec5b5cea03
mv
2022-11-10 20:12:32 +09:00
ousttrue
a278ea882f
UnityPath.FromUnityPath
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* "" => Application.dataPath / ..
* "." => Application.dataPath / ..
* null => invalid
2022-11-09 17:39:32 +09:00
ousttrue
82574f5024
UnityPath のテスト追加
2022-11-09 17:36:40 +09:00
ousttrue
d25f6d3f24
UniVRM-0.107.0
2022-11-09 16:27:28 +09:00
ousttrue
870318b2ce
Merge pull request #1915 from ousttrue/fix/VRM10Viewer_commandline
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コマンドライン引き数のエラーを防止
2022-11-09 15:48:44 +09:00
ousttrue
f0d6af93c5
hide box man
2022-11-09 15:08:23 +09:00
ousttrue
8c078c82ae
コマンドライン引き数のエラーを防止
2022-11-09 14:38:22 +09:00
ousttrue
59a2d74ffd
VRM-1.0 向けの ReduceBlendshape と ReduceBlendshapeClip の実装は v0.108 以降でやります。
2022-11-09 14:21:15 +09:00
ousttrue
7c9fb5ea1d
add sparse check box
2022-11-09 14:10:42 +09:00
ousttrue
1345972859
Merge pull request #1905 from mkc1370/feature/support_packages_directory
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UnityPathでパッケージ管理下のファイルを扱えるように
2022-11-09 13:27:07 +09:00
Masataka SUMI
00d7f8e27b
fix
2022-11-08 13:25:44 +09:00
Masataka SUMI
763d0b516b
fix tests
2022-11-07 21:30:00 +09:00
Masataka SUMI
ac880243d3
convert gamma to linear before division.
2022-11-07 21:00:01 +09:00
Masataka SUMI
f63d03475a
comment
2022-11-07 20:31:43 +09:00
Masataka SUMI
61041a5b7d
Add test
2022-11-07 19:23:09 +09:00
Masataka SUMI
2eefacbde3
satisfy emissiveFactor spec
2022-11-07 19:21:47 +09:00
Masataka SUMI
5b95b6e1ae
comment
2022-11-07 18:16:40 +09:00
Masataka SUMI
3ae3c2aef5
Support in vrm 1.0 migration.
2022-11-07 18:14:06 +09:00
Masataka SUMI
521f0e9871
Merge branch 'master' of https://github.com/vrm-c/UniVRM into fixEmissionColorSpace
2022-11-07 14:14:33 +09:00
Masataka SUMI
a22c212a85
Merge pull request #1908 from Santarh/removeOlderShaderExporter
...
Stop supporting to export legacy vrm shaders.
2022-11-07 13:57:46 +09:00
Masataka SUMI
6503493438
Migrate materials when importing a VRM 0.x model.
2022-11-04 23:39:57 +09:00
Masataka SUMI
8521e98817
Convert emissiveFactor's color space into gamma with Built-in RP Standard shader.
2022-11-04 22:52:34 +09:00
Masataka SUMI
d0d845ab2a
Remove supporting legacy vrm shaders.
2022-11-04 21:48:54 +09:00
Masataka SUMI
da66cf768f
Set externalData as initial value.
2022-11-04 21:38:58 +09:00
Masataka SUMI
36e9ca8605
fix directory name cases
2022-11-04 16:28:04 +09:00
Masataka SUMI
b6744a653a
Implements fallbacked behaviour.
2022-11-04 16:20:55 +09:00
Masataka SUMI
04c14a2b86
Stop inheritance
2022-11-04 16:12:22 +09:00
Masataka SUMI
6fe4f9ac24
stop inheritance
2022-11-04 16:11:45 +09:00
Masataka SUMI
907ecf74bd
suppress unnecessary diffs
2022-11-04 16:06:33 +09:00
Masataka SUMI
28f7045418
format directory structure about VRM10 material io
2022-11-04 15:50:42 +09:00
Masataka SUMI
1ff83272de
format directory structure about VRM material IO
2022-11-04 15:45:05 +09:00
Masataka SUMI
77272ac6e7
rename glTF material exporters
2022-11-04 15:37:52 +09:00
Masataka SUMI
326bdf9efc
Merge branch 'master' of https://github.com/vrm-c/UniVRM into refactorMaterialExporter
2022-11-04 14:28:16 +09:00
ousttrue
1ca2d14100
Merge pull request #1904 from Santarh/suppressPreprocessor
...
Use static getter instead of preprocessors.
2022-11-04 14:06:37 +09:00
ousttrue
bc2131a3f1
Merge pull request #1903 from Santarh/thumbFIx
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Consider thumbnail image's mimeType when loading the VRM 1.0 model.
2022-11-04 14:00:47 +09:00
Masataka SUMI
f8ac8075e7
use static getter instead of preprocessors.
2022-11-03 20:58:14 +09:00
mkc1370
5043781ebf
Added support for paths within editable Packages to UnityPath
2022-11-03 20:20:46 +09:00
Masataka SUMI
fd293b5f4c
fix
2022-11-03 18:34:13 +09:00
Masataka SUMI
29c4686af4
Suppress warning logs when loading vrm10 models.
2022-11-03 18:30:09 +09:00
Masataka SUMI
dbdb147e2a
Consider thumbnail image's mimeType when loading the vrm10 model.
2022-11-03 18:27:13 +09:00
Masataka SUMI
5dbb9c25ab
meta update
2022-11-03 17:44:28 +09:00
Masataka SUMI
0255f17ca5
Remove warning code & suppress file size in Resources
2022-11-03 17:40:58 +09:00
Masataka SUMI
7a0745b5cd
Remove Obsolete method
2022-11-03 17:33:16 +09:00
Masataka SUMI
6446b7b0fa
mv
2022-11-03 02:14:31 +09:00
Masataka SUMI
9f8459653d
follow
2022-11-03 02:02:08 +09:00
Masataka SUMI
8af4eaecf5
Refactoring Material Exporters
2022-11-03 02:01:47 +09:00
Masataka SUMI
18b9b1a285
mv Built-in RP's Importer code.
2022-11-02 23:56:38 +09:00
Masataka SUMI
4bb04ff317
Update MToon to v3.9
2022-11-02 18:13:22 +09:00
notargs
359a308e09
Merge remote-tracking branch 'upstream/master' into fix_rimlight_nan
2022-11-02 17:32:34 +09:00
notargs
6b02280c19
RimLightの計算時にNaNが紛れ込む問題を修正
2022-11-02 17:32:17 +09:00
ousttrue
21425fd5cf
ビルドエラーを修正
2022-10-27 15:39:34 +09:00
ousttrue
04622046b9
Merge pull request #1892 from ousttrue/fix10/ShaderVariants
...
ShaderVariant
2022-10-27 15:18:47 +09:00
ousttrue
79dd54ef8f
ShaderVariant
2022-10-27 15:10:47 +09:00
ousttrue
f7696a3fd5
Merge pull request #1887 from mkc1370/feature/preview_unsupported_shader
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サポートされていないシェーダーが含まれるモデルのプレビューをできるように
2022-10-27 14:07:24 +09:00
ousttrue
c9bd20d4d1
UniVRM-0.106.0
...
Samples~へのコピー発生
2022-10-26 21:38:27 +09:00
mkc1370
84b7e0e953
Show error in PreviewGUI
2022-10-26 20:55:28 +09:00
mkc1370
6d0aa9ee9f
To be able to display errors as much as possible
2022-10-26 20:53:31 +09:00
0b5vr
76ebf0ef73
fix: Fix outdated exception message
...
`UpdateTypes` は `LateUpdate` か `Manual` しかなく、 `None` はこれは `Manual` の変更忘れでしょうか?
2022-10-26 18:48:02 +09:00
ousttrue
1dc3f21572
Merge pull request #1886 from ousttrue/feature/spring_manual_update
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[1.0][0.x] SpringBone の手動更新
2022-10-26 17:16:23 +09:00
mkc1370
949265226f
Make unsupported shaders visible
2022-10-26 15:56:36 +09:00
ousttrue
917f4e953e
prefab は GameObject から得る
2022-10-26 14:27:41 +09:00
ousttrue
43f78eac12
add prefab assignment when asset created
2022-10-26 14:27:41 +09:00
ousttrue
b18e5cd63b
VRM10Object を作成するステップ
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* VRM10Object が無いときにエラー表示
* VRM10Object が無ければ VRM10Instance を停止させる
2022-10-26 14:27:36 +09:00
ousttrue
f33b8dbb46
ヒューマノイドボーン割り当て補助
...
1番目の子孫GameObjectがヒューマノイドの子孫であると見做して自動代入(指とか、足など枝分かれしないところの簡易な補助)
2022-10-26 14:24:39 +09:00
ousttrue
b1a545f987
元のスタイルに戻し
2022-10-26 13:31:19 +09:00
ousttrue
f17bac5b03
FastSpringBoneService.ManualUpdate に deltaTime 引き数を追加
2022-10-25 21:52:19 +09:00
ousttrue
11b6689c01
local 変数の使いまわしやめ
2022-10-25 21:50:59 +09:00
ousttrue
f4115cacd2
Merge pull request #1883 from ousttrue/fix/export_no_active
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Fix/export no active
2022-10-25 19:38:37 +09:00
ousttrue
383ac4f7b4
Merge pull request #1876 from ousttrue/feature10/springbone_picker
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[1.0] SpringBone の 設定 UI
2022-10-25 16:33:10 +09:00
ousttrue
e6f0369eda
UnityEngine.Object?.
2022-10-25 16:30:17 +09:00
ousttrue
a334a78f21
deltaTime
2022-10-25 16:17:20 +09:00
ousttrue
5d43f4b79e
Merge pull request #1878 from ousttrue/feature10/migrate_mod
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modGltf 引き数を追加
2022-10-25 15:26:56 +09:00
ousttrue
8644aabd1e
Merge pull request #1884 from ousttrue/fix/may_fixed_1866
...
remove ThisType? field.
2022-10-25 13:05:14 +09:00
ousttrue
5c2d685a32
Merge pull request #1882 from ousttrue/fix/osx_multi_extensions
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Fix/osx multi extensions
2022-10-24 21:27:54 +09:00
ousttrue
e1e4bfde78
FastSpringBoneService manual update
2022-10-24 19:12:52 +09:00
0b5vr
7a93206a94
feature: 親指の向き・爪の向きのギズモを更新
...
ousttrueさんによる元コミット: b2c3d14942
2022-10-24 18:24:54 +09:00
ousttrue
2b8ee17c4e
add SpringBoneUpdateType.Manual
2022-10-24 18:11:06 +09:00
ousttrue
05a7cda9e1
remove ThisType? field. #1866
2022-10-24 17:56:22 +09:00
ousttrue
9ab1d15084
Add spring ref to validation
2022-10-24 17:38:59 +09:00